--- /dev/null
+// This isn't compilable as-is, as it was extracted from a working
+// integration-in-a-game and makes reference to symbols from that game.
+
+#include <assert.h>
+#include <ctype.h>
+#include "game.h"
+#include "SDL.h"
+#include "stb_tilemap_editor.h"
+
+extern void editor_draw_tile(int x, int y, unsigned short tile, int mode, float *props);
+extern void editor_draw_rect(int x0, int y0, int x1, int y1, unsigned char r, unsigned char g, unsigned char b);
+
+static int is_platform(short *tiles);
+static unsigned int prop_type(int n, short *tiles);
+static char *prop_name(int n, short *tiles);
+static float prop_range(int n, short *tiles, int is_max);
+static int allow_link(short *src, short *dest);
+
+#define STBTE_MAX_PROPERTIES 8
+
+#define STBTE_PROP_TYPE(n, tiledata, p) prop_type(n,tiledata)
+#define STBTE_PROP_NAME(n, tiledata, p) prop_name(n,tiledata)
+#define STBTE_PROP_MIN(n, tiledata, p) prop_range(n,tiledata,0)
+#define STBTE_PROP_MAX(n, tiledata, p) prop_range(n,tiledata,1)
+#define STBTE_PROP_FLOAT_SCALE(n,td,p) (0.1)
+
+#define STBTE_ALLOW_LINK(srctile, srcprop, desttile, destprop) \
+ allow_link(srctile, desttile)
+
+#define STBTE_LINK_COLOR(srctile, srcprop, desttile, destprop) \
+ (is_platform(srctile) ? 0xff80ff : 0x808040)
+
+#define STBTE_DRAW_RECT(x0,y0,x1,y1,c) \
+ editor_draw_rect(x0,y0,x1,y1,(c)>>16,((c)>>8)&255,(c)&255)
+
+#define STBTE_DRAW_TILE(x,y,id,highlight,props) \
+ editor_draw_tile(x,y,id,highlight,props)
+
+
+
+#define STB_TILEMAP_EDITOR_IMPLEMENTATION
+#include "stb_tilemap_editor.h"
+
+stbte_tilemap *edit_map;
+
+void editor_key(enum stbte_action act)
+{
+ stbte_action(edit_map, act);
+}
+
+void editor_process_sdl_event(SDL_Event *e)
+{
+ switch (e->type) {
+ case SDL_MOUSEMOTION:
+ case SDL_MOUSEBUTTONDOWN:
+ case SDL_MOUSEBUTTONUP:
+ case SDL_MOUSEWHEEL:
+ stbte_mouse_sdl(edit_map, e, 1.0f/editor_scale,1.0f/editor_scale,0,0);
+ break;
+
+ case SDL_KEYDOWN:
+ if (in_editor) {
+ switch (e->key.keysym.sym) {
+ case SDLK_RIGHT: editor_key(STBTE_scroll_right); break;
+ case SDLK_LEFT : editor_key(STBTE_scroll_left ); break;
+ case SDLK_UP : editor_key(STBTE_scroll_up ); break;
+ case SDLK_DOWN : editor_key(STBTE_scroll_down ); break;
+ }
+ switch (e->key.keysym.scancode) {
+ case SDL_SCANCODE_S: editor_key(STBTE_tool_select); break;
+ case SDL_SCANCODE_B: editor_key(STBTE_tool_brush ); break;
+ case SDL_SCANCODE_E: editor_key(STBTE_tool_erase ); break;
+ case SDL_SCANCODE_R: editor_key(STBTE_tool_rectangle ); break;
+ case SDL_SCANCODE_I: editor_key(STBTE_tool_eyedropper); break;
+ case SDL_SCANCODE_L: editor_key(STBTE_tool_link); break;
+ case SDL_SCANCODE_G: editor_key(STBTE_act_toggle_grid); break;
+ }
+ if ((e->key.keysym.mod & KMOD_CTRL) && !(e->key.keysym.mod & ~KMOD_CTRL)) {
+ switch (e->key.keysym.scancode) {
+ case SDL_SCANCODE_X: editor_key(STBTE_act_cut ); break;
+ case SDL_SCANCODE_C: editor_key(STBTE_act_copy ); break;
+ case SDL_SCANCODE_V: editor_key(STBTE_act_paste); break;
+ case SDL_SCANCODE_Z: editor_key(STBTE_act_undo ); break;
+ case SDL_SCANCODE_Y: editor_key(STBTE_act_redo ); break;
+ }
+ }
+ }
+ break;
+ }
+}
+
+void editor_init(void)
+{
+ int i;
+ edit_map = stbte_create_map(20,14, 8, 16,16, 100);
+
+ stbte_set_background_tile(edit_map, T_empty);
+
+ for (i=0; i < T__num_types; ++i) {
+ if (i != T_reserved1 && i != T_entry && i != T_doorframe)
+ stbte_define_tile(edit_map, 0+i, 1, "Background");
+ }
+ stbte_define_tile(edit_map, 256+O_player , 8, "Char");
+ stbte_define_tile(edit_map, 256+O_robot , 8, "Char");
+ for (i=O_lockeddoor; i < O__num_types-2; ++i)
+ if (i == O_platform || i == O_vplatform)
+ stbte_define_tile(edit_map, 256+i, 4, "Object");
+ else
+ stbte_define_tile(edit_map, 256+i, 2, "Object");
+
+ //stbte_set_layername(edit_map, 0, "background");
+ //stbte_set_layername(edit_map, 1, "objects");
+ //stbte_set_layername(edit_map, 2, "platforms");
+ //stbte_set_layername(edit_map, 3, "characters");
+}
+
+static int is_platform(short *tiles)
+{
+ // platforms are only on layer #2
+ return tiles[2] == 256 + O_platform || tiles[2] == 256 + O_vplatform;
+}
+
+static int is_object(short *tiles)
+{
+ return (tiles[1] >= 256 || tiles[2] >= 256 || tiles[3] >= 256);
+}
+
+static unsigned int prop_type(int n, short *tiles)
+{
+ if (is_platform(tiles)) {
+ static unsigned int platform_types[STBTE_MAX_PROPERTIES] = {
+ STBTE_PROP_bool, // phantom
+ STBTE_PROP_int, // x_adjust
+ STBTE_PROP_int, // y_adjust
+ STBTE_PROP_float, // width
+ STBTE_PROP_float, // lspeed
+ STBTE_PROP_float, // rspeed
+ STBTE_PROP_bool, // autoreturn
+ STBTE_PROP_bool, // one-shot
+ // remainder get 0, means 'no property in this slot'
+ };
+ return platform_types[n];
+ } else if (is_object(tiles)) {
+ if (n == 0)
+ return STBTE_PROP_bool;
+ }
+ return 0;
+}
+
+static char *prop_name(int n, short *tiles)
+{
+ if (is_platform(tiles)) {
+ static char *platform_vars[STBTE_MAX_PROPERTIES] = {
+ "phantom",
+ "x_adjust",
+ "y_adjust",
+ "width",
+ "lspeed",
+ "rspeed",
+ "autoreturn",
+ "one-shot",
+ };
+ return platform_vars[n];
+ }
+ return "phantom";
+}
+
+static float prop_range(int n, short *tiles, int is_max)
+{
+ if (is_platform(tiles)) {
+ static float ranges[8][2] = {
+ { 0, 1 }, // phantom-flag, range is ignored
+ { -15, 15 }, // x_adjust
+ { -15, 15 }, // y_adjust
+ { 0, 6 }, // width
+ { 0, 10 }, // lspeed
+ { 0, 10 }, // rspeed
+ { 0, 1 }, // autoreturn, range is ignored
+ { 0, 1 }, // one-shot, range is ignored
+ };
+ return ranges[n][is_max];
+ }
+ return 0;
+}
+
+static int allow_link(short *src, short *dest)
+{
+ if (is_platform(src))
+ return dest[1] == 256+O_lever;
+ if (src[1] == 256+O_endpoint)
+ return is_platform(dest);
+ return 0;
+}