3 OpenGL loader generated by glad 0.1.10a0 on Sun Apr 3 14:50:51 2016.
5 Language/Generator: C/C++
10 GL_ARB_ES2_compatibility
14 --profile="core" --api="gl=4.0" --generator="c" --spec="gl" --no-loader --extensions="GL_ARB_ES2_compatibility"
16 http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D4.0&extensions=GL_ARB_ES2_compatibility
22 #include <glad/glad.h>
24 static void* get_proc(const char *namez
);
30 typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE
)(const char*);
31 PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr
;
35 libGL
= LoadLibraryA("opengl32.dll");
37 gladGetProcAddressPtr
= (PFNWGLGETPROCADDRESSPROC_PRIVATE
)GetProcAddress(
38 libGL
, "wglGetProcAddress");
39 return gladGetProcAddressPtr
!= NULL
;
57 typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE
)(const char*);
58 PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr
;
64 static const char *NAMES
[] = {
65 "../Frameworks/OpenGL.framework/OpenGL",
66 "/Library/Frameworks/OpenGL.framework/OpenGL",
67 "/System/Library/Frameworks/OpenGL.framework/OpenGL",
68 "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
71 static const char *NAMES
[] = {"libGL.so.1", "libGL.so"};
74 unsigned int index
= 0;
75 for(index
= 0; index
< (sizeof(NAMES
) / sizeof(NAMES
[0])); index
++) {
76 libGL
= dlopen(NAMES
[index
], RTLD_NOW
| RTLD_GLOBAL
);
82 gladGetProcAddressPtr
= (PFNGLXGETPROCADDRESSPROC_PRIVATE
)dlsym(libGL
,
83 "glXGetProcAddressARB");
84 return gladGetProcAddressPtr
!= NULL
;
102 void* get_proc(const char *namez
) {
104 if(libGL
== NULL
) return NULL
;
107 if(gladGetProcAddressPtr
!= NULL
) {
108 result
= gladGetProcAddressPtr(namez
);
113 result
= (void*)GetProcAddress(libGL
, namez
);
115 result
= dlsym(libGL
, namez
);
122 int gladLoadGL(void) {
126 status
= gladLoadGLLoader(&get_proc
);
133 struct gladGLversionStruct GLVersion
;
135 #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
136 #define _GLAD_IS_SOME_NEW_VERSION 1
139 static int max_loaded_major
;
140 static int max_loaded_minor
;
142 static const char *exts
= NULL
;
143 static int num_exts_i
= 0;
144 static const char **exts_i
= NULL
;
146 static int get_exts(void) {
147 #ifdef _GLAD_IS_SOME_NEW_VERSION
148 if(max_loaded_major
< 3) {
150 exts
= (const char *)glGetString(GL_EXTENSIONS
);
151 #ifdef _GLAD_IS_SOME_NEW_VERSION
156 glGetIntegerv(GL_NUM_EXTENSIONS
, &num_exts_i
);
157 if (num_exts_i
> 0) {
158 exts_i
= (const char **)realloc((void *)exts_i
, num_exts_i
* sizeof *exts_i
);
161 if (exts_i
== NULL
) {
165 for(index
= 0; index
< num_exts_i
; index
++) {
166 exts_i
[index
] = (const char*)glGetStringi(GL_EXTENSIONS
, index
);
173 static void free_exts(void) {
174 if (exts_i
!= NULL
) {
175 free((char **)exts_i
);
180 static int has_ext(const char *ext
) {
181 #ifdef _GLAD_IS_SOME_NEW_VERSION
182 if(max_loaded_major
< 3) {
184 const char *extensions
;
186 const char *terminator
;
188 if(extensions
== NULL
|| ext
== NULL
) {
193 loc
= strstr(extensions
, ext
);
198 terminator
= loc
+ strlen(ext
);
199 if((loc
== extensions
|| *(loc
- 1) == ' ') &&
200 (*terminator
== ' ' || *terminator
== '\0')) {
203 extensions
= terminator
;
205 #ifdef _GLAD_IS_SOME_NEW_VERSION
209 for(index
= 0; index
< num_exts_i
; index
++) {
210 const char *e
= exts_i
[index
];
212 if(strcmp(e
, ext
) == 0) {
221 int GLAD_GL_VERSION_1_0
;
222 int GLAD_GL_VERSION_1_1
;
223 int GLAD_GL_VERSION_1_2
;
224 int GLAD_GL_VERSION_1_3
;
225 int GLAD_GL_VERSION_1_4
;
226 int GLAD_GL_VERSION_1_5
;
227 int GLAD_GL_VERSION_2_0
;
228 int GLAD_GL_VERSION_2_1
;
229 int GLAD_GL_VERSION_3_0
;
230 int GLAD_GL_VERSION_3_1
;
231 int GLAD_GL_VERSION_3_2
;
232 int GLAD_GL_VERSION_3_3
;
233 int GLAD_GL_VERSION_4_0
;
234 PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D
;
235 PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui
;
236 PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate
;
237 PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading
;
238 PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer
;
239 PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv
;
240 PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D
;
241 PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv
;
242 PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv
;
243 PFNGLBINDSAMPLERPROC glad_glBindSampler
;
244 PFNGLLINEWIDTHPROC glad_glLineWidth
;
245 PFNGLCOLORP3UIVPROC glad_glColorP3uiv
;
246 PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v
;
247 PFNGLCOMPILESHADERPROC glad_glCompileShader
;
248 PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying
;
249 PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer
;
250 PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui
;
251 PFNGLVERTEXP4UIPROC glad_glVertexP4ui
;
252 PFNGLENABLEIPROC glad_glEnablei
;
253 PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui
;
254 PFNGLCREATESHADERPROC glad_glCreateShader
;
255 PFNGLISBUFFERPROC glad_glIsBuffer
;
256 PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv
;
257 PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers
;
258 PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D
;
259 PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D
;
260 PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f
;
261 PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate
;
262 PFNGLHINTPROC glad_glHint
;
263 PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s
;
264 PFNGLSAMPLEMASKIPROC glad_glSampleMaski
;
265 PFNGLVERTEXP2UIPROC glad_glVertexP2ui
;
266 PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv
;
267 PFNGLPOINTSIZEPROC glad_glPointSize
;
268 PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv
;
269 PFNGLDELETEPROGRAMPROC glad_glDeleteProgram
;
270 PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv
;
271 PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage
;
272 PFNGLWAITSYNCPROC glad_glWaitSync
;
273 PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv
;
274 PFNGLUNIFORM3IPROC glad_glUniform3i
;
275 PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv
;
276 PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei
;
277 PFNGLUNIFORM3DPROC glad_glUniform3d
;
278 PFNGLUNIFORM3FPROC glad_glUniform3f
;
279 PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv
;
280 PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv
;
281 PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui
;
282 PFNGLCOLORMASKIPROC glad_glColorMaski
;
283 PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi
;
284 PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect
;
285 PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays
;
286 PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback
;
287 PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui
;
288 PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv
;
289 PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex
;
290 PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv
;
291 PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv
;
292 PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv
;
293 PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback
;
294 PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui
;
295 PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers
;
296 PFNGLDRAWARRAYSPROC glad_glDrawArrays
;
297 PFNGLUNIFORM1UIPROC glad_glUniform1ui
;
298 PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i
;
299 PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui
;
300 PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d
;
301 PFNGLCLEARPROC glad_glClear
;
302 PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName
;
303 PFNGLISENABLEDPROC glad_glIsEnabled
;
304 PFNGLSTENCILOPPROC glad_glStencilOp
;
305 PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D
;
306 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv
;
307 PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub
;
308 PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation
;
309 PFNGLTEXIMAGE1DPROC glad_glTexImage1D
;
310 PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv
;
311 PFNGLGETTEXIMAGEPROC glad_glGetTexImage
;
312 PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v
;
313 PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers
;
314 PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders
;
315 PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer
;
316 PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays
;
317 PFNGLISVERTEXARRAYPROC glad_glIsVertexArray
;
318 PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray
;
319 PFNGLGETQUERYIVPROC glad_glGetQueryiv
;
320 PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv
;
321 PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices
;
322 PFNGLISSHADERPROC glad_glIsShader
;
323 PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv
;
324 PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed
;
325 PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv
;
326 PFNGLENABLEPROC glad_glEnable
;
327 PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv
;
328 PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi
;
329 PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation
;
330 PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv
;
331 PFNGLUNIFORM2DVPROC glad_glUniform2dv
;
332 PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv
;
333 PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui
;
334 PFNGLGETUNIFORMFVPROC glad_glGetUniformfv
;
335 PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv
;
336 PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv
;
337 PFNGLDRAWBUFFERPROC glad_glDrawBuffer
;
338 PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed
;
339 PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv
;
340 PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced
;
341 PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri
;
342 PFNGLFLUSHPROC glad_glFlush
;
343 PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv
;
344 PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv
;
345 PFNGLFENCESYNCPROC glad_glFenceSync
;
346 PFNGLCOLORP3UIPROC glad_glColorP3ui
;
347 PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv
;
348 PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender
;
349 PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv
;
350 PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv
;
351 PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate
;
352 PFNGLGENSAMPLERSPROC glad_glGenSamplers
;
353 PFNGLCLAMPCOLORPROC glad_glClampColor
;
354 PFNGLUNIFORM4IVPROC glad_glUniform4iv
;
355 PFNGLCLEARSTENCILPROC glad_glClearStencil
;
356 PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv
;
357 PFNGLGENTEXTURESPROC glad_glGenTextures
;
358 PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback
;
359 PFNGLUNIFORM1DVPROC glad_glUniform1dv
;
360 PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv
;
361 PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv
;
362 PFNGLISSYNCPROC glad_glIsSync
;
363 PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName
;
364 PFNGLUNIFORM2IPROC glad_glUniform2i
;
365 PFNGLUNIFORM2FPROC glad_glUniform2f
;
366 PFNGLUNIFORM2DPROC glad_glUniform2d
;
367 PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui
;
368 PFNGLGETPROGRAMIVPROC glad_glGetProgramiv
;
369 PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer
;
370 PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer
;
371 PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange
;
372 PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv
;
373 PFNGLGENQUERIESPROC glad_glGenQueries
;
374 PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui
;
375 PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D
;
376 PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v
;
377 PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers
;
378 PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D
;
379 PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer
;
380 PFNGLISENABLEDIPROC glad_glIsEnabledi
;
381 PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui
;
382 PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed
;
383 PFNGLUNIFORM2IVPROC glad_glUniform2iv
;
384 PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv
;
385 PFNGLUNIFORM4UIVPROC glad_glUniform4uiv
;
386 PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D
;
387 PFNGLGETSHADERIVPROC glad_glGetShaderiv
;
388 PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation
;
389 PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset
;
390 PFNGLGETDOUBLEVPROC glad_glGetDoublev
;
391 PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d
;
392 PFNGLUNIFORM4DVPROC glad_glUniform4dv
;
393 PFNGLGETUNIFORMIVPROC glad_glGetUniformiv
;
394 PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv
;
395 PFNGLUNIFORM3FVPROC glad_glUniform3fv
;
396 PFNGLDEPTHRANGEPROC glad_glDepthRange
;
397 PFNGLMAPBUFFERPROC glad_glMapBuffer
;
398 PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D
;
399 PFNGLDELETESYNCPROC glad_glDeleteSync
;
400 PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D
;
401 PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv
;
402 PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv
;
403 PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv
;
404 PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements
;
405 PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv
;
406 PFNGLUNIFORM3IVPROC glad_glUniform3iv
;
407 PFNGLPOLYGONMODEPROC glad_glPolygonMode
;
408 PFNGLDRAWBUFFERSPROC glad_glDrawBuffers
;
409 PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv
;
410 PFNGLUSEPROGRAMPROC glad_glUseProgram
;
411 PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog
;
412 PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback
;
413 PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray
;
414 PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers
;
415 PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv
;
416 PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex
;
417 PFNGLUNIFORM2UIVPROC glad_glUniform2uiv
;
418 PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D
;
419 PFNGLFINISHPROC glad_glFinish
;
420 PFNGLDELETESHADERPROC glad_glDeleteShader
;
421 PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv
;
422 PFNGLVIEWPORTPROC glad_glViewport
;
423 PFNGLUNIFORM1UIVPROC glad_glUniform1uiv
;
424 PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings
;
425 PFNGLUNIFORM2UIPROC glad_glUniform2ui
;
426 PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i
;
427 PFNGLCLEARDEPTHPROC glad_glClearDepth
;
428 PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv
;
429 PFNGLTEXPARAMETERFPROC glad_glTexParameterf
;
430 PFNGLTEXPARAMETERIPROC glad_glTexParameteri
;
431 PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv
;
432 PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource
;
433 PFNGLTEXBUFFERPROC glad_glTexBuffer
;
434 PFNGLPIXELSTOREIPROC glad_glPixelStorei
;
435 PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram
;
436 PFNGLPIXELSTOREFPROC glad_glPixelStoref
;
437 PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v
;
438 PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv
;
439 PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv
;
440 PFNGLLINKPROGRAMPROC glad_glLinkProgram
;
441 PFNGLBINDTEXTUREPROC glad_glBindTexture
;
442 PFNGLGETSTRINGPROC glad_glGetString
;
443 PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv
;
444 PFNGLDETACHSHADERPROC glad_glDetachShader
;
445 PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv
;
446 PFNGLENDQUERYPROC glad_glEndQuery
;
447 PFNGLNORMALP3UIPROC glad_glNormalP3ui
;
448 PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv
;
449 PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui
;
450 PFNGLDELETETEXTURESPROC glad_glDeleteTextures
;
451 PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate
;
452 PFNGLDELETEQUERIESPROC glad_glDeleteQueries
;
453 PFNGLNORMALP3UIVPROC glad_glNormalP3uiv
;
454 PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f
;
455 PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d
;
456 PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv
;
457 PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s
;
458 PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex
;
459 PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage
;
460 PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri
;
461 PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf
;
462 PFNGLUNIFORM1FPROC glad_glUniform1f
;
463 PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv
;
464 PFNGLUNIFORM1DPROC glad_glUniform1d
;
465 PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage
;
466 PFNGLUNIFORM1IPROC glad_glUniform1i
;
467 PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib
;
468 PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D
;
469 PFNGLDISABLEPROC glad_glDisable
;
470 PFNGLLOGICOPPROC glad_glLogicOp
;
471 PFNGLUNIFORM4UIPROC glad_glUniform4ui
;
472 PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer
;
473 PFNGLCULLFACEPROC glad_glCullFace
;
474 PFNGLGETSTRINGIPROC glad_glGetStringi
;
475 PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream
;
476 PFNGLATTACHSHADERPROC glad_glAttachShader
;
477 PFNGLQUERYCOUNTERPROC glad_glQueryCounter
;
478 PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex
;
479 PFNGLDRAWELEMENTSPROC glad_glDrawElements
;
480 PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv
;
481 PFNGLUNIFORM1IVPROC glad_glUniform1iv
;
482 PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv
;
483 PFNGLREADBUFFERPROC glad_glReadBuffer
;
484 PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv
;
485 PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced
;
486 PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap
;
487 PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv
;
488 PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f
;
489 PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv
;
490 PFNGLPOINTPARAMETERIPROC glad_glPointParameteri
;
491 PFNGLBLENDCOLORPROC glad_glBlendColor
;
492 PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv
;
493 PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer
;
494 PFNGLPOINTPARAMETERFPROC glad_glPointParameterf
;
495 PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s
;
496 PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer
;
497 PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv
;
498 PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv
;
499 PFNGLISPROGRAMPROC glad_glIsProgram
;
500 PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv
;
501 PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv
;
502 PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv
;
503 PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback
;
504 PFNGLUNIFORM4IPROC glad_glUniform4i
;
505 PFNGLACTIVETEXTUREPROC glad_glActiveTexture
;
506 PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray
;
507 PFNGLREADPIXELSPROC glad_glReadPixels
;
508 PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv
;
509 PFNGLUNIFORM4FPROC glad_glUniform4f
;
510 PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample
;
511 PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv
;
512 PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex
;
513 PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName
;
514 PFNGLSTENCILFUNCPROC glad_glStencilFunc
;
515 PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding
;
516 PFNGLCOLORP4UIPROC glad_glColorP4ui
;
517 PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv
;
518 PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv
;
519 PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog
;
520 PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i
;
521 PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData
;
522 PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate
;
523 PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui
;
524 PFNGLGENBUFFERSPROC glad_glGenBuffers
;
525 PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex
;
526 PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv
;
527 PFNGLBLENDFUNCPROC glad_glBlendFunc
;
528 PFNGLCREATEPROGRAMPROC glad_glCreateProgram
;
529 PFNGLTEXIMAGE3DPROC glad_glTexImage3D
;
530 PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer
;
531 PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex
;
532 PFNGLGETINTEGER64VPROC glad_glGetInteger64v
;
533 PFNGLSCISSORPROC glad_glScissor
;
534 PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv
;
535 PFNGLGETBOOLEANVPROC glad_glGetBooleanv
;
536 PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv
;
537 PFNGLUNIFORM3UIVPROC glad_glUniform3uiv
;
538 PFNGLCLEARCOLORPROC glad_glClearColor
;
539 PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv
;
540 PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv
;
541 PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v
;
542 PFNGLCOLORP4UIVPROC glad_glColorP4uiv
;
543 PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv
;
544 PFNGLUNIFORM3UIPROC glad_glUniform3ui
;
545 PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv
;
546 PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv
;
547 PFNGLUNIFORM2FVPROC glad_glUniform2fv
;
548 PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName
;
549 PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect
;
550 PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv
;
551 PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange
;
552 PFNGLGETUNIFORMDVPROC glad_glGetUniformdv
;
553 PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv
;
554 PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks
;
555 PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv
;
556 PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv
;
557 PFNGLDEPTHFUNCPROC glad_glDepthFunc
;
558 PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D
;
559 PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv
;
560 PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv
;
561 PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui
;
562 PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync
;
563 PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui
;
564 PFNGLCOLORMASKPROC glad_glColorMask
;
565 PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv
;
566 PFNGLBLENDEQUATIONPROC glad_glBlendEquation
;
567 PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation
;
568 PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv
;
569 PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback
;
570 PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv
;
571 PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv
;
572 PFNGLUNIFORM4FVPROC glad_glUniform4fv
;
573 PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback
;
574 PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv
;
575 PFNGLISSAMPLERPROC glad_glIsSampler
;
576 PFNGLVERTEXP3UIPROC glad_glVertexP3ui
;
577 PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor
;
578 PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D
;
579 PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks
;
580 PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D
;
581 PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex
;
582 PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus
;
583 PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender
;
584 PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv
;
585 PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation
;
586 PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv
;
587 PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv
;
588 PFNGLBLENDFUNCIPROC glad_glBlendFunci
;
589 PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv
;
590 PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements
;
591 PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv
;
592 PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase
;
593 PFNGLBUFFERSUBDATAPROC glad_glBufferSubData
;
594 PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv
;
595 PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange
;
596 PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture
;
597 PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei
;
598 PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays
;
599 PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv
;
600 PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv
;
601 PFNGLDISABLEIPROC glad_glDisablei
;
602 PFNGLSHADERSOURCEPROC glad_glShaderSource
;
603 PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers
;
604 PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv
;
605 PFNGLGETSYNCIVPROC glad_glGetSynciv
;
606 PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv
;
607 PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv
;
608 PFNGLBEGINQUERYPROC glad_glBeginQuery
;
609 PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv
;
610 PFNGLBINDBUFFERPROC glad_glBindBuffer
;
611 PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv
;
612 PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv
;
613 PFNGLBUFFERDATAPROC glad_glBufferData
;
614 PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv
;
615 PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui
;
616 PFNGLGETERRORPROC glad_glGetError
;
617 PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui
;
618 PFNGLGETFLOATVPROC glad_glGetFloatv
;
619 PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D
;
620 PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv
;
621 PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv
;
622 PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i
;
623 PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv
;
624 PFNGLUNIFORM4DPROC glad_glUniform4d
;
625 PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv
;
626 PFNGLGETINTEGERVPROC glad_glGetIntegerv
;
627 PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv
;
628 PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D
;
629 PFNGLISQUERYPROC glad_glIsQuery
;
630 PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv
;
631 PFNGLTEXIMAGE2DPROC glad_glTexImage2D
;
632 PFNGLSTENCILMASKPROC glad_glStencilMask
;
633 PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv
;
634 PFNGLISTEXTUREPROC glad_glIsTexture
;
635 PFNGLUNIFORM1FVPROC glad_glUniform1fv
;
636 PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv
;
637 PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv
;
638 PFNGLUNIFORM3DVPROC glad_glUniform3dv
;
639 PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation
;
640 PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv
;
641 PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData
;
642 PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv
;
643 PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d
;
644 PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f
;
645 PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv
;
646 PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v
;
647 PFNGLDEPTHMASKPROC glad_glDepthMask
;
648 PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s
;
649 PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample
;
650 PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex
;
651 PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample
;
652 PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform
;
653 PFNGLFRONTFACEPROC glad_glFrontFace
;
654 int GLAD_GL_ARB_ES2_compatibility
;
655 PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler
;
656 PFNGLSHADERBINARYPROC glad_glShaderBinary
;
657 PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat
;
658 PFNGLDEPTHRANGEFPROC glad_glDepthRangef
;
659 PFNGLCLEARDEPTHFPROC glad_glClearDepthf
;
660 static void load_GL_VERSION_1_0(GLADloadproc load
) {
661 if(!GLAD_GL_VERSION_1_0
) return;
662 glad_glCullFace
= (PFNGLCULLFACEPROC
)load("glCullFace");
663 glad_glFrontFace
= (PFNGLFRONTFACEPROC
)load("glFrontFace");
664 glad_glHint
= (PFNGLHINTPROC
)load("glHint");
665 glad_glLineWidth
= (PFNGLLINEWIDTHPROC
)load("glLineWidth");
666 glad_glPointSize
= (PFNGLPOINTSIZEPROC
)load("glPointSize");
667 glad_glPolygonMode
= (PFNGLPOLYGONMODEPROC
)load("glPolygonMode");
668 glad_glScissor
= (PFNGLSCISSORPROC
)load("glScissor");
669 glad_glTexParameterf
= (PFNGLTEXPARAMETERFPROC
)load("glTexParameterf");
670 glad_glTexParameterfv
= (PFNGLTEXPARAMETERFVPROC
)load("glTexParameterfv");
671 glad_glTexParameteri
= (PFNGLTEXPARAMETERIPROC
)load("glTexParameteri");
672 glad_glTexParameteriv
= (PFNGLTEXPARAMETERIVPROC
)load("glTexParameteriv");
673 glad_glTexImage1D
= (PFNGLTEXIMAGE1DPROC
)load("glTexImage1D");
674 glad_glTexImage2D
= (PFNGLTEXIMAGE2DPROC
)load("glTexImage2D");
675 glad_glDrawBuffer
= (PFNGLDRAWBUFFERPROC
)load("glDrawBuffer");
676 glad_glClear
= (PFNGLCLEARPROC
)load("glClear");
677 glad_glClearColor
= (PFNGLCLEARCOLORPROC
)load("glClearColor");
678 glad_glClearStencil
= (PFNGLCLEARSTENCILPROC
)load("glClearStencil");
679 glad_glClearDepth
= (PFNGLCLEARDEPTHPROC
)load("glClearDepth");
680 glad_glStencilMask
= (PFNGLSTENCILMASKPROC
)load("glStencilMask");
681 glad_glColorMask
= (PFNGLCOLORMASKPROC
)load("glColorMask");
682 glad_glDepthMask
= (PFNGLDEPTHMASKPROC
)load("glDepthMask");
683 glad_glDisable
= (PFNGLDISABLEPROC
)load("glDisable");
684 glad_glEnable
= (PFNGLENABLEPROC
)load("glEnable");
685 glad_glFinish
= (PFNGLFINISHPROC
)load("glFinish");
686 glad_glFlush
= (PFNGLFLUSHPROC
)load("glFlush");
687 glad_glBlendFunc
= (PFNGLBLENDFUNCPROC
)load("glBlendFunc");
688 glad_glLogicOp
= (PFNGLLOGICOPPROC
)load("glLogicOp");
689 glad_glStencilFunc
= (PFNGLSTENCILFUNCPROC
)load("glStencilFunc");
690 glad_glStencilOp
= (PFNGLSTENCILOPPROC
)load("glStencilOp");
691 glad_glDepthFunc
= (PFNGLDEPTHFUNCPROC
)load("glDepthFunc");
692 glad_glPixelStoref
= (PFNGLPIXELSTOREFPROC
)load("glPixelStoref");
693 glad_glPixelStorei
= (PFNGLPIXELSTOREIPROC
)load("glPixelStorei");
694 glad_glReadBuffer
= (PFNGLREADBUFFERPROC
)load("glReadBuffer");
695 glad_glReadPixels
= (PFNGLREADPIXELSPROC
)load("glReadPixels");
696 glad_glGetBooleanv
= (PFNGLGETBOOLEANVPROC
)load("glGetBooleanv");
697 glad_glGetDoublev
= (PFNGLGETDOUBLEVPROC
)load("glGetDoublev");
698 glad_glGetError
= (PFNGLGETERRORPROC
)load("glGetError");
699 glad_glGetFloatv
= (PFNGLGETFLOATVPROC
)load("glGetFloatv");
700 glad_glGetIntegerv
= (PFNGLGETINTEGERVPROC
)load("glGetIntegerv");
701 glad_glGetString
= (PFNGLGETSTRINGPROC
)load("glGetString");
702 glad_glGetTexImage
= (PFNGLGETTEXIMAGEPROC
)load("glGetTexImage");
703 glad_glGetTexParameterfv
= (PFNGLGETTEXPARAMETERFVPROC
)load("glGetTexParameterfv");
704 glad_glGetTexParameteriv
= (PFNGLGETTEXPARAMETERIVPROC
)load("glGetTexParameteriv");
705 glad_glGetTexLevelParameterfv
= (PFNGLGETTEXLEVELPARAMETERFVPROC
)load("glGetTexLevelParameterfv");
706 glad_glGetTexLevelParameteriv
= (PFNGLGETTEXLEVELPARAMETERIVPROC
)load("glGetTexLevelParameteriv");
707 glad_glIsEnabled
= (PFNGLISENABLEDPROC
)load("glIsEnabled");
708 glad_glDepthRange
= (PFNGLDEPTHRANGEPROC
)load("glDepthRange");
709 glad_glViewport
= (PFNGLVIEWPORTPROC
)load("glViewport");
711 static void load_GL_VERSION_1_1(GLADloadproc load
) {
712 if(!GLAD_GL_VERSION_1_1
) return;
713 glad_glDrawArrays
= (PFNGLDRAWARRAYSPROC
)load("glDrawArrays");
714 glad_glDrawElements
= (PFNGLDRAWELEMENTSPROC
)load("glDrawElements");
715 glad_glPolygonOffset
= (PFNGLPOLYGONOFFSETPROC
)load("glPolygonOffset");
716 glad_glCopyTexImage1D
= (PFNGLCOPYTEXIMAGE1DPROC
)load("glCopyTexImage1D");
717 glad_glCopyTexImage2D
= (PFNGLCOPYTEXIMAGE2DPROC
)load("glCopyTexImage2D");
718 glad_glCopyTexSubImage1D
= (PFNGLCOPYTEXSUBIMAGE1DPROC
)load("glCopyTexSubImage1D");
719 glad_glCopyTexSubImage2D
= (PFNGLCOPYTEXSUBIMAGE2DPROC
)load("glCopyTexSubImage2D");
720 glad_glTexSubImage1D
= (PFNGLTEXSUBIMAGE1DPROC
)load("glTexSubImage1D");
721 glad_glTexSubImage2D
= (PFNGLTEXSUBIMAGE2DPROC
)load("glTexSubImage2D");
722 glad_glBindTexture
= (PFNGLBINDTEXTUREPROC
)load("glBindTexture");
723 glad_glDeleteTextures
= (PFNGLDELETETEXTURESPROC
)load("glDeleteTextures");
724 glad_glGenTextures
= (PFNGLGENTEXTURESPROC
)load("glGenTextures");
725 glad_glIsTexture
= (PFNGLISTEXTUREPROC
)load("glIsTexture");
727 static void load_GL_VERSION_1_2(GLADloadproc load
) {
728 if(!GLAD_GL_VERSION_1_2
) return;
729 glad_glDrawRangeElements
= (PFNGLDRAWRANGEELEMENTSPROC
)load("glDrawRangeElements");
730 glad_glTexImage3D
= (PFNGLTEXIMAGE3DPROC
)load("glTexImage3D");
731 glad_glTexSubImage3D
= (PFNGLTEXSUBIMAGE3DPROC
)load("glTexSubImage3D");
732 glad_glCopyTexSubImage3D
= (PFNGLCOPYTEXSUBIMAGE3DPROC
)load("glCopyTexSubImage3D");
734 static void load_GL_VERSION_1_3(GLADloadproc load
) {
735 if(!GLAD_GL_VERSION_1_3
) return;
736 glad_glActiveTexture
= (PFNGLACTIVETEXTUREPROC
)load("glActiveTexture");
737 glad_glSampleCoverage
= (PFNGLSAMPLECOVERAGEPROC
)load("glSampleCoverage");
738 glad_glCompressedTexImage3D
= (PFNGLCOMPRESSEDTEXIMAGE3DPROC
)load("glCompressedTexImage3D");
739 glad_glCompressedTexImage2D
= (PFNGLCOMPRESSEDTEXIMAGE2DPROC
)load("glCompressedTexImage2D");
740 glad_glCompressedTexImage1D
= (PFNGLCOMPRESSEDTEXIMAGE1DPROC
)load("glCompressedTexImage1D");
741 glad_glCompressedTexSubImage3D
= (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC
)load("glCompressedTexSubImage3D");
742 glad_glCompressedTexSubImage2D
= (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC
)load("glCompressedTexSubImage2D");
743 glad_glCompressedTexSubImage1D
= (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC
)load("glCompressedTexSubImage1D");
744 glad_glGetCompressedTexImage
= (PFNGLGETCOMPRESSEDTEXIMAGEPROC
)load("glGetCompressedTexImage");
746 static void load_GL_VERSION_1_4(GLADloadproc load
) {
747 if(!GLAD_GL_VERSION_1_4
) return;
748 glad_glBlendFuncSeparate
= (PFNGLBLENDFUNCSEPARATEPROC
)load("glBlendFuncSeparate");
749 glad_glMultiDrawArrays
= (PFNGLMULTIDRAWARRAYSPROC
)load("glMultiDrawArrays");
750 glad_glMultiDrawElements
= (PFNGLMULTIDRAWELEMENTSPROC
)load("glMultiDrawElements");
751 glad_glPointParameterf
= (PFNGLPOINTPARAMETERFPROC
)load("glPointParameterf");
752 glad_glPointParameterfv
= (PFNGLPOINTPARAMETERFVPROC
)load("glPointParameterfv");
753 glad_glPointParameteri
= (PFNGLPOINTPARAMETERIPROC
)load("glPointParameteri");
754 glad_glPointParameteriv
= (PFNGLPOINTPARAMETERIVPROC
)load("glPointParameteriv");
755 glad_glBlendColor
= (PFNGLBLENDCOLORPROC
)load("glBlendColor");
756 glad_glBlendEquation
= (PFNGLBLENDEQUATIONPROC
)load("glBlendEquation");
758 static void load_GL_VERSION_1_5(GLADloadproc load
) {
759 if(!GLAD_GL_VERSION_1_5
) return;
760 glad_glGenQueries
= (PFNGLGENQUERIESPROC
)load("glGenQueries");
761 glad_glDeleteQueries
= (PFNGLDELETEQUERIESPROC
)load("glDeleteQueries");
762 glad_glIsQuery
= (PFNGLISQUERYPROC
)load("glIsQuery");
763 glad_glBeginQuery
= (PFNGLBEGINQUERYPROC
)load("glBeginQuery");
764 glad_glEndQuery
= (PFNGLENDQUERYPROC
)load("glEndQuery");
765 glad_glGetQueryiv
= (PFNGLGETQUERYIVPROC
)load("glGetQueryiv");
766 glad_glGetQueryObjectiv
= (PFNGLGETQUERYOBJECTIVPROC
)load("glGetQueryObjectiv");
767 glad_glGetQueryObjectuiv
= (PFNGLGETQUERYOBJECTUIVPROC
)load("glGetQueryObjectuiv");
768 glad_glBindBuffer
= (PFNGLBINDBUFFERPROC
)load("glBindBuffer");
769 glad_glDeleteBuffers
= (PFNGLDELETEBUFFERSPROC
)load("glDeleteBuffers");
770 glad_glGenBuffers
= (PFNGLGENBUFFERSPROC
)load("glGenBuffers");
771 glad_glIsBuffer
= (PFNGLISBUFFERPROC
)load("glIsBuffer");
772 glad_glBufferData
= (PFNGLBUFFERDATAPROC
)load("glBufferData");
773 glad_glBufferSubData
= (PFNGLBUFFERSUBDATAPROC
)load("glBufferSubData");
774 glad_glGetBufferSubData
= (PFNGLGETBUFFERSUBDATAPROC
)load("glGetBufferSubData");
775 glad_glMapBuffer
= (PFNGLMAPBUFFERPROC
)load("glMapBuffer");
776 glad_glUnmapBuffer
= (PFNGLUNMAPBUFFERPROC
)load("glUnmapBuffer");
777 glad_glGetBufferParameteriv
= (PFNGLGETBUFFERPARAMETERIVPROC
)load("glGetBufferParameteriv");
778 glad_glGetBufferPointerv
= (PFNGLGETBUFFERPOINTERVPROC
)load("glGetBufferPointerv");
780 static void load_GL_VERSION_2_0(GLADloadproc load
) {
781 if(!GLAD_GL_VERSION_2_0
) return;
782 glad_glBlendEquationSeparate
= (PFNGLBLENDEQUATIONSEPARATEPROC
)load("glBlendEquationSeparate");
783 glad_glDrawBuffers
= (PFNGLDRAWBUFFERSPROC
)load("glDrawBuffers");
784 glad_glStencilOpSeparate
= (PFNGLSTENCILOPSEPARATEPROC
)load("glStencilOpSeparate");
785 glad_glStencilFuncSeparate
= (PFNGLSTENCILFUNCSEPARATEPROC
)load("glStencilFuncSeparate");
786 glad_glStencilMaskSeparate
= (PFNGLSTENCILMASKSEPARATEPROC
)load("glStencilMaskSeparate");
787 glad_glAttachShader
= (PFNGLATTACHSHADERPROC
)load("glAttachShader");
788 glad_glBindAttribLocation
= (PFNGLBINDATTRIBLOCATIONPROC
)load("glBindAttribLocation");
789 glad_glCompileShader
= (PFNGLCOMPILESHADERPROC
)load("glCompileShader");
790 glad_glCreateProgram
= (PFNGLCREATEPROGRAMPROC
)load("glCreateProgram");
791 glad_glCreateShader
= (PFNGLCREATESHADERPROC
)load("glCreateShader");
792 glad_glDeleteProgram
= (PFNGLDELETEPROGRAMPROC
)load("glDeleteProgram");
793 glad_glDeleteShader
= (PFNGLDELETESHADERPROC
)load("glDeleteShader");
794 glad_glDetachShader
= (PFNGLDETACHSHADERPROC
)load("glDetachShader");
795 glad_glDisableVertexAttribArray
= (PFNGLDISABLEVERTEXATTRIBARRAYPROC
)load("glDisableVertexAttribArray");
796 glad_glEnableVertexAttribArray
= (PFNGLENABLEVERTEXATTRIBARRAYPROC
)load("glEnableVertexAttribArray");
797 glad_glGetActiveAttrib
= (PFNGLGETACTIVEATTRIBPROC
)load("glGetActiveAttrib");
798 glad_glGetActiveUniform
= (PFNGLGETACTIVEUNIFORMPROC
)load("glGetActiveUniform");
799 glad_glGetAttachedShaders
= (PFNGLGETATTACHEDSHADERSPROC
)load("glGetAttachedShaders");
800 glad_glGetAttribLocation
= (PFNGLGETATTRIBLOCATIONPROC
)load("glGetAttribLocation");
801 glad_glGetProgramiv
= (PFNGLGETPROGRAMIVPROC
)load("glGetProgramiv");
802 glad_glGetProgramInfoLog
= (PFNGLGETPROGRAMINFOLOGPROC
)load("glGetProgramInfoLog");
803 glad_glGetShaderiv
= (PFNGLGETSHADERIVPROC
)load("glGetShaderiv");
804 glad_glGetShaderInfoLog
= (PFNGLGETSHADERINFOLOGPROC
)load("glGetShaderInfoLog");
805 glad_glGetShaderSource
= (PFNGLGETSHADERSOURCEPROC
)load("glGetShaderSource");
806 glad_glGetUniformLocation
= (PFNGLGETUNIFORMLOCATIONPROC
)load("glGetUniformLocation");
807 glad_glGetUniformfv
= (PFNGLGETUNIFORMFVPROC
)load("glGetUniformfv");
808 glad_glGetUniformiv
= (PFNGLGETUNIFORMIVPROC
)load("glGetUniformiv");
809 glad_glGetVertexAttribdv
= (PFNGLGETVERTEXATTRIBDVPROC
)load("glGetVertexAttribdv");
810 glad_glGetVertexAttribfv
= (PFNGLGETVERTEXATTRIBFVPROC
)load("glGetVertexAttribfv");
811 glad_glGetVertexAttribiv
= (PFNGLGETVERTEXATTRIBIVPROC
)load("glGetVertexAttribiv");
812 glad_glGetVertexAttribPointerv
= (PFNGLGETVERTEXATTRIBPOINTERVPROC
)load("glGetVertexAttribPointerv");
813 glad_glIsProgram
= (PFNGLISPROGRAMPROC
)load("glIsProgram");
814 glad_glIsShader
= (PFNGLISSHADERPROC
)load("glIsShader");
815 glad_glLinkProgram
= (PFNGLLINKPROGRAMPROC
)load("glLinkProgram");
816 glad_glShaderSource
= (PFNGLSHADERSOURCEPROC
)load("glShaderSource");
817 glad_glUseProgram
= (PFNGLUSEPROGRAMPROC
)load("glUseProgram");
818 glad_glUniform1f
= (PFNGLUNIFORM1FPROC
)load("glUniform1f");
819 glad_glUniform2f
= (PFNGLUNIFORM2FPROC
)load("glUniform2f");
820 glad_glUniform3f
= (PFNGLUNIFORM3FPROC
)load("glUniform3f");
821 glad_glUniform4f
= (PFNGLUNIFORM4FPROC
)load("glUniform4f");
822 glad_glUniform1i
= (PFNGLUNIFORM1IPROC
)load("glUniform1i");
823 glad_glUniform2i
= (PFNGLUNIFORM2IPROC
)load("glUniform2i");
824 glad_glUniform3i
= (PFNGLUNIFORM3IPROC
)load("glUniform3i");
825 glad_glUniform4i
= (PFNGLUNIFORM4IPROC
)load("glUniform4i");
826 glad_glUniform1fv
= (PFNGLUNIFORM1FVPROC
)load("glUniform1fv");
827 glad_glUniform2fv
= (PFNGLUNIFORM2FVPROC
)load("glUniform2fv");
828 glad_glUniform3fv
= (PFNGLUNIFORM3FVPROC
)load("glUniform3fv");
829 glad_glUniform4fv
= (PFNGLUNIFORM4FVPROC
)load("glUniform4fv");
830 glad_glUniform1iv
= (PFNGLUNIFORM1IVPROC
)load("glUniform1iv");
831 glad_glUniform2iv
= (PFNGLUNIFORM2IVPROC
)load("glUniform2iv");
832 glad_glUniform3iv
= (PFNGLUNIFORM3IVPROC
)load("glUniform3iv");
833 glad_glUniform4iv
= (PFNGLUNIFORM4IVPROC
)load("glUniform4iv");
834 glad_glUniformMatrix2fv
= (PFNGLUNIFORMMATRIX2FVPROC
)load("glUniformMatrix2fv");
835 glad_glUniformMatrix3fv
= (PFNGLUNIFORMMATRIX3FVPROC
)load("glUniformMatrix3fv");
836 glad_glUniformMatrix4fv
= (PFNGLUNIFORMMATRIX4FVPROC
)load("glUniformMatrix4fv");
837 glad_glValidateProgram
= (PFNGLVALIDATEPROGRAMPROC
)load("glValidateProgram");
838 glad_glVertexAttrib1d
= (PFNGLVERTEXATTRIB1DPROC
)load("glVertexAttrib1d");
839 glad_glVertexAttrib1dv
= (PFNGLVERTEXATTRIB1DVPROC
)load("glVertexAttrib1dv");
840 glad_glVertexAttrib1f
= (PFNGLVERTEXATTRIB1FPROC
)load("glVertexAttrib1f");
841 glad_glVertexAttrib1fv
= (PFNGLVERTEXATTRIB1FVPROC
)load("glVertexAttrib1fv");
842 glad_glVertexAttrib1s
= (PFNGLVERTEXATTRIB1SPROC
)load("glVertexAttrib1s");
843 glad_glVertexAttrib1sv
= (PFNGLVERTEXATTRIB1SVPROC
)load("glVertexAttrib1sv");
844 glad_glVertexAttrib2d
= (PFNGLVERTEXATTRIB2DPROC
)load("glVertexAttrib2d");
845 glad_glVertexAttrib2dv
= (PFNGLVERTEXATTRIB2DVPROC
)load("glVertexAttrib2dv");
846 glad_glVertexAttrib2f
= (PFNGLVERTEXATTRIB2FPROC
)load("glVertexAttrib2f");
847 glad_glVertexAttrib2fv
= (PFNGLVERTEXATTRIB2FVPROC
)load("glVertexAttrib2fv");
848 glad_glVertexAttrib2s
= (PFNGLVERTEXATTRIB2SPROC
)load("glVertexAttrib2s");
849 glad_glVertexAttrib2sv
= (PFNGLVERTEXATTRIB2SVPROC
)load("glVertexAttrib2sv");
850 glad_glVertexAttrib3d
= (PFNGLVERTEXATTRIB3DPROC
)load("glVertexAttrib3d");
851 glad_glVertexAttrib3dv
= (PFNGLVERTEXATTRIB3DVPROC
)load("glVertexAttrib3dv");
852 glad_glVertexAttrib3f
= (PFNGLVERTEXATTRIB3FPROC
)load("glVertexAttrib3f");
853 glad_glVertexAttrib3fv
= (PFNGLVERTEXATTRIB3FVPROC
)load("glVertexAttrib3fv");
854 glad_glVertexAttrib3s
= (PFNGLVERTEXATTRIB3SPROC
)load("glVertexAttrib3s");
855 glad_glVertexAttrib3sv
= (PFNGLVERTEXATTRIB3SVPROC
)load("glVertexAttrib3sv");
856 glad_glVertexAttrib4Nbv
= (PFNGLVERTEXATTRIB4NBVPROC
)load("glVertexAttrib4Nbv");
857 glad_glVertexAttrib4Niv
= (PFNGLVERTEXATTRIB4NIVPROC
)load("glVertexAttrib4Niv");
858 glad_glVertexAttrib4Nsv
= (PFNGLVERTEXATTRIB4NSVPROC
)load("glVertexAttrib4Nsv");
859 glad_glVertexAttrib4Nub
= (PFNGLVERTEXATTRIB4NUBPROC
)load("glVertexAttrib4Nub");
860 glad_glVertexAttrib4Nubv
= (PFNGLVERTEXATTRIB4NUBVPROC
)load("glVertexAttrib4Nubv");
861 glad_glVertexAttrib4Nuiv
= (PFNGLVERTEXATTRIB4NUIVPROC
)load("glVertexAttrib4Nuiv");
862 glad_glVertexAttrib4Nusv
= (PFNGLVERTEXATTRIB4NUSVPROC
)load("glVertexAttrib4Nusv");
863 glad_glVertexAttrib4bv
= (PFNGLVERTEXATTRIB4BVPROC
)load("glVertexAttrib4bv");
864 glad_glVertexAttrib4d
= (PFNGLVERTEXATTRIB4DPROC
)load("glVertexAttrib4d");
865 glad_glVertexAttrib4dv
= (PFNGLVERTEXATTRIB4DVPROC
)load("glVertexAttrib4dv");
866 glad_glVertexAttrib4f
= (PFNGLVERTEXATTRIB4FPROC
)load("glVertexAttrib4f");
867 glad_glVertexAttrib4fv
= (PFNGLVERTEXATTRIB4FVPROC
)load("glVertexAttrib4fv");
868 glad_glVertexAttrib4iv
= (PFNGLVERTEXATTRIB4IVPROC
)load("glVertexAttrib4iv");
869 glad_glVertexAttrib4s
= (PFNGLVERTEXATTRIB4SPROC
)load("glVertexAttrib4s");
870 glad_glVertexAttrib4sv
= (PFNGLVERTEXATTRIB4SVPROC
)load("glVertexAttrib4sv");
871 glad_glVertexAttrib4ubv
= (PFNGLVERTEXATTRIB4UBVPROC
)load("glVertexAttrib4ubv");
872 glad_glVertexAttrib4uiv
= (PFNGLVERTEXATTRIB4UIVPROC
)load("glVertexAttrib4uiv");
873 glad_glVertexAttrib4usv
= (PFNGLVERTEXATTRIB4USVPROC
)load("glVertexAttrib4usv");
874 glad_glVertexAttribPointer
= (PFNGLVERTEXATTRIBPOINTERPROC
)load("glVertexAttribPointer");
876 static void load_GL_VERSION_2_1(GLADloadproc load
) {
877 if(!GLAD_GL_VERSION_2_1
) return;
878 glad_glUniformMatrix2x3fv
= (PFNGLUNIFORMMATRIX2X3FVPROC
)load("glUniformMatrix2x3fv");
879 glad_glUniformMatrix3x2fv
= (PFNGLUNIFORMMATRIX3X2FVPROC
)load("glUniformMatrix3x2fv");
880 glad_glUniformMatrix2x4fv
= (PFNGLUNIFORMMATRIX2X4FVPROC
)load("glUniformMatrix2x4fv");
881 glad_glUniformMatrix4x2fv
= (PFNGLUNIFORMMATRIX4X2FVPROC
)load("glUniformMatrix4x2fv");
882 glad_glUniformMatrix3x4fv
= (PFNGLUNIFORMMATRIX3X4FVPROC
)load("glUniformMatrix3x4fv");
883 glad_glUniformMatrix4x3fv
= (PFNGLUNIFORMMATRIX4X3FVPROC
)load("glUniformMatrix4x3fv");
885 static void load_GL_VERSION_3_0(GLADloadproc load
) {
886 if(!GLAD_GL_VERSION_3_0
) return;
887 glad_glColorMaski
= (PFNGLCOLORMASKIPROC
)load("glColorMaski");
888 glad_glGetBooleani_v
= (PFNGLGETBOOLEANI_VPROC
)load("glGetBooleani_v");
889 glad_glGetIntegeri_v
= (PFNGLGETINTEGERI_VPROC
)load("glGetIntegeri_v");
890 glad_glEnablei
= (PFNGLENABLEIPROC
)load("glEnablei");
891 glad_glDisablei
= (PFNGLDISABLEIPROC
)load("glDisablei");
892 glad_glIsEnabledi
= (PFNGLISENABLEDIPROC
)load("glIsEnabledi");
893 glad_glBeginTransformFeedback
= (PFNGLBEGINTRANSFORMFEEDBACKPROC
)load("glBeginTransformFeedback");
894 glad_glEndTransformFeedback
= (PFNGLENDTRANSFORMFEEDBACKPROC
)load("glEndTransformFeedback");
895 glad_glBindBufferRange
= (PFNGLBINDBUFFERRANGEPROC
)load("glBindBufferRange");
896 glad_glBindBufferBase
= (PFNGLBINDBUFFERBASEPROC
)load("glBindBufferBase");
897 glad_glTransformFeedbackVaryings
= (PFNGLTRANSFORMFEEDBACKVARYINGSPROC
)load("glTransformFeedbackVaryings");
898 glad_glGetTransformFeedbackVarying
= (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC
)load("glGetTransformFeedbackVarying");
899 glad_glClampColor
= (PFNGLCLAMPCOLORPROC
)load("glClampColor");
900 glad_glBeginConditionalRender
= (PFNGLBEGINCONDITIONALRENDERPROC
)load("glBeginConditionalRender");
901 glad_glEndConditionalRender
= (PFNGLENDCONDITIONALRENDERPROC
)load("glEndConditionalRender");
902 glad_glVertexAttribIPointer
= (PFNGLVERTEXATTRIBIPOINTERPROC
)load("glVertexAttribIPointer");
903 glad_glGetVertexAttribIiv
= (PFNGLGETVERTEXATTRIBIIVPROC
)load("glGetVertexAttribIiv");
904 glad_glGetVertexAttribIuiv
= (PFNGLGETVERTEXATTRIBIUIVPROC
)load("glGetVertexAttribIuiv");
905 glad_glVertexAttribI1i
= (PFNGLVERTEXATTRIBI1IPROC
)load("glVertexAttribI1i");
906 glad_glVertexAttribI2i
= (PFNGLVERTEXATTRIBI2IPROC
)load("glVertexAttribI2i");
907 glad_glVertexAttribI3i
= (PFNGLVERTEXATTRIBI3IPROC
)load("glVertexAttribI3i");
908 glad_glVertexAttribI4i
= (PFNGLVERTEXATTRIBI4IPROC
)load("glVertexAttribI4i");
909 glad_glVertexAttribI1ui
= (PFNGLVERTEXATTRIBI1UIPROC
)load("glVertexAttribI1ui");
910 glad_glVertexAttribI2ui
= (PFNGLVERTEXATTRIBI2UIPROC
)load("glVertexAttribI2ui");
911 glad_glVertexAttribI3ui
= (PFNGLVERTEXATTRIBI3UIPROC
)load("glVertexAttribI3ui");
912 glad_glVertexAttribI4ui
= (PFNGLVERTEXATTRIBI4UIPROC
)load("glVertexAttribI4ui");
913 glad_glVertexAttribI1iv
= (PFNGLVERTEXATTRIBI1IVPROC
)load("glVertexAttribI1iv");
914 glad_glVertexAttribI2iv
= (PFNGLVERTEXATTRIBI2IVPROC
)load("glVertexAttribI2iv");
915 glad_glVertexAttribI3iv
= (PFNGLVERTEXATTRIBI3IVPROC
)load("glVertexAttribI3iv");
916 glad_glVertexAttribI4iv
= (PFNGLVERTEXATTRIBI4IVPROC
)load("glVertexAttribI4iv");
917 glad_glVertexAttribI1uiv
= (PFNGLVERTEXATTRIBI1UIVPROC
)load("glVertexAttribI1uiv");
918 glad_glVertexAttribI2uiv
= (PFNGLVERTEXATTRIBI2UIVPROC
)load("glVertexAttribI2uiv");
919 glad_glVertexAttribI3uiv
= (PFNGLVERTEXATTRIBI3UIVPROC
)load("glVertexAttribI3uiv");
920 glad_glVertexAttribI4uiv
= (PFNGLVERTEXATTRIBI4UIVPROC
)load("glVertexAttribI4uiv");
921 glad_glVertexAttribI4bv
= (PFNGLVERTEXATTRIBI4BVPROC
)load("glVertexAttribI4bv");
922 glad_glVertexAttribI4sv
= (PFNGLVERTEXATTRIBI4SVPROC
)load("glVertexAttribI4sv");
923 glad_glVertexAttribI4ubv
= (PFNGLVERTEXATTRIBI4UBVPROC
)load("glVertexAttribI4ubv");
924 glad_glVertexAttribI4usv
= (PFNGLVERTEXATTRIBI4USVPROC
)load("glVertexAttribI4usv");
925 glad_glGetUniformuiv
= (PFNGLGETUNIFORMUIVPROC
)load("glGetUniformuiv");
926 glad_glBindFragDataLocation
= (PFNGLBINDFRAGDATALOCATIONPROC
)load("glBindFragDataLocation");
927 glad_glGetFragDataLocation
= (PFNGLGETFRAGDATALOCATIONPROC
)load("glGetFragDataLocation");
928 glad_glUniform1ui
= (PFNGLUNIFORM1UIPROC
)load("glUniform1ui");
929 glad_glUniform2ui
= (PFNGLUNIFORM2UIPROC
)load("glUniform2ui");
930 glad_glUniform3ui
= (PFNGLUNIFORM3UIPROC
)load("glUniform3ui");
931 glad_glUniform4ui
= (PFNGLUNIFORM4UIPROC
)load("glUniform4ui");
932 glad_glUniform1uiv
= (PFNGLUNIFORM1UIVPROC
)load("glUniform1uiv");
933 glad_glUniform2uiv
= (PFNGLUNIFORM2UIVPROC
)load("glUniform2uiv");
934 glad_glUniform3uiv
= (PFNGLUNIFORM3UIVPROC
)load("glUniform3uiv");
935 glad_glUniform4uiv
= (PFNGLUNIFORM4UIVPROC
)load("glUniform4uiv");
936 glad_glTexParameterIiv
= (PFNGLTEXPARAMETERIIVPROC
)load("glTexParameterIiv");
937 glad_glTexParameterIuiv
= (PFNGLTEXPARAMETERIUIVPROC
)load("glTexParameterIuiv");
938 glad_glGetTexParameterIiv
= (PFNGLGETTEXPARAMETERIIVPROC
)load("glGetTexParameterIiv");
939 glad_glGetTexParameterIuiv
= (PFNGLGETTEXPARAMETERIUIVPROC
)load("glGetTexParameterIuiv");
940 glad_glClearBufferiv
= (PFNGLCLEARBUFFERIVPROC
)load("glClearBufferiv");
941 glad_glClearBufferuiv
= (PFNGLCLEARBUFFERUIVPROC
)load("glClearBufferuiv");
942 glad_glClearBufferfv
= (PFNGLCLEARBUFFERFVPROC
)load("glClearBufferfv");
943 glad_glClearBufferfi
= (PFNGLCLEARBUFFERFIPROC
)load("glClearBufferfi");
944 glad_glGetStringi
= (PFNGLGETSTRINGIPROC
)load("glGetStringi");
945 glad_glIsRenderbuffer
= (PFNGLISRENDERBUFFERPROC
)load("glIsRenderbuffer");
946 glad_glBindRenderbuffer
= (PFNGLBINDRENDERBUFFERPROC
)load("glBindRenderbuffer");
947 glad_glDeleteRenderbuffers
= (PFNGLDELETERENDERBUFFERSPROC
)load("glDeleteRenderbuffers");
948 glad_glGenRenderbuffers
= (PFNGLGENRENDERBUFFERSPROC
)load("glGenRenderbuffers");
949 glad_glRenderbufferStorage
= (PFNGLRENDERBUFFERSTORAGEPROC
)load("glRenderbufferStorage");
950 glad_glGetRenderbufferParameteriv
= (PFNGLGETRENDERBUFFERPARAMETERIVPROC
)load("glGetRenderbufferParameteriv");
951 glad_glIsFramebuffer
= (PFNGLISFRAMEBUFFERPROC
)load("glIsFramebuffer");
952 glad_glBindFramebuffer
= (PFNGLBINDFRAMEBUFFERPROC
)load("glBindFramebuffer");
953 glad_glDeleteFramebuffers
= (PFNGLDELETEFRAMEBUFFERSPROC
)load("glDeleteFramebuffers");
954 glad_glGenFramebuffers
= (PFNGLGENFRAMEBUFFERSPROC
)load("glGenFramebuffers");
955 glad_glCheckFramebufferStatus
= (PFNGLCHECKFRAMEBUFFERSTATUSPROC
)load("glCheckFramebufferStatus");
956 glad_glFramebufferTexture1D
= (PFNGLFRAMEBUFFERTEXTURE1DPROC
)load("glFramebufferTexture1D");
957 glad_glFramebufferTexture2D
= (PFNGLFRAMEBUFFERTEXTURE2DPROC
)load("glFramebufferTexture2D");
958 glad_glFramebufferTexture3D
= (PFNGLFRAMEBUFFERTEXTURE3DPROC
)load("glFramebufferTexture3D");
959 glad_glFramebufferRenderbuffer
= (PFNGLFRAMEBUFFERRENDERBUFFERPROC
)load("glFramebufferRenderbuffer");
960 glad_glGetFramebufferAttachmentParameteriv
= (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
)load("glGetFramebufferAttachmentParameteriv");
961 glad_glGenerateMipmap
= (PFNGLGENERATEMIPMAPPROC
)load("glGenerateMipmap");
962 glad_glBlitFramebuffer
= (PFNGLBLITFRAMEBUFFERPROC
)load("glBlitFramebuffer");
963 glad_glRenderbufferStorageMultisample
= (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC
)load("glRenderbufferStorageMultisample");
964 glad_glFramebufferTextureLayer
= (PFNGLFRAMEBUFFERTEXTURELAYERPROC
)load("glFramebufferTextureLayer");
965 glad_glMapBufferRange
= (PFNGLMAPBUFFERRANGEPROC
)load("glMapBufferRange");
966 glad_glFlushMappedBufferRange
= (PFNGLFLUSHMAPPEDBUFFERRANGEPROC
)load("glFlushMappedBufferRange");
967 glad_glBindVertexArray
= (PFNGLBINDVERTEXARRAYPROC
)load("glBindVertexArray");
968 glad_glDeleteVertexArrays
= (PFNGLDELETEVERTEXARRAYSPROC
)load("glDeleteVertexArrays");
969 glad_glGenVertexArrays
= (PFNGLGENVERTEXARRAYSPROC
)load("glGenVertexArrays");
970 glad_glIsVertexArray
= (PFNGLISVERTEXARRAYPROC
)load("glIsVertexArray");
972 static void load_GL_VERSION_3_1(GLADloadproc load
) {
973 if(!GLAD_GL_VERSION_3_1
) return;
974 glad_glDrawArraysInstanced
= (PFNGLDRAWARRAYSINSTANCEDPROC
)load("glDrawArraysInstanced");
975 glad_glDrawElementsInstanced
= (PFNGLDRAWELEMENTSINSTANCEDPROC
)load("glDrawElementsInstanced");
976 glad_glTexBuffer
= (PFNGLTEXBUFFERPROC
)load("glTexBuffer");
977 glad_glPrimitiveRestartIndex
= (PFNGLPRIMITIVERESTARTINDEXPROC
)load("glPrimitiveRestartIndex");
978 glad_glCopyBufferSubData
= (PFNGLCOPYBUFFERSUBDATAPROC
)load("glCopyBufferSubData");
979 glad_glGetUniformIndices
= (PFNGLGETUNIFORMINDICESPROC
)load("glGetUniformIndices");
980 glad_glGetActiveUniformsiv
= (PFNGLGETACTIVEUNIFORMSIVPROC
)load("glGetActiveUniformsiv");
981 glad_glGetActiveUniformName
= (PFNGLGETACTIVEUNIFORMNAMEPROC
)load("glGetActiveUniformName");
982 glad_glGetUniformBlockIndex
= (PFNGLGETUNIFORMBLOCKINDEXPROC
)load("glGetUniformBlockIndex");
983 glad_glGetActiveUniformBlockiv
= (PFNGLGETACTIVEUNIFORMBLOCKIVPROC
)load("glGetActiveUniformBlockiv");
984 glad_glGetActiveUniformBlockName
= (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC
)load("glGetActiveUniformBlockName");
985 glad_glUniformBlockBinding
= (PFNGLUNIFORMBLOCKBINDINGPROC
)load("glUniformBlockBinding");
986 glad_glBindBufferRange
= (PFNGLBINDBUFFERRANGEPROC
)load("glBindBufferRange");
987 glad_glBindBufferBase
= (PFNGLBINDBUFFERBASEPROC
)load("glBindBufferBase");
988 glad_glGetIntegeri_v
= (PFNGLGETINTEGERI_VPROC
)load("glGetIntegeri_v");
990 static void load_GL_VERSION_3_2(GLADloadproc load
) {
991 if(!GLAD_GL_VERSION_3_2
) return;
992 glad_glDrawElementsBaseVertex
= (PFNGLDRAWELEMENTSBASEVERTEXPROC
)load("glDrawElementsBaseVertex");
993 glad_glDrawRangeElementsBaseVertex
= (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC
)load("glDrawRangeElementsBaseVertex");
994 glad_glDrawElementsInstancedBaseVertex
= (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC
)load("glDrawElementsInstancedBaseVertex");
995 glad_glMultiDrawElementsBaseVertex
= (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC
)load("glMultiDrawElementsBaseVertex");
996 glad_glProvokingVertex
= (PFNGLPROVOKINGVERTEXPROC
)load("glProvokingVertex");
997 glad_glFenceSync
= (PFNGLFENCESYNCPROC
)load("glFenceSync");
998 glad_glIsSync
= (PFNGLISSYNCPROC
)load("glIsSync");
999 glad_glDeleteSync
= (PFNGLDELETESYNCPROC
)load("glDeleteSync");
1000 glad_glClientWaitSync
= (PFNGLCLIENTWAITSYNCPROC
)load("glClientWaitSync");
1001 glad_glWaitSync
= (PFNGLWAITSYNCPROC
)load("glWaitSync");
1002 glad_glGetInteger64v
= (PFNGLGETINTEGER64VPROC
)load("glGetInteger64v");
1003 glad_glGetSynciv
= (PFNGLGETSYNCIVPROC
)load("glGetSynciv");
1004 glad_glGetInteger64i_v
= (PFNGLGETINTEGER64I_VPROC
)load("glGetInteger64i_v");
1005 glad_glGetBufferParameteri64v
= (PFNGLGETBUFFERPARAMETERI64VPROC
)load("glGetBufferParameteri64v");
1006 glad_glFramebufferTexture
= (PFNGLFRAMEBUFFERTEXTUREPROC
)load("glFramebufferTexture");
1007 glad_glTexImage2DMultisample
= (PFNGLTEXIMAGE2DMULTISAMPLEPROC
)load("glTexImage2DMultisample");
1008 glad_glTexImage3DMultisample
= (PFNGLTEXIMAGE3DMULTISAMPLEPROC
)load("glTexImage3DMultisample");
1009 glad_glGetMultisamplefv
= (PFNGLGETMULTISAMPLEFVPROC
)load("glGetMultisamplefv");
1010 glad_glSampleMaski
= (PFNGLSAMPLEMASKIPROC
)load("glSampleMaski");
1012 static void load_GL_VERSION_3_3(GLADloadproc load
) {
1013 if(!GLAD_GL_VERSION_3_3
) return;
1014 glad_glBindFragDataLocationIndexed
= (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC
)load("glBindFragDataLocationIndexed");
1015 glad_glGetFragDataIndex
= (PFNGLGETFRAGDATAINDEXPROC
)load("glGetFragDataIndex");
1016 glad_glGenSamplers
= (PFNGLGENSAMPLERSPROC
)load("glGenSamplers");
1017 glad_glDeleteSamplers
= (PFNGLDELETESAMPLERSPROC
)load("glDeleteSamplers");
1018 glad_glIsSampler
= (PFNGLISSAMPLERPROC
)load("glIsSampler");
1019 glad_glBindSampler
= (PFNGLBINDSAMPLERPROC
)load("glBindSampler");
1020 glad_glSamplerParameteri
= (PFNGLSAMPLERPARAMETERIPROC
)load("glSamplerParameteri");
1021 glad_glSamplerParameteriv
= (PFNGLSAMPLERPARAMETERIVPROC
)load("glSamplerParameteriv");
1022 glad_glSamplerParameterf
= (PFNGLSAMPLERPARAMETERFPROC
)load("glSamplerParameterf");
1023 glad_glSamplerParameterfv
= (PFNGLSAMPLERPARAMETERFVPROC
)load("glSamplerParameterfv");
1024 glad_glSamplerParameterIiv
= (PFNGLSAMPLERPARAMETERIIVPROC
)load("glSamplerParameterIiv");
1025 glad_glSamplerParameterIuiv
= (PFNGLSAMPLERPARAMETERIUIVPROC
)load("glSamplerParameterIuiv");
1026 glad_glGetSamplerParameteriv
= (PFNGLGETSAMPLERPARAMETERIVPROC
)load("glGetSamplerParameteriv");
1027 glad_glGetSamplerParameterIiv
= (PFNGLGETSAMPLERPARAMETERIIVPROC
)load("glGetSamplerParameterIiv");
1028 glad_glGetSamplerParameterfv
= (PFNGLGETSAMPLERPARAMETERFVPROC
)load("glGetSamplerParameterfv");
1029 glad_glGetSamplerParameterIuiv
= (PFNGLGETSAMPLERPARAMETERIUIVPROC
)load("glGetSamplerParameterIuiv");
1030 glad_glQueryCounter
= (PFNGLQUERYCOUNTERPROC
)load("glQueryCounter");
1031 glad_glGetQueryObjecti64v
= (PFNGLGETQUERYOBJECTI64VPROC
)load("glGetQueryObjecti64v");
1032 glad_glGetQueryObjectui64v
= (PFNGLGETQUERYOBJECTUI64VPROC
)load("glGetQueryObjectui64v");
1033 glad_glVertexAttribDivisor
= (PFNGLVERTEXATTRIBDIVISORPROC
)load("glVertexAttribDivisor");
1034 glad_glVertexAttribP1ui
= (PFNGLVERTEXATTRIBP1UIPROC
)load("glVertexAttribP1ui");
1035 glad_glVertexAttribP1uiv
= (PFNGLVERTEXATTRIBP1UIVPROC
)load("glVertexAttribP1uiv");
1036 glad_glVertexAttribP2ui
= (PFNGLVERTEXATTRIBP2UIPROC
)load("glVertexAttribP2ui");
1037 glad_glVertexAttribP2uiv
= (PFNGLVERTEXATTRIBP2UIVPROC
)load("glVertexAttribP2uiv");
1038 glad_glVertexAttribP3ui
= (PFNGLVERTEXATTRIBP3UIPROC
)load("glVertexAttribP3ui");
1039 glad_glVertexAttribP3uiv
= (PFNGLVERTEXATTRIBP3UIVPROC
)load("glVertexAttribP3uiv");
1040 glad_glVertexAttribP4ui
= (PFNGLVERTEXATTRIBP4UIPROC
)load("glVertexAttribP4ui");
1041 glad_glVertexAttribP4uiv
= (PFNGLVERTEXATTRIBP4UIVPROC
)load("glVertexAttribP4uiv");
1042 glad_glVertexP2ui
= (PFNGLVERTEXP2UIPROC
)load("glVertexP2ui");
1043 glad_glVertexP2uiv
= (PFNGLVERTEXP2UIVPROC
)load("glVertexP2uiv");
1044 glad_glVertexP3ui
= (PFNGLVERTEXP3UIPROC
)load("glVertexP3ui");
1045 glad_glVertexP3uiv
= (PFNGLVERTEXP3UIVPROC
)load("glVertexP3uiv");
1046 glad_glVertexP4ui
= (PFNGLVERTEXP4UIPROC
)load("glVertexP4ui");
1047 glad_glVertexP4uiv
= (PFNGLVERTEXP4UIVPROC
)load("glVertexP4uiv");
1048 glad_glTexCoordP1ui
= (PFNGLTEXCOORDP1UIPROC
)load("glTexCoordP1ui");
1049 glad_glTexCoordP1uiv
= (PFNGLTEXCOORDP1UIVPROC
)load("glTexCoordP1uiv");
1050 glad_glTexCoordP2ui
= (PFNGLTEXCOORDP2UIPROC
)load("glTexCoordP2ui");
1051 glad_glTexCoordP2uiv
= (PFNGLTEXCOORDP2UIVPROC
)load("glTexCoordP2uiv");
1052 glad_glTexCoordP3ui
= (PFNGLTEXCOORDP3UIPROC
)load("glTexCoordP3ui");
1053 glad_glTexCoordP3uiv
= (PFNGLTEXCOORDP3UIVPROC
)load("glTexCoordP3uiv");
1054 glad_glTexCoordP4ui
= (PFNGLTEXCOORDP4UIPROC
)load("glTexCoordP4ui");
1055 glad_glTexCoordP4uiv
= (PFNGLTEXCOORDP4UIVPROC
)load("glTexCoordP4uiv");
1056 glad_glMultiTexCoordP1ui
= (PFNGLMULTITEXCOORDP1UIPROC
)load("glMultiTexCoordP1ui");
1057 glad_glMultiTexCoordP1uiv
= (PFNGLMULTITEXCOORDP1UIVPROC
)load("glMultiTexCoordP1uiv");
1058 glad_glMultiTexCoordP2ui
= (PFNGLMULTITEXCOORDP2UIPROC
)load("glMultiTexCoordP2ui");
1059 glad_glMultiTexCoordP2uiv
= (PFNGLMULTITEXCOORDP2UIVPROC
)load("glMultiTexCoordP2uiv");
1060 glad_glMultiTexCoordP3ui
= (PFNGLMULTITEXCOORDP3UIPROC
)load("glMultiTexCoordP3ui");
1061 glad_glMultiTexCoordP3uiv
= (PFNGLMULTITEXCOORDP3UIVPROC
)load("glMultiTexCoordP3uiv");
1062 glad_glMultiTexCoordP4ui
= (PFNGLMULTITEXCOORDP4UIPROC
)load("glMultiTexCoordP4ui");
1063 glad_glMultiTexCoordP4uiv
= (PFNGLMULTITEXCOORDP4UIVPROC
)load("glMultiTexCoordP4uiv");
1064 glad_glNormalP3ui
= (PFNGLNORMALP3UIPROC
)load("glNormalP3ui");
1065 glad_glNormalP3uiv
= (PFNGLNORMALP3UIVPROC
)load("glNormalP3uiv");
1066 glad_glColorP3ui
= (PFNGLCOLORP3UIPROC
)load("glColorP3ui");
1067 glad_glColorP3uiv
= (PFNGLCOLORP3UIVPROC
)load("glColorP3uiv");
1068 glad_glColorP4ui
= (PFNGLCOLORP4UIPROC
)load("glColorP4ui");
1069 glad_glColorP4uiv
= (PFNGLCOLORP4UIVPROC
)load("glColorP4uiv");
1070 glad_glSecondaryColorP3ui
= (PFNGLSECONDARYCOLORP3UIPROC
)load("glSecondaryColorP3ui");
1071 glad_glSecondaryColorP3uiv
= (PFNGLSECONDARYCOLORP3UIVPROC
)load("glSecondaryColorP3uiv");
1073 static void load_GL_VERSION_4_0(GLADloadproc load
) {
1074 if(!GLAD_GL_VERSION_4_0
) return;
1075 glad_glMinSampleShading
= (PFNGLMINSAMPLESHADINGPROC
)load("glMinSampleShading");
1076 glad_glBlendEquationi
= (PFNGLBLENDEQUATIONIPROC
)load("glBlendEquationi");
1077 glad_glBlendEquationSeparatei
= (PFNGLBLENDEQUATIONSEPARATEIPROC
)load("glBlendEquationSeparatei");
1078 glad_glBlendFunci
= (PFNGLBLENDFUNCIPROC
)load("glBlendFunci");
1079 glad_glBlendFuncSeparatei
= (PFNGLBLENDFUNCSEPARATEIPROC
)load("glBlendFuncSeparatei");
1080 glad_glDrawArraysIndirect
= (PFNGLDRAWARRAYSINDIRECTPROC
)load("glDrawArraysIndirect");
1081 glad_glDrawElementsIndirect
= (PFNGLDRAWELEMENTSINDIRECTPROC
)load("glDrawElementsIndirect");
1082 glad_glUniform1d
= (PFNGLUNIFORM1DPROC
)load("glUniform1d");
1083 glad_glUniform2d
= (PFNGLUNIFORM2DPROC
)load("glUniform2d");
1084 glad_glUniform3d
= (PFNGLUNIFORM3DPROC
)load("glUniform3d");
1085 glad_glUniform4d
= (PFNGLUNIFORM4DPROC
)load("glUniform4d");
1086 glad_glUniform1dv
= (PFNGLUNIFORM1DVPROC
)load("glUniform1dv");
1087 glad_glUniform2dv
= (PFNGLUNIFORM2DVPROC
)load("glUniform2dv");
1088 glad_glUniform3dv
= (PFNGLUNIFORM3DVPROC
)load("glUniform3dv");
1089 glad_glUniform4dv
= (PFNGLUNIFORM4DVPROC
)load("glUniform4dv");
1090 glad_glUniformMatrix2dv
= (PFNGLUNIFORMMATRIX2DVPROC
)load("glUniformMatrix2dv");
1091 glad_glUniformMatrix3dv
= (PFNGLUNIFORMMATRIX3DVPROC
)load("glUniformMatrix3dv");
1092 glad_glUniformMatrix4dv
= (PFNGLUNIFORMMATRIX4DVPROC
)load("glUniformMatrix4dv");
1093 glad_glUniformMatrix2x3dv
= (PFNGLUNIFORMMATRIX2X3DVPROC
)load("glUniformMatrix2x3dv");
1094 glad_glUniformMatrix2x4dv
= (PFNGLUNIFORMMATRIX2X4DVPROC
)load("glUniformMatrix2x4dv");
1095 glad_glUniformMatrix3x2dv
= (PFNGLUNIFORMMATRIX3X2DVPROC
)load("glUniformMatrix3x2dv");
1096 glad_glUniformMatrix3x4dv
= (PFNGLUNIFORMMATRIX3X4DVPROC
)load("glUniformMatrix3x4dv");
1097 glad_glUniformMatrix4x2dv
= (PFNGLUNIFORMMATRIX4X2DVPROC
)load("glUniformMatrix4x2dv");
1098 glad_glUniformMatrix4x3dv
= (PFNGLUNIFORMMATRIX4X3DVPROC
)load("glUniformMatrix4x3dv");
1099 glad_glGetUniformdv
= (PFNGLGETUNIFORMDVPROC
)load("glGetUniformdv");
1100 glad_glGetSubroutineUniformLocation
= (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC
)load("glGetSubroutineUniformLocation");
1101 glad_glGetSubroutineIndex
= (PFNGLGETSUBROUTINEINDEXPROC
)load("glGetSubroutineIndex");
1102 glad_glGetActiveSubroutineUniformiv
= (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC
)load("glGetActiveSubroutineUniformiv");
1103 glad_glGetActiveSubroutineUniformName
= (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC
)load("glGetActiveSubroutineUniformName");
1104 glad_glGetActiveSubroutineName
= (PFNGLGETACTIVESUBROUTINENAMEPROC
)load("glGetActiveSubroutineName");
1105 glad_glUniformSubroutinesuiv
= (PFNGLUNIFORMSUBROUTINESUIVPROC
)load("glUniformSubroutinesuiv");
1106 glad_glGetUniformSubroutineuiv
= (PFNGLGETUNIFORMSUBROUTINEUIVPROC
)load("glGetUniformSubroutineuiv");
1107 glad_glGetProgramStageiv
= (PFNGLGETPROGRAMSTAGEIVPROC
)load("glGetProgramStageiv");
1108 glad_glPatchParameteri
= (PFNGLPATCHPARAMETERIPROC
)load("glPatchParameteri");
1109 glad_glPatchParameterfv
= (PFNGLPATCHPARAMETERFVPROC
)load("glPatchParameterfv");
1110 glad_glBindTransformFeedback
= (PFNGLBINDTRANSFORMFEEDBACKPROC
)load("glBindTransformFeedback");
1111 glad_glDeleteTransformFeedbacks
= (PFNGLDELETETRANSFORMFEEDBACKSPROC
)load("glDeleteTransformFeedbacks");
1112 glad_glGenTransformFeedbacks
= (PFNGLGENTRANSFORMFEEDBACKSPROC
)load("glGenTransformFeedbacks");
1113 glad_glIsTransformFeedback
= (PFNGLISTRANSFORMFEEDBACKPROC
)load("glIsTransformFeedback");
1114 glad_glPauseTransformFeedback
= (PFNGLPAUSETRANSFORMFEEDBACKPROC
)load("glPauseTransformFeedback");
1115 glad_glResumeTransformFeedback
= (PFNGLRESUMETRANSFORMFEEDBACKPROC
)load("glResumeTransformFeedback");
1116 glad_glDrawTransformFeedback
= (PFNGLDRAWTRANSFORMFEEDBACKPROC
)load("glDrawTransformFeedback");
1117 glad_glDrawTransformFeedbackStream
= (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC
)load("glDrawTransformFeedbackStream");
1118 glad_glBeginQueryIndexed
= (PFNGLBEGINQUERYINDEXEDPROC
)load("glBeginQueryIndexed");
1119 glad_glEndQueryIndexed
= (PFNGLENDQUERYINDEXEDPROC
)load("glEndQueryIndexed");
1120 glad_glGetQueryIndexediv
= (PFNGLGETQUERYINDEXEDIVPROC
)load("glGetQueryIndexediv");
1122 static void load_GL_ARB_ES2_compatibility(GLADloadproc load
) {
1123 if(!GLAD_GL_ARB_ES2_compatibility
) return;
1124 glad_glReleaseShaderCompiler
= (PFNGLRELEASESHADERCOMPILERPROC
)load("glReleaseShaderCompiler");
1125 glad_glShaderBinary
= (PFNGLSHADERBINARYPROC
)load("glShaderBinary");
1126 glad_glGetShaderPrecisionFormat
= (PFNGLGETSHADERPRECISIONFORMATPROC
)load("glGetShaderPrecisionFormat");
1127 glad_glDepthRangef
= (PFNGLDEPTHRANGEFPROC
)load("glDepthRangef");
1128 glad_glClearDepthf
= (PFNGLCLEARDEPTHFPROC
)load("glClearDepthf");
1130 static int find_extensionsGL(void) {
1131 if (!get_exts()) return 0;
1132 GLAD_GL_ARB_ES2_compatibility
= has_ext("GL_ARB_ES2_compatibility");
1137 static void find_coreGL(void) {
1139 /* Thank you @elmindreda
1140 * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
1141 * https://github.com/glfw/glfw/blob/master/src/context.c#L36
1143 int i
, major
, minor
;
1145 const char* version
;
1146 const char* prefixes
[] = {
1153 version
= (const char*) glGetString(GL_VERSION
);
1154 if (!version
) return;
1156 for (i
= 0; prefixes
[i
]; i
++) {
1157 const size_t length
= strlen(prefixes
[i
]);
1158 if (strncmp(version
, prefixes
[i
], length
) == 0) {
1166 sscanf_s(version
, "%d.%d", &major
, &minor
);
1168 sscanf(version
, "%d.%d", &major
, &minor
);
1171 GLVersion
.major
= major
; GLVersion
.minor
= minor
;
1172 max_loaded_major
= major
; max_loaded_minor
= minor
;
1173 GLAD_GL_VERSION_1_0
= (major
== 1 && minor
>= 0) || major
> 1;
1174 GLAD_GL_VERSION_1_1
= (major
== 1 && minor
>= 1) || major
> 1;
1175 GLAD_GL_VERSION_1_2
= (major
== 1 && minor
>= 2) || major
> 1;
1176 GLAD_GL_VERSION_1_3
= (major
== 1 && minor
>= 3) || major
> 1;
1177 GLAD_GL_VERSION_1_4
= (major
== 1 && minor
>= 4) || major
> 1;
1178 GLAD_GL_VERSION_1_5
= (major
== 1 && minor
>= 5) || major
> 1;
1179 GLAD_GL_VERSION_2_0
= (major
== 2 && minor
>= 0) || major
> 2;
1180 GLAD_GL_VERSION_2_1
= (major
== 2 && minor
>= 1) || major
> 2;
1181 GLAD_GL_VERSION_3_0
= (major
== 3 && minor
>= 0) || major
> 3;
1182 GLAD_GL_VERSION_3_1
= (major
== 3 && minor
>= 1) || major
> 3;
1183 GLAD_GL_VERSION_3_2
= (major
== 3 && minor
>= 2) || major
> 3;
1184 GLAD_GL_VERSION_3_3
= (major
== 3 && minor
>= 3) || major
> 3;
1185 GLAD_GL_VERSION_4_0
= (major
== 4 && minor
>= 0) || major
> 4;
1186 if (GLVersion
.major
> 4 || (GLVersion
.major
>= 4 && GLVersion
.minor
>= 0)) {
1187 max_loaded_major
= 4;
1188 max_loaded_minor
= 0;
1192 int gladLoadGLLoader(GLADloadproc load
) {
1193 GLVersion
.major
= 0; GLVersion
.minor
= 0;
1194 glGetString
= (PFNGLGETSTRINGPROC
)load("glGetString");
1195 if(glGetString
== NULL
) return 0;
1196 if(glGetString(GL_VERSION
) == NULL
) return 0;
1198 load_GL_VERSION_1_0(load
);
1199 load_GL_VERSION_1_1(load
);
1200 load_GL_VERSION_1_2(load
);
1201 load_GL_VERSION_1_3(load
);
1202 load_GL_VERSION_1_4(load
);
1203 load_GL_VERSION_1_5(load
);
1204 load_GL_VERSION_2_0(load
);
1205 load_GL_VERSION_2_1(load
);
1206 load_GL_VERSION_3_0(load
);
1207 load_GL_VERSION_3_1(load
);
1208 load_GL_VERSION_3_2(load
);
1209 load_GL_VERSION_3_3(load
);
1210 load_GL_VERSION_4_0(load
);
1212 if (!find_extensionsGL()) return 0;
1213 load_GL_ARB_ES2_compatibility(load
);
1214 return GLVersion
.major
!= 0 || GLVersion
.minor
!= 0;