--- /dev/null
+stb_vorbis.c | audio | decode ogg vorbis files from file/memory to float/16-bit signed output
+stb_image.h | graphics | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
+stb_truetype.h | graphics | parse, decode, and rasterize characters from truetype fonts
+stb_image_write.h | graphics | image writing to disk: PNG, TGA, BMP
+stb_image_resize.h | graphics | resize images larger/smaller with good quality
+stb_rect_pack.h | graphics | simple 2D rectangle packer with decent quality
+stb_sprintf.h | utility | fast sprintf, snprintf for C/C++
+stretchy_buffer.h | utility | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++
+stb_textedit.h | user interface | guts of a text editor for games etc implementing them from scratch
+stb_voxel_render.h | 3D graphics | Minecraft-esque voxel rendering "engine" with many more features
+stb_dxt.h | 3D graphics | Fabian "ryg" Giesen's real-time DXT compressor
+stb_perlin.h | 3D graphics | revised Perlin noise (3D input, 1D output)
+stb_easy_font.h | 3D graphics | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
+stb_tilemap_editor.h | game dev | embeddable tilemap editor
+stb_herringbone_wang_tile.h | game dev | herringbone Wang tile map generator
+stb_c_lexer.h | parsing | simplify writing parsers for C-like languages
+stb_divide.h | math | more useful 32-bit modulus e.g. "euclidean divide"
+stb_connected_components.h | misc | incrementally compute reachability on grids
+stb.h | misc | helper functions for C, mostly redundant in C++; basically author's personal stuff
+stb_leakcheck.h | misc | quick-and-dirty malloc/free leak-checking