// I haven't actually tested this yet, this is just to make sure it compiles #include #include // memmove #include // isspace #define STB_TEXTEDIT_CHARTYPE char #define STB_TEXTEDIT_STRING text_control // get the base type #include "stb_textedit.h" // define our editor structure typedef struct { char *string; int stringlen; STB_TexteditState state; } text_control; // define the functions we need void layout_func(StbTexteditRow *row, STB_TEXTEDIT_STRING *str, int start_i) { int remaining_chars = str->stringlen - start_i; row->num_chars = remaining_chars > 20 ? 20 : remaining_chars; // should do real word wrap here row->x0 = 0; row->x1 = 20; // need to account for actual size of characters row->baseline_y_delta = 1.25; row->ymin = -1; row->ymax = 0; } int delete_chars(STB_TEXTEDIT_STRING *str, int pos, int num) { memmove(&str->string[pos], &str->string[pos+num], str->stringlen - (pos+num)); str->stringlen -= num; return 1; // always succeeds } int insert_chars(STB_TEXTEDIT_STRING *str, int pos, STB_TEXTEDIT_CHARTYPE *newtext, int num) { str->string = realloc(str->string, str->stringlen + num); memmove(&str->string[pos+num], &str->string[pos], str->stringlen - pos); memcpy(&str->string[pos], newtext, num); str->stringlen += num; return 1; // always succeeds } // define all the #defines needed #define KEYDOWN_BIT 0x80000000 #define STB_TEXTEDIT_STRINGLEN(tc) ((tc)->stringlen) #define STB_TEXTEDIT_LAYOUTROW layout_func #define STB_TEXTEDIT_GETWIDTH(tc,n,i) (1) // quick hack for monospaced #define STB_TEXTEDIT_KEYTOTEXT(key) (((key) & KEYDOWN_BIT) ? 0 : (key)) #define STB_TEXTEDIT_GETCHAR(tc,i) ((tc)->string[i]) #define STB_TEXTEDIT_NEWLINE '\n' #define STB_TEXTEDIT_IS_SPACE(ch) isspace(ch) #define STB_TEXTEDIT_DELETECHARS delete_chars #define STB_TEXTEDIT_INSERTCHARS insert_chars #define STB_TEXTEDIT_K_SHIFT 0x40000000 #define STB_TEXTEDIT_K_CONTROL 0x20000000 #define STB_TEXTEDIT_K_LEFT (KEYDOWN_BIT | 1) // actually use VK_LEFT, SDLK_LEFT, etc #define STB_TEXTEDIT_K_RIGHT (KEYDOWN_BIT | 2) // VK_RIGHT #define STB_TEXTEDIT_K_UP (KEYDOWN_BIT | 3) // VK_UP #define STB_TEXTEDIT_K_DOWN (KEYDOWN_BIT | 4) // VK_DOWN #define STB_TEXTEDIT_K_LINESTART (KEYDOWN_BIT | 5) // VK_HOME #define STB_TEXTEDIT_K_LINEEND (KEYDOWN_BIT | 6) // VK_END #define STB_TEXTEDIT_K_TEXTSTART (STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_CONTROL) #define STB_TEXTEDIT_K_TEXTEND (STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_CONTROL) #define STB_TEXTEDIT_K_DELETE (KEYDOWN_BIT | 7) // VK_DELETE #define STB_TEXTEDIT_K_BACKSPACE (KEYDOWN_BIT | 8) // VK_BACKSPACE #define STB_TEXTEDIT_K_UNDO (KEYDOWN_BIT | STB_TEXTEDIT_K_CONTROL | 'z') #define STB_TEXTEDIT_K_REDO (KEYDOWN_BIT | STB_TEXTEDIT_K_CONTROL | 'y') #define STB_TEXTEDIT_K_INSERT (KEYDOWN_BIT | 9) // VK_INSERT #define STB_TEXTEDIT_K_WORDLEFT (STB_TEXTEDIT_K_LEFT | STB_TEXTEDIT_K_CONTROL) #define STB_TEXTEDIT_K_WORDRIGHT (STB_TEXTEDIT_K_RIGHT | STB_TEXTEDIT_K_CONTROL) #define STB_TEXTEDIT_K_PGUP (KEYDOWN_BIT | 10) // VK_PGUP -- not implemented #define STB_TEXTEDIT_K_PGDOWN (KEYDOWN_BIT | 11) // VK_PGDOWN -- not implemented #define STB_TEXTEDIT_IMPLEMENTATION #include "stb_textedit.h"