6beac70dc0289f5a0a651463cc5b644619381f88
[henge/webcc.git] / org / schedule.org
1 * Project Deadlines
2
3 ** October
4 *** TODO APC
5 :PROPERTIES:
6 :ATTACH_DIR: ~/proj/the_march/src/apc
7 :END:
8 **** TODO Directory Structure for assets
9 CLOCK: [2016-10-16 Sun 11:43]--[2016-10-16 Sun 11:45] => 0:02
10 #+BEGIN: clocktable :maxlevel 2 :scope subtree
11 #+CAPTION: Clock summary at [2016-10-16 Sun 11:45]
12 | Headline | Time |
13 |--------------+--------|
14 | *Total time* | *0:02* |
15 |--------------+--------|
16 #+END:
17
18 **** TODO File syntax for directories
19 CLOCK: [2016-10-18 Tue 9:30]--[2016-10-18 Tue 10:21] => 0:51
20
21 #+BEGIN: clocktable :maxlevel 2 :scope subtree
22 #+CAPTION: Clock summary at [2016-10-16 Sun 11:46]
23 | Headline | Time |
24 |--------------+--------|
25 | *Total time* | *0:01* |
26 |--------------+--------|
27 #+END:
28
29 env_assets
30 env/cityblock/
31 large/small/center (sets)
32 signifigance of numbers in filenames vs letters
33 letters - variations
34 numbers - 1 horizontal, 2 vertical
35 signifigance of numbering after _m
36
37 env/cityblock
38 /large
39 /small
40 /center
41 /vertical
42 /horizontal
43 set_name set_id element_name element_id
44
45 Directions in filenames for statics are ?
46 Dont have framesheets so they dont need a direction.
47
48
49
50 env_deco
51 /env/deco/
52 name of archetype
53 numbers signify variants
54 alpha+ . '_m' . [digit]+ signifies mapping varriants
55 **** TODO Scanner :ATTACH:
56 :PROPERTIES:
57 :Attachments: scanner.c
58 :ID: 2dec5876-7b81-4b9c-97fe-03b152fa276a
59 :END:
60 **** TODO Lexer :ATTACH:
61 :PROPERTIES:
62 :Attachments: lexer.c lexer_lex.rl
63 :ID: faf3ff67-f8e9-41fe-9a32-2ced4bbf5b99
64 :END:
65 **** TODO Parser/IR :ATTACH:
66 :PROPERTIES:
67 :Attachments: parser.y irmem.c ir.c ir.h
68 :ID: fb24c302-4743-4a45-845a-4249d2b1a378
69 :END:
70 **** TODO Output
71 DEADLINE: <2016-10-20 Thu>
72 *** TODO Test Suite for APC
73 DEADLINE: <2016-10-20 Thu>
74 *** TODO Animation Viewer
75 DEADLINE: <2016-10-31 Mon>
76
77 ** November
78 *** TODO Core State Machine
79 DEADLINE: <2016-11-10 Thu>
80 *** TODO Renderer
81 DEADLINE: <2016-11-10 Thu>
82 *** TODO World Generator - Beta
83 DEADLINE: <2016-11-20 Sun>
84 *** TODO Core Improvements
85 DEADLINE: <2016-11-20 Sun>
86 *** TODO Front-end Hooks
87 DEADLINE: <2016-11-20 Sun>
88 *** TODO World Generator - Stable
89 DEADLINE: <2016-11-30 Wed>
90 *** TODO Physics Engine
91 SCHEDULED: <2016-11-30 Wed>
92 DEADLINE: <2016-12-20 Tue>
93 *** TODO Actors
94 DEADLINE: <2016-11-30 Wed>
95 *** TODO Audio Backend
96 DEADLINE: <2016-11-30 Wed>
97
98 ** December
99 *** TODO Account Management
100 DEADLINE: <2016-12-10 Sat>
101 *** TODO User Management
102 DEADLINE: <2016-12-10 Sat>
103 *** TODO Controllers - Beta
104 DEADLINE: <2016-12-10 Sat>
105 *** TODO Internal Data Handling
106 DEADLINE: <2016-12-10 Sat>
107 *** TODO Network Skeleton
108 DEADLINE: <2016-12-10 Sat>
109 *** TODO Social Media
110 SCHEDULED: <2016-12-10 Sat>
111 *** TODO Core Gameplay
112 SCHEDULED: <2016-12-20 Tue>
113 *** TODO Account Management - Stable
114 DEADLINE: <2016-12-20 Tue>
115 *** TODO Controllers - Stable
116 DEADLINE: <2016-12-20 Tue>
117
118 ** Christmas Holiday (December 21 - January 5)
119 *** TODO Gameplay Developments
120 *** TODO Front-End Improvements (remote)
121 *** TODO AI Start
122 *** TODO Website Beta
123
124 ** January
125 *** TODO Gameplay - Win Conditions
126 DEADLINE: <2017-01-10 Tue>
127 *** TODO Social Media Integration
128 DEADLINE: <2017-01-10 Tue>
129 *** TODO Viable AI (Lua ^ JS)
130 DEADLINE: <2017-01-20 Fri>
131
132 ** February
133 *** TODO Beta Deployment
134 DEADLINE: <2017-02-01 Wed>
135 *** TODO Multiplay Beta
136 DEADLINE: <2017-02-01 Wed>
137 *** TODO Early Access for Marketing
138 DEADLINE: <2017-02-01 Wed>
139
140
141
142
143