* Project Deadlines ** October *** TODO APC :PROPERTIES: :ATTACH_DIR: ~/proj/the_march/src/apc :END: **** TODO Directory Structure for assets CLOCK: [2016-10-16 Sun 11:43]--[2016-10-16 Sun 11:45] => 0:02 #+BEGIN: clocktable :maxlevel 2 :scope subtree #+CAPTION: Clock summary at [2016-10-16 Sun 11:45] | Headline | Time | |--------------+--------| | *Total time* | *0:02* | |--------------+--------| #+END: **** TODO File syntax for directories CLOCK: [2016-10-18 Tue 9:30]--[2016-10-18 Tue 10:21] => 0:51 #+BEGIN: clocktable :maxlevel 2 :scope subtree #+CAPTION: Clock summary at [2016-10-16 Sun 11:46] | Headline | Time | |--------------+--------| | *Total time* | *0:01* | |--------------+--------| #+END: env_assets env/cityblock/ large/small/center (sets) signifigance of numbers in filenames vs letters letters - variations numbers - 1 horizontal, 2 vertical signifigance of numbering after _m env/cityblock /large /small /center /vertical /horizontal set_name set_id element_name element_id Directions in filenames for statics are ? Dont have framesheets so they dont need a direction. env_deco /env/deco/ name of archetype numbers signify variants alpha+ . '_m' . [digit]+ signifies mapping varriants **** TODO Scanner :ATTACH: :PROPERTIES: :Attachments: scanner.c :ID: 2dec5876-7b81-4b9c-97fe-03b152fa276a :END: **** TODO Lexer :ATTACH: :PROPERTIES: :Attachments: lexer.c lexer_lex.rl :ID: faf3ff67-f8e9-41fe-9a32-2ced4bbf5b99 :END: **** TODO Parser/IR :ATTACH: :PROPERTIES: :Attachments: parser.y irmem.c ir.c ir.h :ID: fb24c302-4743-4a45-845a-4249d2b1a378 :END: **** TODO Output DEADLINE: <2016-10-20 Thu> *** TODO Test Suite for APC DEADLINE: <2016-10-20 Thu> *** TODO Animation Viewer DEADLINE: <2016-10-31 Mon> ** November *** TODO Core State Machine DEADLINE: <2016-11-10 Thu> *** TODO Renderer DEADLINE: <2016-11-10 Thu> *** TODO World Generator - Beta DEADLINE: <2016-11-20 Sun> *** TODO Core Improvements DEADLINE: <2016-11-20 Sun> *** TODO Front-end Hooks DEADLINE: <2016-11-20 Sun> *** TODO World Generator - Stable DEADLINE: <2016-11-30 Wed> *** TODO Physics Engine SCHEDULED: <2016-11-30 Wed> DEADLINE: <2016-12-20 Tue> *** TODO Actors DEADLINE: <2016-11-30 Wed> *** TODO Audio Backend DEADLINE: <2016-11-30 Wed> ** December *** TODO Account Management DEADLINE: <2016-12-10 Sat> *** TODO User Management DEADLINE: <2016-12-10 Sat> *** TODO Controllers - Beta DEADLINE: <2016-12-10 Sat> *** TODO Internal Data Handling DEADLINE: <2016-12-10 Sat> *** TODO Network Skeleton DEADLINE: <2016-12-10 Sat> *** TODO Social Media SCHEDULED: <2016-12-10 Sat> *** TODO Core Gameplay SCHEDULED: <2016-12-20 Tue> *** TODO Account Management - Stable DEADLINE: <2016-12-20 Tue> *** TODO Controllers - Stable DEADLINE: <2016-12-20 Tue> ** Christmas Holiday (December 21 - January 5) *** TODO Gameplay Developments *** TODO Front-End Improvements (remote) *** TODO AI Start *** TODO Website Beta ** January *** TODO Gameplay - Win Conditions DEADLINE: <2017-01-10 Tue> *** TODO Social Media Integration DEADLINE: <2017-01-10 Tue> *** TODO Viable AI (Lua ^ JS) DEADLINE: <2017-01-20 Fri> ** February *** TODO Beta Deployment DEADLINE: <2017-02-01 Wed> *** TODO Multiplay Beta DEADLINE: <2017-02-01 Wed> *** TODO Early Access for Marketing DEADLINE: <2017-02-01 Wed>