#ifndef _SPRITEH_ #define _SPRITEH_ /* Sprite Sheet Header */ /* Sprite Sheets can have 1-8 frames for each direction they are facing. */ struct sprite_sheet { int num_frames; /* Defaults to 0 */ int frame_width; /*Found frome file name */ int sprite_start; /* points to where first frame points */ }; extern struct sprite_sheet sprite_sheets[16]; /* stack of sprites */ extern struct sprite_sheet* ssp; /* sprite sheets pointer */ int push_sprite(); #endif