build system 3
[henge/webcc.git] / src / henge / glad / glad.c
1 /*
2
3 OpenGL loader generated by glad 0.1.10a0 on Sun Apr 3 14:50:51 2016.
4
5 Language/Generator: C/C++
6 Specification: gl
7 APIs: gl=4.0
8 Profile: core
9 Extensions:
10 GL_ARB_ES2_compatibility
11 Loader: No
12
13 Commandline:
14 --profile="core" --api="gl=4.0" --generator="c" --spec="gl" --no-loader --extensions="GL_ARB_ES2_compatibility"
15 Online:
16 http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D4.0&extensions=GL_ARB_ES2_compatibility
17 */
18
19 #include <stdio.h>
20 #include <stdlib.h>
21 #include <string.h>
22 #include <glad/glad.h>
23
24 static void* get_proc(const char *namez);
25
26 #ifdef _WIN32
27 #include <windows.h>
28 static HMODULE libGL;
29
30 typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
31 PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
32
33 static
34 int open_gl(void) {
35 libGL = LoadLibraryA("opengl32.dll");
36 if(libGL != NULL) {
37 gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
38 libGL, "wglGetProcAddress");
39 return gladGetProcAddressPtr != NULL;
40 }
41
42 return 0;
43 }
44
45 static
46 void close_gl(void) {
47 if(libGL != NULL) {
48 FreeLibrary(libGL);
49 libGL = NULL;
50 }
51 }
52 #else
53 #include <dlfcn.h>
54 static void* libGL;
55
56 #ifndef __APPLE__
57 typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
58 PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
59 #endif
60
61 static
62 int open_gl(void) {
63 #ifdef __APPLE__
64 static const char *NAMES[] = {
65 "../Frameworks/OpenGL.framework/OpenGL",
66 "/Library/Frameworks/OpenGL.framework/OpenGL",
67 "/System/Library/Frameworks/OpenGL.framework/OpenGL",
68 "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
69 };
70 #else
71 static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
72 #endif
73
74 unsigned int index = 0;
75 for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
76 libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
77
78 if(libGL != NULL) {
79 #ifdef __APPLE__
80 return 1;
81 #else
82 gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
83 "glXGetProcAddressARB");
84 return gladGetProcAddressPtr != NULL;
85 #endif
86 }
87 }
88
89 return 0;
90 }
91
92 static
93 void close_gl() {
94 if(libGL != NULL) {
95 dlclose(libGL);
96 libGL = NULL;
97 }
98 }
99 #endif
100
101 static
102 void* get_proc(const char *namez) {
103 void* result = NULL;
104 if(libGL == NULL) return NULL;
105
106 #ifndef __APPLE__
107 if(gladGetProcAddressPtr != NULL) {
108 result = gladGetProcAddressPtr(namez);
109 }
110 #endif
111 if(result == NULL) {
112 #ifdef _WIN32
113 result = (void*)GetProcAddress(libGL, namez);
114 #else
115 result = dlsym(libGL, namez);
116 #endif
117 }
118
119 return result;
120 }
121
122 int gladLoadGL(void) {
123 int status = 0;
124
125 if(open_gl()) {
126 status = gladLoadGLLoader(&get_proc);
127 close_gl();
128 }
129
130 return status;
131 }
132
133 struct gladGLversionStruct GLVersion;
134
135 #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
136 #define _GLAD_IS_SOME_NEW_VERSION 1
137 #endif
138
139 static int max_loaded_major;
140 static int max_loaded_minor;
141
142 static const char *exts = NULL;
143 static int num_exts_i = 0;
144 static const char **exts_i = NULL;
145
146 static int get_exts(void) {
147 #ifdef _GLAD_IS_SOME_NEW_VERSION
148 if(max_loaded_major < 3) {
149 #endif
150 exts = (const char *)glGetString(GL_EXTENSIONS);
151 #ifdef _GLAD_IS_SOME_NEW_VERSION
152 } else {
153 int index;
154
155 num_exts_i = 0;
156 glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
157 if (num_exts_i > 0) {
158 exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i);
159 }
160
161 if (exts_i == NULL) {
162 return 0;
163 }
164
165 for(index = 0; index < num_exts_i; index++) {
166 exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index);
167 }
168 }
169 #endif
170 return 1;
171 }
172
173 static void free_exts(void) {
174 if (exts_i != NULL) {
175 free((char **)exts_i);
176 exts_i = NULL;
177 }
178 }
179
180 static int has_ext(const char *ext) {
181 #ifdef _GLAD_IS_SOME_NEW_VERSION
182 if(max_loaded_major < 3) {
183 #endif
184 const char *extensions;
185 const char *loc;
186 const char *terminator;
187 extensions = exts;
188 if(extensions == NULL || ext == NULL) {
189 return 0;
190 }
191
192 while(1) {
193 loc = strstr(extensions, ext);
194 if(loc == NULL) {
195 return 0;
196 }
197
198 terminator = loc + strlen(ext);
199 if((loc == extensions || *(loc - 1) == ' ') &&
200 (*terminator == ' ' || *terminator == '\0')) {
201 return 1;
202 }
203 extensions = terminator;
204 }
205 #ifdef _GLAD_IS_SOME_NEW_VERSION
206 } else {
207 int index;
208
209 for(index = 0; index < num_exts_i; index++) {
210 const char *e = exts_i[index];
211
212 if(strcmp(e, ext) == 0) {
213 return 1;
214 }
215 }
216 }
217 #endif
218
219 return 0;
220 }
221 int GLAD_GL_VERSION_1_0;
222 int GLAD_GL_VERSION_1_1;
223 int GLAD_GL_VERSION_1_2;
224 int GLAD_GL_VERSION_1_3;
225 int GLAD_GL_VERSION_1_4;
226 int GLAD_GL_VERSION_1_5;
227 int GLAD_GL_VERSION_2_0;
228 int GLAD_GL_VERSION_2_1;
229 int GLAD_GL_VERSION_3_0;
230 int GLAD_GL_VERSION_3_1;
231 int GLAD_GL_VERSION_3_2;
232 int GLAD_GL_VERSION_3_3;
233 int GLAD_GL_VERSION_4_0;
234 PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
235 PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
236 PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
237 PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
238 PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
239 PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
240 PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
241 PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
242 PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
243 PFNGLBINDSAMPLERPROC glad_glBindSampler;
244 PFNGLLINEWIDTHPROC glad_glLineWidth;
245 PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
246 PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
247 PFNGLCOMPILESHADERPROC glad_glCompileShader;
248 PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
249 PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
250 PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
251 PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
252 PFNGLENABLEIPROC glad_glEnablei;
253 PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
254 PFNGLCREATESHADERPROC glad_glCreateShader;
255 PFNGLISBUFFERPROC glad_glIsBuffer;
256 PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
257 PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
258 PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
259 PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
260 PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
261 PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
262 PFNGLHINTPROC glad_glHint;
263 PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
264 PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
265 PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
266 PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
267 PFNGLPOINTSIZEPROC glad_glPointSize;
268 PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
269 PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
270 PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
271 PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
272 PFNGLWAITSYNCPROC glad_glWaitSync;
273 PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
274 PFNGLUNIFORM3IPROC glad_glUniform3i;
275 PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
276 PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
277 PFNGLUNIFORM3DPROC glad_glUniform3d;
278 PFNGLUNIFORM3FPROC glad_glUniform3f;
279 PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
280 PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
281 PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
282 PFNGLCOLORMASKIPROC glad_glColorMaski;
283 PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
284 PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
285 PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
286 PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
287 PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
288 PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
289 PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
290 PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
291 PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
292 PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
293 PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
294 PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
295 PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
296 PFNGLDRAWARRAYSPROC glad_glDrawArrays;
297 PFNGLUNIFORM1UIPROC glad_glUniform1ui;
298 PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
299 PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
300 PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
301 PFNGLCLEARPROC glad_glClear;
302 PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
303 PFNGLISENABLEDPROC glad_glIsEnabled;
304 PFNGLSTENCILOPPROC glad_glStencilOp;
305 PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
306 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
307 PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
308 PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
309 PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
310 PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
311 PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
312 PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
313 PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
314 PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
315 PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
316 PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
317 PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
318 PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
319 PFNGLGETQUERYIVPROC glad_glGetQueryiv;
320 PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
321 PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
322 PFNGLISSHADERPROC glad_glIsShader;
323 PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
324 PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
325 PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
326 PFNGLENABLEPROC glad_glEnable;
327 PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
328 PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
329 PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
330 PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
331 PFNGLUNIFORM2DVPROC glad_glUniform2dv;
332 PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
333 PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
334 PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
335 PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
336 PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
337 PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
338 PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
339 PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
340 PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
341 PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
342 PFNGLFLUSHPROC glad_glFlush;
343 PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
344 PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
345 PFNGLFENCESYNCPROC glad_glFenceSync;
346 PFNGLCOLORP3UIPROC glad_glColorP3ui;
347 PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
348 PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
349 PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
350 PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
351 PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
352 PFNGLGENSAMPLERSPROC glad_glGenSamplers;
353 PFNGLCLAMPCOLORPROC glad_glClampColor;
354 PFNGLUNIFORM4IVPROC glad_glUniform4iv;
355 PFNGLCLEARSTENCILPROC glad_glClearStencil;
356 PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
357 PFNGLGENTEXTURESPROC glad_glGenTextures;
358 PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
359 PFNGLUNIFORM1DVPROC glad_glUniform1dv;
360 PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
361 PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
362 PFNGLISSYNCPROC glad_glIsSync;
363 PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
364 PFNGLUNIFORM2IPROC glad_glUniform2i;
365 PFNGLUNIFORM2FPROC glad_glUniform2f;
366 PFNGLUNIFORM2DPROC glad_glUniform2d;
367 PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
368 PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
369 PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
370 PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
371 PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
372 PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
373 PFNGLGENQUERIESPROC glad_glGenQueries;
374 PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
375 PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
376 PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
377 PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
378 PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
379 PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
380 PFNGLISENABLEDIPROC glad_glIsEnabledi;
381 PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
382 PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
383 PFNGLUNIFORM2IVPROC glad_glUniform2iv;
384 PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
385 PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
386 PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
387 PFNGLGETSHADERIVPROC glad_glGetShaderiv;
388 PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
389 PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
390 PFNGLGETDOUBLEVPROC glad_glGetDoublev;
391 PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
392 PFNGLUNIFORM4DVPROC glad_glUniform4dv;
393 PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
394 PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
395 PFNGLUNIFORM3FVPROC glad_glUniform3fv;
396 PFNGLDEPTHRANGEPROC glad_glDepthRange;
397 PFNGLMAPBUFFERPROC glad_glMapBuffer;
398 PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
399 PFNGLDELETESYNCPROC glad_glDeleteSync;
400 PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
401 PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
402 PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
403 PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
404 PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
405 PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
406 PFNGLUNIFORM3IVPROC glad_glUniform3iv;
407 PFNGLPOLYGONMODEPROC glad_glPolygonMode;
408 PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
409 PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
410 PFNGLUSEPROGRAMPROC glad_glUseProgram;
411 PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
412 PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
413 PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
414 PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
415 PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
416 PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
417 PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
418 PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
419 PFNGLFINISHPROC glad_glFinish;
420 PFNGLDELETESHADERPROC glad_glDeleteShader;
421 PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
422 PFNGLVIEWPORTPROC glad_glViewport;
423 PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
424 PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
425 PFNGLUNIFORM2UIPROC glad_glUniform2ui;
426 PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
427 PFNGLCLEARDEPTHPROC glad_glClearDepth;
428 PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
429 PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
430 PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
431 PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
432 PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
433 PFNGLTEXBUFFERPROC glad_glTexBuffer;
434 PFNGLPIXELSTOREIPROC glad_glPixelStorei;
435 PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
436 PFNGLPIXELSTOREFPROC glad_glPixelStoref;
437 PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
438 PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
439 PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
440 PFNGLLINKPROGRAMPROC glad_glLinkProgram;
441 PFNGLBINDTEXTUREPROC glad_glBindTexture;
442 PFNGLGETSTRINGPROC glad_glGetString;
443 PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
444 PFNGLDETACHSHADERPROC glad_glDetachShader;
445 PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
446 PFNGLENDQUERYPROC glad_glEndQuery;
447 PFNGLNORMALP3UIPROC glad_glNormalP3ui;
448 PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
449 PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
450 PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
451 PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
452 PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
453 PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
454 PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
455 PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
456 PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
457 PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
458 PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
459 PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
460 PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
461 PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
462 PFNGLUNIFORM1FPROC glad_glUniform1f;
463 PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
464 PFNGLUNIFORM1DPROC glad_glUniform1d;
465 PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
466 PFNGLUNIFORM1IPROC glad_glUniform1i;
467 PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
468 PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
469 PFNGLDISABLEPROC glad_glDisable;
470 PFNGLLOGICOPPROC glad_glLogicOp;
471 PFNGLUNIFORM4UIPROC glad_glUniform4ui;
472 PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
473 PFNGLCULLFACEPROC glad_glCullFace;
474 PFNGLGETSTRINGIPROC glad_glGetStringi;
475 PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
476 PFNGLATTACHSHADERPROC glad_glAttachShader;
477 PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
478 PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
479 PFNGLDRAWELEMENTSPROC glad_glDrawElements;
480 PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
481 PFNGLUNIFORM1IVPROC glad_glUniform1iv;
482 PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
483 PFNGLREADBUFFERPROC glad_glReadBuffer;
484 PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
485 PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
486 PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
487 PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
488 PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
489 PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
490 PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
491 PFNGLBLENDCOLORPROC glad_glBlendColor;
492 PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
493 PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
494 PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
495 PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
496 PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
497 PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
498 PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
499 PFNGLISPROGRAMPROC glad_glIsProgram;
500 PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
501 PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
502 PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
503 PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
504 PFNGLUNIFORM4IPROC glad_glUniform4i;
505 PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
506 PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
507 PFNGLREADPIXELSPROC glad_glReadPixels;
508 PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
509 PFNGLUNIFORM4FPROC glad_glUniform4f;
510 PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
511 PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
512 PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
513 PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
514 PFNGLSTENCILFUNCPROC glad_glStencilFunc;
515 PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
516 PFNGLCOLORP4UIPROC glad_glColorP4ui;
517 PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
518 PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
519 PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
520 PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
521 PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
522 PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
523 PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
524 PFNGLGENBUFFERSPROC glad_glGenBuffers;
525 PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
526 PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
527 PFNGLBLENDFUNCPROC glad_glBlendFunc;
528 PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
529 PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
530 PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
531 PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
532 PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
533 PFNGLSCISSORPROC glad_glScissor;
534 PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
535 PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
536 PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
537 PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
538 PFNGLCLEARCOLORPROC glad_glClearColor;
539 PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
540 PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
541 PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
542 PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
543 PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
544 PFNGLUNIFORM3UIPROC glad_glUniform3ui;
545 PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
546 PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
547 PFNGLUNIFORM2FVPROC glad_glUniform2fv;
548 PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
549 PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
550 PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
551 PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
552 PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
553 PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
554 PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
555 PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
556 PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
557 PFNGLDEPTHFUNCPROC glad_glDepthFunc;
558 PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
559 PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
560 PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
561 PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
562 PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
563 PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
564 PFNGLCOLORMASKPROC glad_glColorMask;
565 PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
566 PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
567 PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
568 PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
569 PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
570 PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
571 PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
572 PFNGLUNIFORM4FVPROC glad_glUniform4fv;
573 PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
574 PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
575 PFNGLISSAMPLERPROC glad_glIsSampler;
576 PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
577 PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
578 PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
579 PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
580 PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
581 PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
582 PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
583 PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
584 PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
585 PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
586 PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
587 PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
588 PFNGLBLENDFUNCIPROC glad_glBlendFunci;
589 PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
590 PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
591 PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
592 PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
593 PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
594 PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
595 PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
596 PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
597 PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
598 PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
599 PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
600 PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
601 PFNGLDISABLEIPROC glad_glDisablei;
602 PFNGLSHADERSOURCEPROC glad_glShaderSource;
603 PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
604 PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
605 PFNGLGETSYNCIVPROC glad_glGetSynciv;
606 PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
607 PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
608 PFNGLBEGINQUERYPROC glad_glBeginQuery;
609 PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
610 PFNGLBINDBUFFERPROC glad_glBindBuffer;
611 PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
612 PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
613 PFNGLBUFFERDATAPROC glad_glBufferData;
614 PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
615 PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
616 PFNGLGETERRORPROC glad_glGetError;
617 PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
618 PFNGLGETFLOATVPROC glad_glGetFloatv;
619 PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
620 PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
621 PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
622 PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
623 PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
624 PFNGLUNIFORM4DPROC glad_glUniform4d;
625 PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
626 PFNGLGETINTEGERVPROC glad_glGetIntegerv;
627 PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
628 PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
629 PFNGLISQUERYPROC glad_glIsQuery;
630 PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
631 PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
632 PFNGLSTENCILMASKPROC glad_glStencilMask;
633 PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
634 PFNGLISTEXTUREPROC glad_glIsTexture;
635 PFNGLUNIFORM1FVPROC glad_glUniform1fv;
636 PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
637 PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
638 PFNGLUNIFORM3DVPROC glad_glUniform3dv;
639 PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
640 PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
641 PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
642 PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
643 PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
644 PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
645 PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
646 PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
647 PFNGLDEPTHMASKPROC glad_glDepthMask;
648 PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
649 PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
650 PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
651 PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
652 PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
653 PFNGLFRONTFACEPROC glad_glFrontFace;
654 int GLAD_GL_ARB_ES2_compatibility;
655 PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
656 PFNGLSHADERBINARYPROC glad_glShaderBinary;
657 PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
658 PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
659 PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
660 static void load_GL_VERSION_1_0(GLADloadproc load) {
661 if(!GLAD_GL_VERSION_1_0) return;
662 glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
663 glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
664 glad_glHint = (PFNGLHINTPROC)load("glHint");
665 glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
666 glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
667 glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
668 glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
669 glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
670 glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
671 glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
672 glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
673 glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
674 glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
675 glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
676 glad_glClear = (PFNGLCLEARPROC)load("glClear");
677 glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
678 glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
679 glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
680 glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
681 glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
682 glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
683 glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
684 glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
685 glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
686 glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
687 glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
688 glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
689 glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
690 glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
691 glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
692 glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
693 glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
694 glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
695 glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
696 glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
697 glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
698 glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
699 glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
700 glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
701 glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
702 glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
703 glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
704 glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
705 glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
706 glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
707 glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
708 glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
709 glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
710 }
711 static void load_GL_VERSION_1_1(GLADloadproc load) {
712 if(!GLAD_GL_VERSION_1_1) return;
713 glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
714 glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
715 glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
716 glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
717 glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
718 glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
719 glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
720 glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
721 glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
722 glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
723 glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
724 glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
725 glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
726 }
727 static void load_GL_VERSION_1_2(GLADloadproc load) {
728 if(!GLAD_GL_VERSION_1_2) return;
729 glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
730 glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
731 glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
732 glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
733 }
734 static void load_GL_VERSION_1_3(GLADloadproc load) {
735 if(!GLAD_GL_VERSION_1_3) return;
736 glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
737 glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
738 glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
739 glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
740 glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
741 glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
742 glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
743 glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
744 glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
745 }
746 static void load_GL_VERSION_1_4(GLADloadproc load) {
747 if(!GLAD_GL_VERSION_1_4) return;
748 glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
749 glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
750 glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
751 glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
752 glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
753 glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
754 glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
755 glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
756 glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
757 }
758 static void load_GL_VERSION_1_5(GLADloadproc load) {
759 if(!GLAD_GL_VERSION_1_5) return;
760 glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
761 glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
762 glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
763 glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
764 glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
765 glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
766 glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
767 glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
768 glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
769 glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
770 glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
771 glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
772 glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
773 glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
774 glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
775 glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
776 glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
777 glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
778 glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
779 }
780 static void load_GL_VERSION_2_0(GLADloadproc load) {
781 if(!GLAD_GL_VERSION_2_0) return;
782 glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
783 glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
784 glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
785 glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
786 glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
787 glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
788 glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
789 glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
790 glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
791 glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
792 glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
793 glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
794 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
795 glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
796 glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
797 glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
798 glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
799 glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
800 glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
801 glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
802 glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
803 glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
804 glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
805 glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
806 glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
807 glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
808 glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
809 glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
810 glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
811 glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
812 glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
813 glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
814 glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
815 glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
816 glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
817 glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
818 glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
819 glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
820 glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
821 glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
822 glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
823 glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
824 glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
825 glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
826 glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
827 glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
828 glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
829 glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
830 glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
831 glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
832 glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
833 glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
834 glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
835 glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
836 glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
837 glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
838 glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
839 glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
840 glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
841 glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
842 glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
843 glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
844 glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
845 glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
846 glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
847 glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
848 glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
849 glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
850 glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
851 glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
852 glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
853 glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
854 glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
855 glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
856 glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
857 glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
858 glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
859 glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
860 glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
861 glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
862 glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
863 glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
864 glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
865 glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
866 glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
867 glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
868 glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
869 glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
870 glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
871 glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
872 glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
873 glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
874 glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
875 }
876 static void load_GL_VERSION_2_1(GLADloadproc load) {
877 if(!GLAD_GL_VERSION_2_1) return;
878 glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
879 glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
880 glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
881 glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
882 glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
883 glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
884 }
885 static void load_GL_VERSION_3_0(GLADloadproc load) {
886 if(!GLAD_GL_VERSION_3_0) return;
887 glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
888 glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
889 glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
890 glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
891 glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
892 glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
893 glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
894 glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
895 glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
896 glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
897 glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
898 glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
899 glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
900 glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
901 glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
902 glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
903 glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
904 glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
905 glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
906 glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
907 glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
908 glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
909 glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
910 glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
911 glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
912 glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
913 glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
914 glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
915 glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
916 glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
917 glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
918 glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
919 glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
920 glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
921 glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
922 glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
923 glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
924 glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
925 glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
926 glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
927 glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
928 glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
929 glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
930 glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
931 glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
932 glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
933 glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
934 glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
935 glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
936 glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
937 glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
938 glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
939 glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
940 glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
941 glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
942 glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
943 glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
944 glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
945 glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
946 glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
947 glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
948 glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
949 glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
950 glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
951 glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
952 glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
953 glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
954 glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
955 glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
956 glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
957 glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
958 glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
959 glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
960 glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
961 glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
962 glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
963 glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
964 glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
965 glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
966 glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
967 glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
968 glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
969 glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
970 glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
971 }
972 static void load_GL_VERSION_3_1(GLADloadproc load) {
973 if(!GLAD_GL_VERSION_3_1) return;
974 glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
975 glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
976 glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
977 glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
978 glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
979 glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
980 glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
981 glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
982 glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
983 glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
984 glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
985 glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
986 glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
987 glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
988 glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
989 }
990 static void load_GL_VERSION_3_2(GLADloadproc load) {
991 if(!GLAD_GL_VERSION_3_2) return;
992 glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
993 glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
994 glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
995 glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
996 glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
997 glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
998 glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
999 glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
1000 glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
1001 glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
1002 glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
1003 glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
1004 glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
1005 glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
1006 glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
1007 glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
1008 glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
1009 glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
1010 glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
1011 }
1012 static void load_GL_VERSION_3_3(GLADloadproc load) {
1013 if(!GLAD_GL_VERSION_3_3) return;
1014 glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
1015 glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
1016 glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
1017 glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
1018 glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
1019 glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
1020 glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
1021 glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
1022 glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
1023 glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
1024 glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
1025 glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
1026 glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
1027 glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
1028 glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
1029 glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
1030 glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
1031 glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
1032 glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
1033 glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
1034 glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
1035 glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
1036 glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
1037 glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
1038 glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
1039 glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
1040 glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
1041 glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
1042 glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
1043 glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
1044 glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
1045 glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
1046 glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
1047 glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
1048 glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
1049 glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
1050 glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
1051 glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
1052 glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
1053 glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
1054 glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
1055 glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
1056 glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
1057 glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
1058 glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
1059 glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
1060 glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
1061 glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
1062 glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
1063 glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
1064 glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
1065 glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
1066 glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
1067 glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
1068 glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
1069 glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
1070 glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
1071 glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
1072 }
1073 static void load_GL_VERSION_4_0(GLADloadproc load) {
1074 if(!GLAD_GL_VERSION_4_0) return;
1075 glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading");
1076 glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi");
1077 glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei");
1078 glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci");
1079 glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei");
1080 glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
1081 glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
1082 glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
1083 glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
1084 glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
1085 glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
1086 glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
1087 glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
1088 glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
1089 glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
1090 glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
1091 glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
1092 glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
1093 glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
1094 glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
1095 glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
1096 glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
1097 glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
1098 glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
1099 glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
1100 glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
1101 glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
1102 glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
1103 glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
1104 glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
1105 glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
1106 glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
1107 glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
1108 glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
1109 glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
1110 glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
1111 glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
1112 glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
1113 glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
1114 glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
1115 glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
1116 glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
1117 glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
1118 glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
1119 glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
1120 glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
1121 }
1122 static void load_GL_ARB_ES2_compatibility(GLADloadproc load) {
1123 if(!GLAD_GL_ARB_ES2_compatibility) return;
1124 glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
1125 glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
1126 glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
1127 glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
1128 glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
1129 }
1130 static int find_extensionsGL(void) {
1131 if (!get_exts()) return 0;
1132 GLAD_GL_ARB_ES2_compatibility = has_ext("GL_ARB_ES2_compatibility");
1133 free_exts();
1134 return 1;
1135 }
1136
1137 static void find_coreGL(void) {
1138
1139 /* Thank you @elmindreda
1140 * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
1141 * https://github.com/glfw/glfw/blob/master/src/context.c#L36
1142 */
1143 int i, major, minor;
1144
1145 const char* version;
1146 const char* prefixes[] = {
1147 "OpenGL ES-CM ",
1148 "OpenGL ES-CL ",
1149 "OpenGL ES ",
1150 NULL
1151 };
1152
1153 version = (const char*) glGetString(GL_VERSION);
1154 if (!version) return;
1155
1156 for (i = 0; prefixes[i]; i++) {
1157 const size_t length = strlen(prefixes[i]);
1158 if (strncmp(version, prefixes[i], length) == 0) {
1159 version += length;
1160 break;
1161 }
1162 }
1163
1164 /* PR #18 */
1165 #ifdef _MSC_VER
1166 sscanf_s(version, "%d.%d", &major, &minor);
1167 #else
1168 sscanf(version, "%d.%d", &major, &minor);
1169 #endif
1170
1171 GLVersion.major = major; GLVersion.minor = minor;
1172 max_loaded_major = major; max_loaded_minor = minor;
1173 GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
1174 GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
1175 GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
1176 GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
1177 GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
1178 GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
1179 GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
1180 GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
1181 GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
1182 GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
1183 GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
1184 GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
1185 GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
1186 if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 0)) {
1187 max_loaded_major = 4;
1188 max_loaded_minor = 0;
1189 }
1190 }
1191
1192 int gladLoadGLLoader(GLADloadproc load) {
1193 GLVersion.major = 0; GLVersion.minor = 0;
1194 glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
1195 if(glGetString == NULL) return 0;
1196 if(glGetString(GL_VERSION) == NULL) return 0;
1197 find_coreGL();
1198 load_GL_VERSION_1_0(load);
1199 load_GL_VERSION_1_1(load);
1200 load_GL_VERSION_1_2(load);
1201 load_GL_VERSION_1_3(load);
1202 load_GL_VERSION_1_4(load);
1203 load_GL_VERSION_1_5(load);
1204 load_GL_VERSION_2_0(load);
1205 load_GL_VERSION_2_1(load);
1206 load_GL_VERSION_3_0(load);
1207 load_GL_VERSION_3_1(load);
1208 load_GL_VERSION_3_2(load);
1209 load_GL_VERSION_3_3(load);
1210 load_GL_VERSION_4_0(load);
1211
1212 if (!find_extensionsGL()) return 0;
1213 load_GL_ARB_ES2_compatibility(load);
1214 return GLVersion.major != 0 || GLVersion.minor != 0;
1215 }
1216