\details Contains various global compile-time defines such as rendering FPS
which loads initial game data, before finally invoking the
main loop gameloop(void)
- \author K
+ \author Mihrtec
\date 2016
------------------------------------------------------------------------------*/
#ifndef _ENGINE_H_
#define _ENGINE_H_
-#ifndef __EMSCRIPTEN__
-#define LOOP_YIELD_OPTIONAL
+#ifdef __EMSCRIPTEN__
+#define NON_BLOCKING_LOOPS
#endif
/* debug level */
#define TARGET_DT (1000 / TARGET_FPS)
#endif //_ENGINE_H_
-