added stb, more binaryout changes"
[henge/apc.git] / stb / tests / tilemap_editor_integration_example.c
1 // This isn't compilable as-is, as it was extracted from a working
2 // integration-in-a-game and makes reference to symbols from that game.
3
4 #include <assert.h>
5 #include <ctype.h>
6 #include "game.h"
7 #include "SDL.h"
8 #include "stb_tilemap_editor.h"
9
10 extern void editor_draw_tile(int x, int y, unsigned short tile, int mode, float *props);
11 extern void editor_draw_rect(int x0, int y0, int x1, int y1, unsigned char r, unsigned char g, unsigned char b);
12
13 static int is_platform(short *tiles);
14 static unsigned int prop_type(int n, short *tiles);
15 static char *prop_name(int n, short *tiles);
16 static float prop_range(int n, short *tiles, int is_max);
17 static int allow_link(short *src, short *dest);
18
19 #define STBTE_MAX_PROPERTIES 8
20
21 #define STBTE_PROP_TYPE(n, tiledata, p) prop_type(n,tiledata)
22 #define STBTE_PROP_NAME(n, tiledata, p) prop_name(n,tiledata)
23 #define STBTE_PROP_MIN(n, tiledata, p) prop_range(n,tiledata,0)
24 #define STBTE_PROP_MAX(n, tiledata, p) prop_range(n,tiledata,1)
25 #define STBTE_PROP_FLOAT_SCALE(n,td,p) (0.1)
26
27 #define STBTE_ALLOW_LINK(srctile, srcprop, desttile, destprop) \
28 allow_link(srctile, desttile)
29
30 #define STBTE_LINK_COLOR(srctile, srcprop, desttile, destprop) \
31 (is_platform(srctile) ? 0xff80ff : 0x808040)
32
33 #define STBTE_DRAW_RECT(x0,y0,x1,y1,c) \
34 editor_draw_rect(x0,y0,x1,y1,(c)>>16,((c)>>8)&255,(c)&255)
35
36 #define STBTE_DRAW_TILE(x,y,id,highlight,props) \
37 editor_draw_tile(x,y,id,highlight,props)
38
39
40
41 #define STB_TILEMAP_EDITOR_IMPLEMENTATION
42 #include "stb_tilemap_editor.h"
43
44 stbte_tilemap *edit_map;
45
46 void editor_key(enum stbte_action act)
47 {
48 stbte_action(edit_map, act);
49 }
50
51 void editor_process_sdl_event(SDL_Event *e)
52 {
53 switch (e->type) {
54 case SDL_MOUSEMOTION:
55 case SDL_MOUSEBUTTONDOWN:
56 case SDL_MOUSEBUTTONUP:
57 case SDL_MOUSEWHEEL:
58 stbte_mouse_sdl(edit_map, e, 1.0f/editor_scale,1.0f/editor_scale,0,0);
59 break;
60
61 case SDL_KEYDOWN:
62 if (in_editor) {
63 switch (e->key.keysym.sym) {
64 case SDLK_RIGHT: editor_key(STBTE_scroll_right); break;
65 case SDLK_LEFT : editor_key(STBTE_scroll_left ); break;
66 case SDLK_UP : editor_key(STBTE_scroll_up ); break;
67 case SDLK_DOWN : editor_key(STBTE_scroll_down ); break;
68 }
69 switch (e->key.keysym.scancode) {
70 case SDL_SCANCODE_S: editor_key(STBTE_tool_select); break;
71 case SDL_SCANCODE_B: editor_key(STBTE_tool_brush ); break;
72 case SDL_SCANCODE_E: editor_key(STBTE_tool_erase ); break;
73 case SDL_SCANCODE_R: editor_key(STBTE_tool_rectangle ); break;
74 case SDL_SCANCODE_I: editor_key(STBTE_tool_eyedropper); break;
75 case SDL_SCANCODE_L: editor_key(STBTE_tool_link); break;
76 case SDL_SCANCODE_G: editor_key(STBTE_act_toggle_grid); break;
77 }
78 if ((e->key.keysym.mod & KMOD_CTRL) && !(e->key.keysym.mod & ~KMOD_CTRL)) {
79 switch (e->key.keysym.scancode) {
80 case SDL_SCANCODE_X: editor_key(STBTE_act_cut ); break;
81 case SDL_SCANCODE_C: editor_key(STBTE_act_copy ); break;
82 case SDL_SCANCODE_V: editor_key(STBTE_act_paste); break;
83 case SDL_SCANCODE_Z: editor_key(STBTE_act_undo ); break;
84 case SDL_SCANCODE_Y: editor_key(STBTE_act_redo ); break;
85 }
86 }
87 }
88 break;
89 }
90 }
91
92 void editor_init(void)
93 {
94 int i;
95 edit_map = stbte_create_map(20,14, 8, 16,16, 100);
96
97 stbte_set_background_tile(edit_map, T_empty);
98
99 for (i=0; i < T__num_types; ++i) {
100 if (i != T_reserved1 && i != T_entry && i != T_doorframe)
101 stbte_define_tile(edit_map, 0+i, 1, "Background");
102 }
103 stbte_define_tile(edit_map, 256+O_player , 8, "Char");
104 stbte_define_tile(edit_map, 256+O_robot , 8, "Char");
105 for (i=O_lockeddoor; i < O__num_types-2; ++i)
106 if (i == O_platform || i == O_vplatform)
107 stbte_define_tile(edit_map, 256+i, 4, "Object");
108 else
109 stbte_define_tile(edit_map, 256+i, 2, "Object");
110
111 //stbte_set_layername(edit_map, 0, "background");
112 //stbte_set_layername(edit_map, 1, "objects");
113 //stbte_set_layername(edit_map, 2, "platforms");
114 //stbte_set_layername(edit_map, 3, "characters");
115 }
116
117 static int is_platform(short *tiles)
118 {
119 // platforms are only on layer #2
120 return tiles[2] == 256 + O_platform || tiles[2] == 256 + O_vplatform;
121 }
122
123 static int is_object(short *tiles)
124 {
125 return (tiles[1] >= 256 || tiles[2] >= 256 || tiles[3] >= 256);
126 }
127
128 static unsigned int prop_type(int n, short *tiles)
129 {
130 if (is_platform(tiles)) {
131 static unsigned int platform_types[STBTE_MAX_PROPERTIES] = {
132 STBTE_PROP_bool, // phantom
133 STBTE_PROP_int, // x_adjust
134 STBTE_PROP_int, // y_adjust
135 STBTE_PROP_float, // width
136 STBTE_PROP_float, // lspeed
137 STBTE_PROP_float, // rspeed
138 STBTE_PROP_bool, // autoreturn
139 STBTE_PROP_bool, // one-shot
140 // remainder get 0, means 'no property in this slot'
141 };
142 return platform_types[n];
143 } else if (is_object(tiles)) {
144 if (n == 0)
145 return STBTE_PROP_bool;
146 }
147 return 0;
148 }
149
150 static char *prop_name(int n, short *tiles)
151 {
152 if (is_platform(tiles)) {
153 static char *platform_vars[STBTE_MAX_PROPERTIES] = {
154 "phantom",
155 "x_adjust",
156 "y_adjust",
157 "width",
158 "lspeed",
159 "rspeed",
160 "autoreturn",
161 "one-shot",
162 };
163 return platform_vars[n];
164 }
165 return "phantom";
166 }
167
168 static float prop_range(int n, short *tiles, int is_max)
169 {
170 if (is_platform(tiles)) {
171 static float ranges[8][2] = {
172 { 0, 1 }, // phantom-flag, range is ignored
173 { -15, 15 }, // x_adjust
174 { -15, 15 }, // y_adjust
175 { 0, 6 }, // width
176 { 0, 10 }, // lspeed
177 { 0, 10 }, // rspeed
178 { 0, 1 }, // autoreturn, range is ignored
179 { 0, 1 }, // one-shot, range is ignored
180 };
181 return ranges[n][is_max];
182 }
183 return 0;
184 }
185
186 static int allow_link(short *src, short *dest)
187 {
188 if (is_platform(src))
189 return dest[1] == 256+O_lever;
190 if (src[1] == 256+O_endpoint)
191 return is_platform(dest);
192 return 0;
193 }