// This isn't compilable as-is, as it was extracted from a working // integration-in-a-game and makes reference to symbols from that game. #include #include #include "game.h" #include "SDL.h" #include "stb_tilemap_editor.h" extern void editor_draw_tile(int x, int y, unsigned short tile, int mode, float *props); extern void editor_draw_rect(int x0, int y0, int x1, int y1, unsigned char r, unsigned char g, unsigned char b); static int is_platform(short *tiles); static unsigned int prop_type(int n, short *tiles); static char *prop_name(int n, short *tiles); static float prop_range(int n, short *tiles, int is_max); static int allow_link(short *src, short *dest); #define STBTE_MAX_PROPERTIES 8 #define STBTE_PROP_TYPE(n, tiledata, p) prop_type(n,tiledata) #define STBTE_PROP_NAME(n, tiledata, p) prop_name(n,tiledata) #define STBTE_PROP_MIN(n, tiledata, p) prop_range(n,tiledata,0) #define STBTE_PROP_MAX(n, tiledata, p) prop_range(n,tiledata,1) #define STBTE_PROP_FLOAT_SCALE(n,td,p) (0.1) #define STBTE_ALLOW_LINK(srctile, srcprop, desttile, destprop) \ allow_link(srctile, desttile) #define STBTE_LINK_COLOR(srctile, srcprop, desttile, destprop) \ (is_platform(srctile) ? 0xff80ff : 0x808040) #define STBTE_DRAW_RECT(x0,y0,x1,y1,c) \ editor_draw_rect(x0,y0,x1,y1,(c)>>16,((c)>>8)&255,(c)&255) #define STBTE_DRAW_TILE(x,y,id,highlight,props) \ editor_draw_tile(x,y,id,highlight,props) #define STB_TILEMAP_EDITOR_IMPLEMENTATION #include "stb_tilemap_editor.h" stbte_tilemap *edit_map; void editor_key(enum stbte_action act) { stbte_action(edit_map, act); } void editor_process_sdl_event(SDL_Event *e) { switch (e->type) { case SDL_MOUSEMOTION: case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: case SDL_MOUSEWHEEL: stbte_mouse_sdl(edit_map, e, 1.0f/editor_scale,1.0f/editor_scale,0,0); break; case SDL_KEYDOWN: if (in_editor) { switch (e->key.keysym.sym) { case SDLK_RIGHT: editor_key(STBTE_scroll_right); break; case SDLK_LEFT : editor_key(STBTE_scroll_left ); break; case SDLK_UP : editor_key(STBTE_scroll_up ); break; case SDLK_DOWN : editor_key(STBTE_scroll_down ); break; } switch (e->key.keysym.scancode) { case SDL_SCANCODE_S: editor_key(STBTE_tool_select); break; case SDL_SCANCODE_B: editor_key(STBTE_tool_brush ); break; case SDL_SCANCODE_E: editor_key(STBTE_tool_erase ); break; case SDL_SCANCODE_R: editor_key(STBTE_tool_rectangle ); break; case SDL_SCANCODE_I: editor_key(STBTE_tool_eyedropper); break; case SDL_SCANCODE_L: editor_key(STBTE_tool_link); break; case SDL_SCANCODE_G: editor_key(STBTE_act_toggle_grid); break; } if ((e->key.keysym.mod & KMOD_CTRL) && !(e->key.keysym.mod & ~KMOD_CTRL)) { switch (e->key.keysym.scancode) { case SDL_SCANCODE_X: editor_key(STBTE_act_cut ); break; case SDL_SCANCODE_C: editor_key(STBTE_act_copy ); break; case SDL_SCANCODE_V: editor_key(STBTE_act_paste); break; case SDL_SCANCODE_Z: editor_key(STBTE_act_undo ); break; case SDL_SCANCODE_Y: editor_key(STBTE_act_redo ); break; } } } break; } } void editor_init(void) { int i; edit_map = stbte_create_map(20,14, 8, 16,16, 100); stbte_set_background_tile(edit_map, T_empty); for (i=0; i < T__num_types; ++i) { if (i != T_reserved1 && i != T_entry && i != T_doorframe) stbte_define_tile(edit_map, 0+i, 1, "Background"); } stbte_define_tile(edit_map, 256+O_player , 8, "Char"); stbte_define_tile(edit_map, 256+O_robot , 8, "Char"); for (i=O_lockeddoor; i < O__num_types-2; ++i) if (i == O_platform || i == O_vplatform) stbte_define_tile(edit_map, 256+i, 4, "Object"); else stbte_define_tile(edit_map, 256+i, 2, "Object"); //stbte_set_layername(edit_map, 0, "background"); //stbte_set_layername(edit_map, 1, "objects"); //stbte_set_layername(edit_map, 2, "platforms"); //stbte_set_layername(edit_map, 3, "characters"); } static int is_platform(short *tiles) { // platforms are only on layer #2 return tiles[2] == 256 + O_platform || tiles[2] == 256 + O_vplatform; } static int is_object(short *tiles) { return (tiles[1] >= 256 || tiles[2] >= 256 || tiles[3] >= 256); } static unsigned int prop_type(int n, short *tiles) { if (is_platform(tiles)) { static unsigned int platform_types[STBTE_MAX_PROPERTIES] = { STBTE_PROP_bool, // phantom STBTE_PROP_int, // x_adjust STBTE_PROP_int, // y_adjust STBTE_PROP_float, // width STBTE_PROP_float, // lspeed STBTE_PROP_float, // rspeed STBTE_PROP_bool, // autoreturn STBTE_PROP_bool, // one-shot // remainder get 0, means 'no property in this slot' }; return platform_types[n]; } else if (is_object(tiles)) { if (n == 0) return STBTE_PROP_bool; } return 0; } static char *prop_name(int n, short *tiles) { if (is_platform(tiles)) { static char *platform_vars[STBTE_MAX_PROPERTIES] = { "phantom", "x_adjust", "y_adjust", "width", "lspeed", "rspeed", "autoreturn", "one-shot", }; return platform_vars[n]; } return "phantom"; } static float prop_range(int n, short *tiles, int is_max) { if (is_platform(tiles)) { static float ranges[8][2] = { { 0, 1 }, // phantom-flag, range is ignored { -15, 15 }, // x_adjust { -15, 15 }, // y_adjust { 0, 6 }, // width { 0, 10 }, // lspeed { 0, 10 }, // rspeed { 0, 1 }, // autoreturn, range is ignored { 0, 1 }, // one-shot, range is ignored }; return ranges[n][is_max]; } return 0; } static int allow_link(short *src, short *dest) { if (is_platform(src)) return dest[1] == 256+O_lever; if (src[1] == 256+O_endpoint) return is_platform(dest); return 0; }