build system 3
authorken <ken@mihrtec.com>
Thu, 22 Sep 2016 02:10:20 +0000 (19:10 -0700)
committerken <ken@mihrtec.com>
Thu, 22 Sep 2016 02:10:20 +0000 (19:10 -0700)
39 files changed:
.gitignore
src/.make/build.mk [deleted file]
src/.make/buildc.mk [deleted file]
src/.make/buildc_Windows_NT.mk [deleted file]
src/.make/buildc_emcc.mk [deleted file]
src/.make/buildclibs.mk [deleted file]
src/.make/buildhtml.mk [deleted file]
src/.make/buildtools.mk [deleted file]
src/.make/libwolfssl.mk [deleted file]
src/Makefile
src/SDL2.mk [new file with mode: 0644]
src/SDL2_image.mk [new file with mode: 0644]
src/SDL2_net.mk [new file with mode: 0644]
src/SDL2_ttf.mk [new file with mode: 0644]
src/apc/lexer.c
src/bin/dist/the_march.c [new file with mode: 0644]
src/bin/dist/the_march.c~ [moved from src/core/main.c with 100% similarity]
src/bin/dist/the_march.ld [new file with mode: 0644]
src/bin/tools/apc.c [moved from src/apc/main.c with 100% similarity]
src/bin/tools/apc.ld [new file with mode: 0644]
src/henge/KHR/khrplatform.h [new file with mode: 0644]
src/henge/core/auth.c [moved from src/core/auth.c with 97% similarity]
src/henge/core/io.c [moved from src/core/io.c with 100% similarity]
src/henge/core/state.c [new file with mode: 0644]
src/henge/core/state.c~ [moved from src/core/state.c with 100% similarity]
src/henge/core/video.c [moved from src/core/video.c with 89% similarity]
src/henge/engine.h [moved from src/core/engine.h with 100% similarity]
src/henge/glad/glad.c [new file with mode: 0644]
src/henge/glad/glad.h [new file with mode: 0644]
src/henge/include/engine.h [new file with mode: 0644]
src/henge/include/trigger.h [moved from src/core/trigger.h with 100% similarity]
src/henge/trigger.h [new file with mode: 0644]
src/jpeg.mk [new file with mode: 0644]
src/lcms2.mk [new file with mode: 0644]
src/png.mk [new file with mode: 0644]
src/tiff.mk [new file with mode: 0644]
src/webp.mk [new file with mode: 0644]
src/wolfssl.mk [new file with mode: 0644]
src/z.mk [new file with mode: 0644]

index 7be2c06..d09c918 100644 (file)
@@ -1,6 +1,10 @@
 *.[oad]
 *.bc
-dist/*
+bin/*
 extern/*
 proto/*
 .#*
+bak/*
+include/*
+lib*/*
+Makefile~
diff --git a/src/.make/build.mk b/src/.make/build.mk
deleted file mode 100644 (file)
index eb98325..0000000
+++ /dev/null
@@ -1,34 +0,0 @@
-##################################################
-#Desc:   Build system for the Application
-#Author: Mihrtec LLC
-#Date:   2016
-##################################################
-#Included from Makefile
-#Defines variables used in the make process to
-#compile C files either to
-#native asm through gcc, or web through
-#emscripten
-##################################################
-#Environment Setup
-##################################################
-#Project root
-PROJDIR  := ..
-#Output directories for distributables
-DISTDIR  := $(PROJDIR)/dist
-#Build rules for each source type
-include .make/buildc.mk
-include .make/buildhtml.mk
-
-#Build rules for tools
-ifdef TOOLS
-include .make/buildtools.mk
-endif
-
-#Set the final target, flags, and objects for app compile
-APPC     := $(CC)
-APPDEPS  := $(strip $(CDEPS) $(CTARG) $(APPDEPS))
-APPSRC   := $(filter %$(COBJSUF),$(APPDEPS))
-APPTARG  := $(CBINDIR)/$(APPNAME)$(APPSUF)
-APPFLAGS := $(strip $(CXXFLAGS) $(CFLAGS) $(APPFLAGS))
-APPDIRS  := $(sort $(dir $(APPTARG) $(APPDEPS)))
-
diff --git a/src/.make/buildc.mk b/src/.make/buildc.mk
deleted file mode 100644 (file)
index 310929e..0000000
+++ /dev/null
@@ -1,90 +0,0 @@
-##################################################
-#Desc:   C Compiler Setup
-#Author: Mihrtec LLC
-#Date:   2016
-##################################################
-#Included from ./build.mk
-#Defines variables used in the make process to
-#compile C files either to native bc through gcc,
-#or web through emscripten
-##################################################
-#Manually defined resources
-##################################################
-#Libraries to link for the build
-CLIBS    := wolfssl SDL2 SDL2_image SDL2_ttf
-#Modules for C (directories in src/ with C code)
-CMODULES := $(APPMODULE)
-#CFlag defaults
-CFLAGS   := -Wall
-
-
-##################################################
-#Allow compiler-specific and OS-specific
-#makefiles to override C environment vars
-##################################################
--include .make/buildc_$(strip $(notdir $(CC))).mk
-ifdef OS
--include .make/buildc_$(strip $(OS)).mk
-endif
-
-#Link each CLIB with -l
-CFLAGS += $(patsubst %,-l%,$(CLIBS))
-#Include each module's root directory and .
-CFLAGS += $(patsubst %,-I%, $(CMODULES)) -I.
-#C Preprocessor defines
-CFLAGS += -DAPPNAME=$(APPNAME)
-
-##################################################
-#Conditional (may be set in buildc_*.mk files)
-##################################################
-#Sources are found in any CMODULE subdir
-CSRC     ?= $(wildcard $(patsubst %,%/*.c,$(CMODULES)))
-#Output format suffix
-COBJSUF  ?= .o
-#Architecture
-CARCH    ?= $(shell uname -m)
-#Application suffix
-APPSUF   ?= .$(CARCH)
-#C binary distribution directory
-CDISTDIR ?= $(DISTDIR)
-#Directory for C binary/executable output files
-CBINDIR  ?= $(CDISTDIR)/bin
-#Set up the final C build targets
-CTARG    ?= $(CSRC:.c=$(COBJSUF))
-
-#Set of shell functions used to determine dependencies
-#for building each c source file
-#$BASE is a keyword replaced in the main Makefile iteratively
-#for each source file.
-CDPIPE ?= $(strip $(CC)) -MM -MG $(CXXFLAXS) $(CFLAGS) $BASE.c
-CDSED  ?= sed -e 's@^.*\.o:@@'
-CDTR   ?= tr '\\' ' '
-#The shell command to execute and evaluate for deps
-CDEPSCOMMAND ?= $(CDPIPE) | $(CDSED) | $(CDTR)
-
-#Set of shell functions used to determine the
-#name of each library the compiler/LD can't find
-LDPIPE ?= $(CC) $(patsubst %,-l%,$(CLIBS)) 2>&1 >/dev/null
-LDGREP ?= grep "cannot find"
-LDSED  ?= sed -e 's@^.*cannot find -l\([a-zA-Z0-9\.]*\).*@\1@g'
-#Calculate missing libs
-MISSINGLIBS ?= $(strip $(shell $(LDPIPE) | $(LDGREP) | $(LDSED)))
-
-#Missing libraries will be downloaded
-#to MLSRCDIR and installed at MLLIBDIR
-MLDIR    := /usr/local
-MLSRCDIR := $(MLDIR)/src
-#If we aren't compiling for our own environment,
-#we need to create a directory for that type of
-#transpiled library
-ARCHLOCAL := $(shell uname -m | grep "$(CARCH)")
-MLLIBDIR  := $(if $(ARCHLOCAL),$(MLDIR)/lib,$(MLDIR)/lib$(CARCH))
-
-CFLAGS += -L$(MLLIBDIR)
-CFLAGS += $(patsubst %,-I$(MLSRCDIR)/%,$(CLIBS))
-
-#Include handler for building missing libs, if any
-ifdef MISSINGLIBS
-include .make/buildclibs.mk
-endif
-
diff --git a/src/.make/buildc_Windows_NT.mk b/src/.make/buildc_Windows_NT.mk
deleted file mode 100644 (file)
index 215e0b9..0000000
+++ /dev/null
@@ -1,6 +0,0 @@
-#################################################
-#Windows build rules for c
-#################################################
-CLIBS     += mingw32 mwindows
-APPSUFFIX :=.exe
-
diff --git a/src/.make/buildc_emcc.mk b/src/.make/buildc_emcc.mk
deleted file mode 100644 (file)
index 2ac5546..0000000
+++ /dev/null
@@ -1,47 +0,0 @@
-##################################################
-#Desc:   Web Build System
-#Author: Mihrtec LLC
-#Date:   2016
-##################################################
-#Compile Overrides for web
-##################################################
-#EMCC compiles with llvm
-CARCH   := llvm
-#EMCC outputs to javascript
-APPSUF  := .js
-#Place JS binary output in dist/js
-CBINDIR := $(DISTDIR)/js
-#Object files are in LLVM bitcode format
-COBJSUF := .bc
-#Expand the list of plain-text functions into what emcc expects
-EXPORT_FUNCS := $(patsubst %,'_%',$(EXPORT_FUNCS))
-EXPORT_LIST := $(shell echo "$(EXPORT_FUNCS)" | sed -e 's@ @, @g')
-#Override the linker sed script to find our string
-LDSED := sed -e 's!.*rary \"\([a-zA-Z0-9\.]*\)\".*!\1!g'
-##################################################
-#Emscripten Ports
-#To be replaced.  Emscripten's ports are not
-#maintained well.
-##################################################
-EMPORTS := SDL2 SDL2_image SDL2_ttf
-ifdef EMPORTS
-#Remove EMPORTS from the linker
-CLIBS := $(filter-out $(EMPORTS), $(CLIBS))
-#Add supported ports to CFLAGS
-CFLAGS  += -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s USE_SDL_TTF=2
-endif
-
-#Override Automake vars (for building libs)
-AMGEN  := emconfigure ./autogen.sh
-AMCONF := emconfigure ./configure
-AMMAKE := emmake
-
-#Set up emscripten APPFLAGS
-APPFLAGS += --separate-asm
-APPFLAGS += -s ALLOW_MEMORY_GROWTH=1
-APPFLAGS += -s FORCE_FILESYSTEM=1
-#APPLFAGS += --pre-js pre.js
-
-#Set up emscripten flags for CC
-CFLAGS   += -s EXPORTED_FUNCTIONS="[$(EXPORT_LIST)]"
-
diff --git a/src/.make/buildclibs.mk b/src/.make/buildclibs.mk
deleted file mode 100644 (file)
index f21b2b8..0000000
+++ /dev/null
@@ -1,27 +0,0 @@
-##################################################
-#Desc:   Missing CLib Generator
-#Author: Mihrtec LLC
-#Date:   2016
-##################################################
-#Included from buildc.make
-#Defines vars for automatically downloading,
-#compiling, and linking GNU-like C libraries
-##################################################
-
-#Modify the dependency generator to find the right directory for
-#missing lib includes (they are in MLDIR/src/libname/libname)
-CDEPSCOMMAND += $(patsubst %, | sed -e 's@ \(%\)/@$(MLSRCDIR)/\1/\1/@',$(MISSINGLIBS))
-
-#Automake vars for building libs
-AMGEN  ?= ./autogen.sh
-AMCONF ?= ./configure
-AMMAKE ?= make
-
-#Notify user of libraries that are about to be built
-$(info Libraries to be built in $(MLLIBDIR):)
-$(info $(patsubst %,lib%.so,$(MISSINGLIBS)))
-STATICLIBS := $(patsubst %,$(MLLIBDIR)/lib%.so,$(MISSINGLIBS))
-
-#Ensure that C files depend on the creation of these static libs
-CDEPS  += $(STATICLIBS)
-
diff --git a/src/.make/buildhtml.mk b/src/.make/buildhtml.mk
deleted file mode 100644 (file)
index c5fb66c..0000000
+++ /dev/null
@@ -1,21 +0,0 @@
-#Directory structure for web targets
-#Dirs for source files
-HTSRCDIR := $(PROJDIR)/html
-JSSRCDIR := $(HTSRCDIR)/js
-
-#Discover each type of object supported
-HTSRC   := $(wildcard $(HTSRCDIR)/*.html)
-JSSRC   := $(wildcard $(JSSRCDIR)/*.js)
-WEBSRC  := $(HTSRC) $(JSSRC)
-
-#Translate sources into their required targets in APPDIR
-WEBTARG := $(patsubst $(HTSRCDIR)/%,$(DISTDIR)/%,$(WEBSRC))
-
-#Add APPDEPS for all web objects so they must be created
-#at build time, before compilation of the main executable
-APPDEPS += $(WEBTARG)
-APPDIRS += $(dir $(WEBTARG))
-
-#In Makefile, we will use WEBTARG to define rules for "making"
-#these targets (with a cp action) and cleaning (with rm)
-
diff --git a/src/.make/buildtools.mk b/src/.make/buildtools.mk
deleted file mode 100644 (file)
index feb2f5f..0000000
+++ /dev/null
@@ -1,16 +0,0 @@
-##################################################
-#Desc:   Build rules for independent tools
-#Author: Mihrtec LLC
-#Date:   2016
-##################################################
-#Included from ./build.mk
-#sources and flags for tools
-##################################################
-apcCC  := gcc
-apcSRC := $(wildcard apc/*.c)
-apcFLG := $(CFLAGS)
-apcCL  := -r /usr/local/the_march -o $(DISTDIR)/file.asspack
-
-TOOLSUP := $(shell echo '$(TOOLS)' | tr '[:lower:]' '[:upper:]')
-TOOLSRC := $(foreach tool,$(TOOLS),$($(tool)SRC))
-TOOLOBJ := $(TOOLSRC:.c=.o)
diff --git a/src/.make/libwolfssl.mk b/src/.make/libwolfssl.mk
deleted file mode 100644 (file)
index a53cb1e..0000000
+++ /dev/null
@@ -1,47 +0,0 @@
-##################################################
-#Desc:   Wolf SSL lib generator
-#Author: Mihrtec LLC
-#Date:   2016
-##################################################
-#Included from Makefile
-#Defines rules for automatically downloading,
-#compiling, and linking the wolfssl library
-##################################################
-
-#wolfssl module compilation rules
-WOLFDIR  := $(MLSRCDIR)/wolfssl
-WOLFSO   := $(WOLFDIR)/src/.libs/libwolfssl.so
-WOLFTARG := $(MLLIBDIR)/libwolfssl.so
-CONFCL   := --enable-singlethreaded=yes
-CONFCL   += --enable-static=yes
-CONFCL   += --enable-fastmath=no
-CONFCL   += --enable-cryptonly=yes
-CONFCL   += CFLAGS=-w
-GITADDR  := git@github.com:wolfSSL/wolfssl.git
-
-#Remove the WOLFSO after compile since it is
-#compiler-dependent, and we copy it to WOLFTARG
-#which is a compiler-dependent location
-.INTERMEDIATE: $(WOLFSO)
-
-#WOLFTARG is the target file to generate for the
-#missing library.  It depends on WOLFSO, an
-#intermediate file generated only when we need
-#to copy it to WOLFTARG
-$(WOLFTARG): $(WOLFSO)
-       @mkdir -p $(dir $(WOLFTARG))
-       @cp -H $(WOLFSO) $(WOLFTARG)
-       @echo "WolfSSL library created"
-
-$(WOLFSO): $(WOLFDIR)
-       @cd $(WOLFDIR) && $(AMGEN) && $(AMCONF) $(CONFCL)
-       @sed -i 's@SIZEOF_LONG 0@SIZEOF_LONG 4@' $(WOLFDIR)/config.h
-       @sed -i 's@SIZEOF_LONG_LONG 0@SIZEOF_LONG_LONG 8@' $(WOLFDIR)/config.h
-       @cd $(WOLFDIR) && export CFLAGS=-w && $(AMMAKE) src/libwolfssl.la
-
-$(WOLFDIR):
-       @mkdir -p $(WOLFDIR)
-       @git clone $(GITADDR) $(WOLFDIR)
-
-clean_wolfssl:
-       cd $(WOLFDIR) && make clean
index 8e0c926..5801e30 100644 (file)
-##################################################
-#Desc:   Mihrtec Standard Makefile
-#Author: Mihrtec LLC
-#Date:   2016
-##################################################
-#Application Information
-##################################################
-#Executable name, also passed as -DAPPNAME to compiler
-APPNAME   := the_march
-#Directory in which we expect to find main()
-APPMODULE := core
-#Compiler flags for the final executable
-APPFLAGS  :=
-#Object files statically linked for the executable
-APPOBJ    :=
-#Dependencies which must be built before the executable
-APPDEPS   :=
-#Directories containing independent tools for GNU
-TOOLS     := apc
-##################################################
-#Emscripten Info
-##################################################
-#Functions to export for JS Module
-EXPORT_FUNCS := em_main auth_encrypt
-#Flags to always run on emcc/em++
-EMFLAGS      :=
-
-#Import the build system setup
-include .make/build.mk
-
-#Directories to be constructed
-DIRS := $(sort $(dir $(APPDEPS) $(APPTARG)))
-
-#Targets that don't generate a file
-.PHONY: $(APPNAME) run push dox doc clean scrub all default
-#Define default rules to point to APPNAME
-all default: $(APPTARG)
-
-#Build the executable
-$(APPNAME) $(APPTARG): $(DIRS) $(APPDEPS)
-       $(APPC) -o $(APPTARG) $(APPFLAGS) $(APPSRC)
-
-#create directories
-$(DIRS):
+################################################################################
+# Desc:   Mihrtec Standard Transpilation Makefile
+# Author: Mihrtec LLC
+# Date:   2016
+################################################################################
+# This makefile manages a build environment targeting native platforms with gcc
+# and web platforms with either emscripten or binaryen (js or wasm).
+################################################################################
+# Each .c file is automatically compiled into an environment-dependent object
+# file of compiler-specific format (.o for gcc, .bc for llvm/emcc/em++).  
+################################################################################
+default: all
+# Source languages handled by this build system
+LANGS      := c cpp go
+# Language-specific compilers and flags passed in from environment
+c_C        := $(strip $(notdir $(CC)))
+c_FLAGS    := $(strip $(CFLAGS)) -I.
+c_LIBS     := SDL2_ttf SDL2_net SDL2_image SDL2 wolfssl
+c_SRCL     := y
+cpp_C      := $(strip $(notdir $(CXX)))
+cpp_FLAGS  := $(strip $(CXXFLAGS)) $(c_FLAGS)
+cpp_LIBS   := $(c_LIBS)
+go_C       := gccgo
+go_FLAGS   := $(c_FLAGS)
+# Source to source languages
+y_C        := bison
+y_FLAGS    := -d
+y_STEM     := tab
+y_DUP      := h
+y_CHDIR    := t
+# Compiler-specific associations.  Each compiler has a binary object suffix
+# (OBJ), an archiver (AR), and an archiver object suffix (AROBJ).  Each compiler
+# may optionally have defined a linker (LD), and a binary output suffix (OUT).
+cc_OBJ     := o
+cc_LD      := $(LD)
+cc_AR      := $(AR)
+cc_AROBJ   := a
+$(cpp_C)_LD := $(cc_LD)
+gcc_OBJ    := $(cc_OBJ)
+gcc_LD     := $(cc_LD)
+gcc_AR     := $(cc_AR)
+gcc_AROBJ  := $(cc_AROBJ)
+emcc_OBJ   := bc
+emcc_AR    := emar
+emcc_AROBJ := $(emcc_OBJ) #emar is just a python script that reparses shit for emcc
+emcc_OUT   := .js
+g++_OBJ    := $(cc_OBJ)
+em++_OBJ   := $(emcc_OBJ)
+em++_AR    := $(emcc_AR)
+em++_AROBJ := $(emcc_AROBJ)
+em++_OUT   := $(emcc_OUT)
+gccgo_OBJ  := o
+gccgo_LD   := $(cc_LD)
+gccgo_AR   := $(cc_AR)
+gccgo_AROBJ := $(cc_AROBJ)
+# Shell functions to determine what libraries can be linked by the compiler
+cc_LDLIBS   := $(shell ldconfig -p | head -n -2 | grep -v Broken | sed -e 's@^.*lib\([_\+a-Z0-9\-]*\)\..*@\1@g' -e '1d')
+gcc_LDLIBS  := $(cc_LDLIBS)
+emcc_LDLIBS := 
+g++_LDLIBS  := $(cc_LDLIBS)
+em++_LDLIBS := 
+go_LDLIBS   := $(cc_LDLIBS)
+# Directories
+# The directory in './' containing app drivers and compilation info
+DRIVER_DIR := bin
+ROOT_DIR   := ..
+LIB_DIR    := $(ROOT_DIR)/lib$(shell uname -m)/$($(c_C)_OBJ)
+LIBDL_DIR  := $(LIB_DIR)/.cache
+LIBINC_DIR := $(ROOT_DIR)/include
+# The makefile MUST be capable of generating these directories and all of their
+# contents.  These directories are removed during the 'scrub' rule
+MAKE_DIRS  := $(LIB_DIR) $(LIBDL_DIR) $(LCLLIB_DIR)
+# Set up lib inclusions, and scan for built libs
+c_FLAGS    += -I$(LIBINC_DIR)
+c_OBJ      := $($(c_C)_OBJ)
+# If we have a linker, include 'LIB_DIR' in the paths it looks in
+$(foreach lang,$(LANGS),$(if $($($(lang)_C)_LD),$(eval\
+$(lang)_FLAGS += -L$(LIB_DIR)\
+)))
+# Modules are any directories other than 'DRIVER_MODULE' in './' and produce a
+# single object file in './' containing all of the module's symbols and
+# binaries.
+MODULES    := $(filter-out $(DRIVER_DIR),$(subst /,,$(shell ls -d */)))
+
+# determine the dependencies of a given source and language, but route link
+# issues to /dev/null since we will generate them later
+# can pass an optional third argument for additional opts
+define SRC_LANG_DEPS =
+$(shell $($2_C) -MM -MG $(if $3,-I$3) $($2_FLAGS) $1 2> /dev/null\
+| sed -e 's@^.*\.o: @@' -e 's@\\@@')
+endef
+
+# create a list of module object archives associated with the given files,
+# if any, filtering out any drivers or non-module objects
+define FLIST_MODULEOBJS =
+$(sort $(shell echo $(filter-out .%,$(filter-out $(DRIVER_DIR)/%,$1))\
+ | sed -e 's@^\([a-Z\-\+]*\)/*@\1.$(c_OBJ)@g' ))
+endef
+
+# establish a dependency rule given a source and language.  if passed a
+# directory name as the third argument, will prefix all header files in the
+# dependency with the local lib
+define SRC_LANG_DEPRULE =
+$(eval $1_$2_DEPS := $(call SRC_LANG_DEPS,$1,$2,$3))
+$(foreach hdr,$(filter %.h,$($1_$2_DEPS)),\
+$(if $(word 2,$(subst /, ,$(hdr))),,\
+$(eval $1_$2_DEPS := $($1_$2_DEPS:$(hdr)=$3/$(hdr)))\
+))
+$(basename $1).$($2_OBJ): $($1_$2_DEPS)
+endef
+
+# establish a build and link rule given a source driver and language ############
+define SRC_LANG_LINKRULE =
+# turn the non-existent third argument into an identifier for our link data
+$(eval 3 := $(notdir $(basename $1)))
+# generate the dependecies list
+$(eval $3_DEP   := $(filter-out $1,$(call SRC_LANG_DEPS,$1,$2)))
+# Implicit and Manual LD Options to allow .ld files to specify manual linking to
+# one of the built-in modules.  Implicit LDOs are ones we can surmise from
+# include rules generated with 'SRC_LANG_DEPS', but these are only caught if
+# there was an explicitly included header, or some other file, within the source
+# file of the driver to one of the internal modules.  This practice is a
+# reliable way to automatically link an internal module, but if desired an
+# associated '.ld' file for the driver can contain a list of whitespace
+# separated module names to ensure they link properly
+$(eval MODULE_FILES := $(filter-out .% $(DRIVER_DIR)/%,$($3_DEP)))
+$(eval MODULE_FILES := $(basename $(MODULE_FILES)))
+$(foreach mfile,$(MODULE_FILES),\
+$(eval $3_ILDO += $(firstword $(subst /, ,$(mfile)))))
+# Find the .ld files, if present, and include their 'links' to our internal libs
+$(if $(wildcard $(1:.$2=.ld)),\
+$(eval $3_MLDO := $(basename $(strip $(file <$(1:.$2=.ld))))))
+$(eval $3_LDO  := $(patsubst %,%.$($($2_C)_AROBJ),$(sort $($3_ILDO) $($3_MLDO))))
+# If we have any libs to generate, make sure their specific shared object file
+# is available, and that the linker is linking to our expected link directory
+# for our compiler and architecture (transpilation magic)
+$(eval $3_SRC_OBJS := $(filter-out $1 %.h,$($3_DEP) $($3_LDO)))
+# If the compiler supports linking, filter any shared objects out of the list
+# that can be linked (the -l command option should already be in $2_FLAGS)
+# otherwise, explicitly include all shared objects in the source objects, while
+# also putting them on the dep list
+$(if $($($2_C)_LD),\
+$(eval $3_SOB      := $(filter-out $($2_LD_LIBS),$($2_LIBS))),\
+$(eval $3_SOB      := $($2_LIBS:%=$(LIB_DIR)/lib%.so))\
+$(eval $3_SRC_OBJS += $($3_SOB)))
+$(eval $3_SOB      += $(filter $(LIB_DIR)/lib%.so,$($2_FLAGS)))
+# Directory setup
+$(eval $3_DIR      := $(dir $(1:%.$2=$(ROOT_DIR)/%)))
+$(eval MAKE_DIRS   += $($3_DIR))
+# Commandline setup.  The recursive library dependecy traversal constructs a
+# tree ordered by nested dependency depth.  when linking, this order is reversed
+# Establish the link tree:
+$(eval LINK_TREE  := $(filter -l% %.so,$($2_FLAGS)) $($3_DEP) $($3_LDO) $1)
+$(eval LINK_TREE  := $(shell echo $(filter-out %.h,$(LINK_TREE)) | awk \
+'
+BEGIN { OFS = " "; ORS = " " }
+{ for (i=NF; i>1; i--)
+    printf("%s ",$$i);
+  print $$1;
+}
+'))
+# The actual rule
+$($3_DIR)$3$($2_OUT): $($3_SOB) $($3_LDO) $($3_DEP) | $($3_DIR)
+       $$($2_C) $$(filter-out $(LINK_TREE),$($2_FLAGS)) $(LINK_TREE) -o $$@
+#/SRC_LANG_LINKRULE##############################################################
+endef
+
+# generate rule for turning an entire module's collection of binary objects into
+# a single locally-linked (no external -L libs) object (for simplified linking
+# modules as static libs).
+define MODULE_ARCRULE =
+$(eval $1_ARCDEPS := $(filter $1/%,$(foreach lang,$(LANGS),$($(lang)_MOD_TRG))))
+$1.$($(c_C)_AROBJ): $($1_ARCDEPS) | $(LCLLIB_DIR)
+       $($(c_C)_AR) cr $$@ $$^
+endef
+
+# define an object creation rule given a module and language
+define MODULE_LANG_OBJRULE =
+$1/%.$($2_OBJ): $1/%.$2
+       $$($2_C) -I$1 $$(filter-out -l%,$$($2_FLAGS)) $$< -c -o $$@
+endef
+
+# LANG_LIB_PARENT_BUILDRULE######################################################
+# define rules for creating unknown libraries in the local build environment for
+# either binary or bytecode representation given a library name and, optionally,
+# a parent lib that included it for error reporting #############################
+define LANG_LIB_PARENT_BUILDRULE =
+# Construct the download method, or error if there isn't a valid one
+
+$(if $($2_GITADDR),$(eval LIBDL := git clone $($2_GITADDR) $2),\
+$(if $($2_HGADDR),$(eval LIBDL  := hg clone $($2_HGADDR) $2),\
+$(if $($2_CVSADDR),$(shell echo $($2_CVSPASS) >  ~/.cvspass)\
+$(eval LIBDL := export CVSROOT=$($2_CVSADDR) && cvs $($2_CVSGET)),\
+$(if $($2_WEBADDR),$(eval LIBDL := wget -O $($2_WEBTARG) $($2_WEBADDR)),\
+$(eval $(error No way to download $2 needed by $3 for $1 language ))))))
+# '$2' Download Rule
+$(LIBDL_DIR)/$2:
+       mkdir -p $$@
+       cd $(LIBDL_DIR) && $(LIBDL) $(if $($2_WEBINIT),&& $($2_WEBINIT))
+# '$2' Make and install rule
+$(LIB_DIR)/lib$2.so: $(LIBDL_DIR)/$2 $($2_LIBDEPS:%=$(LIB_DIR)/lib%.so)
+       @mkdir -p $(LIB_DIR)
+       cd $(LIBDL_DIR)/$2 && $($2_MAKE)
+       cd $(LIBDL_DIR)/$2 && $($2_INSTALL)
+
+# each library generated will be included in the libs available list, removed
+# from the missing libs list, and passed by -l'libname' to the language flags
+$(foreach lang,$(LIBLANGS),\
+$(eval $(lang)_LIBS_AVAILABLE += $2)\
+$(eval $(lang)_MISSING_LIBS   := $(filter-out $2,$($(lang)_MISSING_LIBS)))\
+$(eval $(lang)_SOBS           += $(2:%=$(LIB_DIR)/lib%.so))\
+)
+#/LANG_LIB_PARENT_BUILDRULE######################################################
+endef
+
+
+#LANG_LIB_INIT###################################################################
+# For every library in this language, we need to determine how, and if, to link
+# its data.  This could potentially be done recursively as libraries have
+# dependencies upon each other.  We call a recursive macro here to expand out
+# all the libs for this language, and then flatten the tree by removing
+# duplicates with shell commands.  We can't use make's 'sort' function because
+# we actually care about the ordering so that interdependent libraries can link
+# back up the tree ##############################################################
+define LANG_LIB_INIT =
+# Implicit defaults for lib.mk files
+$(eval AUTOGEN   := ./autogen.sh)
+$(eval CONFIGURE := ./configure)
+$(eval CONFIGURE += --prefix=$(abspath $(LIB_DIR)/.trash))  
+$(eval CONFIGURE += --includedir=$(abspath $(LIBINC_DIR)))
+$(eval CONFIGURE += --libdir=$(abspath $(LIB_DIR)))
+$(eval MKCMD     := make -k)
+$(eval MKINSTALL := make -k install)
+$(eval MKCLEAN   := make clean)
+$(eval LIBDEPS   :=)
+# One of these must be defined in the .mk file imported
+$(foreach var, GITADDR WEBADDR HGADDR CVSADDR,\
+$(eval undefine $(var)))
+# Other, optional, variables to clear
+$(eval undefine WEBTARG) # File 'WEBADDR' is stored in
+$(eval undefine WEBINIT) # Method of extracting 'WEBTARG', if necessary
+$(eval undefine CVSGET)  # checkout command
+$(eval undefine CVSPASS) # auto-put into ~/.cvspass to login automatically
+# Sneaky expansion to call a file inclusion with unelevated (eval'ed) text
+define EVALINCLUDE =
+$(eval include $2.mk)
+endef
+# If there is a .mk file for this lib, import it.  Otherwise, we'll try to link
+# it later, unless there is no linker for the language's compiler.
+$(if $(wildcard $2.mk),$(eval $(call EVALINCLUDE)),\
+$(if $($($1_C)_LD),\
+$(warning No $2.mk for lib$2, linking from the system),\
+$(error No $2.mk for lib$2 and '$($1_C)' is not configured for linking)))
+
+# Store lib specific build info
+$(foreach var,GITADDR WEBADDR HGADDR CVSADDR WEBTARG WEBINIT CVSGET CVSPASS,\
+$(eval $2_$(var)  := $($(var))))
+$(eval $2_MAKE    := $(if $(AUTOGEN),$(AUTOGEN) && ))
+$(eval $2_MAKE    += $(if $(CONFIGURE),$(CONFIGURE) && ))
+$(if $(MKCMD),\
+$(eval $2_MAKE    += $(MKCMD)),\
+$(error $2.mk requires a valid MKCMD definition))
+$(if $(MKINSTALL),\
+$(eval $2_INSTALL := $(MKINSTALL)),\
+$(error $2.mk requires a valid MKINSTALL definition))
+$(eval $2_CLEAN   := $(MKCLEAN))
+$(eval $2_DEPS    := $(LIBDEPS))
+
+# Add dependencies we found (potentially recursively, ignore repeats until later
+# so we can preserve ordering information for interdependency build ordering)
+$(if $(LIBDEPS),$(eval $1_LIBS += $(LIBDEPS)))
+
+# languages that can link this library (typically any lang that shares the
+# object format (ELF by default, but this is compiler-dependent (e.g. emcc uses
+# llvm bitcode, which is just an intermediary representation of data that can
+# link to anything else statically, or as an archive)))
+$(eval LIBLANGS ?= c cpp go)
+$(if $(findstring $1,$(LIBLANGS)),,\
+$(error $2.mk must specifically set LIBLANGS := $1 if it is compatible with $1))
+
+# Mark this lib as available for all its other compatible languages.  This list
+# is assumed to be sorted later, so we will ignore repeats for speed
+$(foreach lang,$(LIBLANGS),\
+$(eval $(lang)_LD_LIBS        += $2)\
+$(if $(findstring $2,$($(lang)_LIBS)),,\
+$(eval $(lang)_LIBS           += $2)\
+))
+
+# Recurse this function for every libdep encountered
+$(foreach libdep,$(LIBDEPS),\
+$(eval $(call LANG_LIB_INIT,$1,$(libdep)))\
+)
+#/LIB_INIT#######################################################################
+endef
+
+# Initialize data for supported lanaguages ######################################
+define LANG_INIT =
+# Initialize all relevant (although not necessarily used) language relative data
+$(eval $1_OBJ     := $($($1_C)_OBJ))
+$(eval $1_OUT     := $($($1_C)_OUT))
+$(eval $1_SOURCES := $(subst ./,,$(shell find -name "*.$1")))
+# For each source language that can compile to this language, add the expected
+# result of such a transformation to the sources of this language.  Then, if the
+# source-to-source compiler also creates duplicate files of other formats
+# (i.e. yacc/bison also produce accompanying .h files), add them to the list of
+# source files that this makefile can generate ('$1_MKSRC'), to later be deleted
+# during the clean rule.
+$(info $1_SOURCES: $($1_SOURCES))
+$(foreach srcl,$($1_SRCL),\
+$(eval $1_MKSRC   := $(shell find -name "*.$(srcl)" \
+| sed -e 's@^\(.*\).$(srcl)@\1$($(srcl)_STEM:%=.%).$1@g' -e 's@\./@@'))\
+$(eval $1_SOURCES += $($1_MKSRC))\
+$(eval $(srcl)_SOURCES += $($1_MKSRC))\
+$(if $($(srcl)_DUP),\
+$(eval $1_SOURCES += $($1_MKSRC:%.$1=%.$($(srcl)_DUP))))\
+)
+$(info $1_SOURCES: $($1_SOURCES))
+
+$(eval $1_DRV_SRC := $(filter $(DRIVER_DIR)/%,$($1_SOURCES)))
+$(eval DRV_SRC    += $($1_DRV_SRC))
+$(eval $1_DRV_TRG := $(patsubst %.$1,$(ROOT_DIR)/%$($1_OUT),$($1_DRV_SRC)))
+$(eval DRV_TRG    += $($1_DRV_TRG))
+$(eval $1_MOD_SRC := $(filter-out $(DRIVER_DIR)/%,$($1_SOURCES)))
+$(eval MOD_SRC    += $($1_MOD_SRC))
+$(eval $1_MOD_TRG := $(subst .$1,.$($1_OBJ),$($1_MOD_SRC)))
+$(eval MOD_TRG    += $($1_MOD_TRG))
+# Generate a list of shared object files this language has access to
+$(eval $1_SOBS    := $(wildcard $(LIB_DIR)/lib*.so))
+
+# First, initialize language-module, module, and language relative data.  Then,
+# filter out each source file from the module and generate Dependency Rules and
+# Module Object Rules for each of them.
+$(foreach module,$(MODULES),\
+$(eval $(module)_$1_SRC := $(filter $(module)/%,$($1_MOD_SRC)))\
+$(eval $(module)_$1_TRG := $(filter $(module)/%,$($1_MOD_TRG)))\
+$(eval $(module)_SRC += $(module)_$1_SRC)\
+$(eval $(module)_TRG += $($(module)_$1_TRG))\
+$(eval $1_TRG        += $($(module)_TRG))\
+$(eval \
+$(foreach src,$(filter $(module)/%,$($1_MOD_SRC)),\
+$(eval $(call SRC_LANG_DEPRULE,$(src),$1,$(module)))\
+$(eval $(call MODULE_LANG_OBJRULE,$(module),$1)))\
+))
+$(eval $1_TARGETS += $($1_TRG))
+
+# For all the listed libraries, initialize the library, which will set up all of
+# its local ($1_LIBS, etc) data
+$(foreach lib,$($1_LIBS),\
+$(call LANG_LIB_INIT,$1,$(lib)))
+# The initializer produces an ordered list of interlinked dependencies in groups
+# by depth, so when reading backwards and compressing repeats we are left with a
+# reliable build order for library interlinking.  this awk program just looks
+# through a list of space separated words backwards failing to print when it
+# encounters a repeat (which is suitable as a kind of ad-hoc make lisp function)
+$(eval $1_LIBS := $(shell echo "$($1_LIBS)" | awk \
+'
+{ for(i=NF;i>0;i--)
+    printf (!a[$$i]++) ? $$i FS : "";
+  i=split("",a);
+  print ""
+}
+'
+))
+# If our compiler has a linker, find its list of available links and start
+# adding '-lLIBNAME' options to the language flags if the linker has them, or to
+# the list of missing libraries for this language if the linker cannot find them.
+# If this compiler has no linker, mark all libs as missing
+$(eval $1_LD_LIBS := $(sort $1_LD_LIBS))
+$(if $($($1_C)_LD),\
+$(eval $1_LD_LIBS := $($($1_C)_LDLIBS) $($1_SOBS:$(LIB_DIR)/lib%.so=%))\
+$(foreach lib,$($1_LIBS),\
+$(if $(findstring $(lib),$($1_LD_LIBS)),\
+$(eval $1_FLAGS        += -l$(lib)),\
+$(eval $1_MISSING_LIBS += $(lib))\
+$(eval $1_FLAGS        += $(LIB_DIR)/lib$(lib).so)\
+)),\
+$(eval $1_MISSING_LIBS := $(filter-out $($1_LD_LIBS),$($1_LIBS)))\
+)
+#/LANG_INIT######################################################################
+endef
+
+# Initialize each language and look for its files
+$(foreach lang,$(LANGS),\
+$(eval $(call LANG_INIT,$(lang))))
+
+# Generate rules for making missing libs
+$(foreach lang,$(LANGS),\
+$(foreach mlib,$($(lang)_MISSING_LIBS),\
+$(eval $(call LANG_LIB_PARENT_BUILDRULE,$(lang),$(mlib),root))\
+))
+
+# Create module object rules for each module and scan for interpreted code
+# sources (yacc, etc)
+$(foreach module,$(MODULES),\
+$(eval $(call MODULE_ARCRULE,$(module)))\
+$(eval YS += $(wildcard $(module)/*.y))\
+)
+
+# Create lang-specific rules for producing final (linked) targets
+$(foreach lang,$(LANGS),\
+$(foreach drvsrc,$($(lang)_DRV_SRC),\
+$(eval $(call SRC_LANG_DEPRULE,$(drvsrc),$(lang)))\
+$(eval $(call SRC_LANG_LINKRULE,$(drvsrc),$(lang)))\
+))
+
+# Make any dirs that we're in charge of
+$(MAKE_DIRS):
        @mkdir -p $@
 
-#run the game after making it
-run: $(APPNAME)
-       $(APPTARG)
-
-#push to github after successful compile
-push: $(APPTARG)
-       @printf '\nEnter a commit message:\n'; \
-               read CMT; \
-               git commit -am "$$CMT"
-       git push
-
-dox doc:
-       doxygen dox.conf
-
-################## DEFAULTS #####################
-#cancel default %.o behavior for %.d dependency
-%.o : %.c
-
-#construct list of make rules for tools
-ifdef TOOLS
-TOOLTRG := $(foreach tool,$(TOOLS),$(tool)/$(tool))
-.phony: $(TOOLS)
-$(TOOLS): $(TOOLTRG)
-
-T = $(notdir $@)
-D = $(dir $@)
-B = $(basename $D)
-$(TOOLTRG): $(TOOLOBJ)
-       $($TCC) $($TFLG) $($TSRC:.c=.o) -o $@
-
-#Tools only work on whatever system they're designed for
-#(typically GNU), so their creation rules are dependent
-#on each tool (define in .make/.buildtools.mk)
-$(foreach tool,$(TOOLS),$(tool)/%.o): $(dir $@)%.c
-       $($BCC) $(BFLG) $< -c -o $@
-
-#Put our toolsrc on the ctarg list for generating deps
-CTARG := $(CTARG) $(TOOLOBJ)
-endif
-
-#Generate and evaluate C dependencies
-$(foreach base,$(basename $(sort $(strip $(CTARG)))),\
-       $(eval $(strip $(base)$(COBJSUF): $(shell $(subst $BASE,$(base),$(CDEPSCOMMAND)))) $(CDEPS)))
-
-#new default C build rule
-%.bc %.o: %.c $(CDEPS)
-       $(CC) $(CXXFLAGS) $(CFLAGS) $< -c -o $@
-
-#construct list of cp rules for each web item
-ifdef WEBTARG
-$(WEBTARG): $(subst $(DISTDIR),$(HTSRCDIR),$(WEBTARG))
-       cp -f $(subst $(DISTDIR),$(HTSRCDIR),$@) $@
-endif
-
-#force including rules for making each lib if
-#we have identified any missing libs
-#(fail if no rule exists)
-ifdef MISSINGLIBS
-include $(foreach lib,$(MISSINGLIBS),.make/lib$(lib).mk)
-endif
-
-#include rules for making each app
-ifdef APPTARGS
-include $(foreach app,$(APPTARGS),.make/app$(app).mk)
-endif
-
-#clean up intermediate dependency files and binaries
-clean:
-       @echo "Cleaning build targets"
-       rm -f $(APPTARG) $(WEBTARG) $(CTARG)
+# Create driver rules for each driver we found, let users call make specifying
+# the basename of the driver, and just route to the correct linkrule we made in
+# the last paragraph
+DRV_FNAMES := $(notdir $(DRV_SRC))
+.PHONY: all $(basename $(DRV_NAMES))
+$(foreach fname,$(DRV_FNAMES),\
+$(eval $(basename $(fname)): \
+$(filter %/$(basename $(fname))$($(lastword $(subst ., ,$(fname))_OUT)),$(DRV_TRG)))\
+)
+all: $(basename $(DRV_FNAMES))
+       @echo Build Complete
+
+# Source-to-source build rules
+# Compilers that don't specify an output location can be made to change
+# directories with 'cd' to the target file's directory, update the command line
+# source files, and allow the compiler to output in its default current working
+# directory 'cwd'.  this is done by setting the $1_CHDIR flag to 't'
+define SRCLANG_TRGLANG_BUILDRULE =
+$(info SRCLANG_TRGLANG_BUILDRULE $1 $2)
+%$($1_STEM:%=.%).$2$(if $($1_DUP), %$($1_STEM:%=.%).$($1_DUP)): %.$1
+       $(if $($1_CHDIR),cd $$(shell dirname $$@) && )$$($1_C) $$($1_FLAGS)$(if $($1_CHDIR),\
+$$(shell echo $$@ | sed -e 's@^.*/\([^\.]*\).*@\1@').$1,\
+$$<)
+endef
+$(foreach lang,$(LANGS),$(if $($(lang)_SRCL),$(foreach srcl,$($(lang)_SRCL),\
+$(eval $(call SRCLANG_TRGLANG_BUILDRULE,$(srcl),$(lang))))))
 
-#Scrub down to minimal distribution
-scrub: | clean
+clean:
+       rm -f $(foreach lang,$(LANGS),$($(lang)_TARGETS) $($(lang)_MKSRC))
 
+scrub: clean
+       rm -Rf $(MAKE_DIRS)
diff --git a/src/SDL2.mk b/src/SDL2.mk
new file mode 100644 (file)
index 0000000..2b85c1d
--- /dev/null
@@ -0,0 +1,26 @@
+################################################################################
+# Desc:   SDL2 Build Data
+# Author: Mihrtec LLC
+# Date:   2016
+################################################################################
+# SDL2 natively supports transpiling (well, almost)
+################################################################################
+# Download location
+HGADDR    := https://hg.libsdl.org/SDL
+# No autogen for SDL
+undefine AUTOGEN
+# Ensure we have our other libraries, and their associated
+# accutrements (like jpeg/tiff, etc from SDL2_image)
+LIBDEPS   := SDL2_image SDL2_ttf SDL2_net
+# Modifications to the build process when using specific compilers
+define emccMOD =
+$(eval CONFIGURE += --enable-joystick=no)
+$(eval CONFIGURE += --enable-pthreads=no)
+$(eval CONFIGURE += --enable-threads=no)
+MKCMD     := $(subst  make , emmake make ,$(MKCMD))
+CONFIGURE := $(subst  ./configure , emconfigure ./configure ,$(CONFIGURE))
+endef
+define em++MOD =
+$(call EMCCMOD)
+endef
+$(eval $(call $(c_C)MOD))
diff --git a/src/SDL2_image.mk b/src/SDL2_image.mk
new file mode 100644 (file)
index 0000000..ed96b59
--- /dev/null
@@ -0,0 +1,11 @@
+################################################################################
+# Desc:   SDL2_image Build Data
+# Author: Mihrtec LLC
+# Date:   2016
+################################################################################
+# SDL2_image natively supports transpiling
+################################################################################
+# Download location
+HGADDR    := https://hg.libsdl.org/SDL_image
+# SDL2_image depends on zlib, libpng, libtiff libpjeg, and libwebp
+LIBDEPS   := webp png tiff z
diff --git a/src/SDL2_net.mk b/src/SDL2_net.mk
new file mode 100644 (file)
index 0000000..04f4d4c
--- /dev/null
@@ -0,0 +1,10 @@
+################################################################################
+# Desc:   SDL2_net Build Data
+# Author: Mihrtec LLC
+# Date:   2016
+################################################################################
+# SDL2_net natively supports transpiling
+################################################################################
+# Download location
+HGADDR    := https://hg.libsdl.org/SDL_net
+
diff --git a/src/SDL2_ttf.mk b/src/SDL2_ttf.mk
new file mode 100644 (file)
index 0000000..298db62
--- /dev/null
@@ -0,0 +1,9 @@
+################################################################################
+# Desc:   SDL2_ttf Build Data
+# Author: Mihrtec LLC
+# Date:   2016
+################################################################################
+# SDL2_ttf natively supports transpiling
+################################################################################
+# Download location
+HGADDR    := https://hg.libsdl.org/SDL_ttf
index dd1eb81..c092e5e 100644 (file)
@@ -20,7 +20,7 @@
 #include <stdlib.h>
 #include <dirent.h>
 /* Local */
-//#include "parser.tab.h"
+#include "parser.tab.h"
 #ifndef DE_STACKSIZE
 #define DE_STACKSIZE 1024
 #endif
@@ -41,7 +41,7 @@ int scanner(void);
 static inline
 int dredge_current_depth(void);
 extern //bison
-int yylval;
+YYSTYPE yylval;
 static
 struct tok
 { int lval;
@@ -110,11 +110,11 @@ int lexer
 { if (TK_EMPTY)
     { TK_INIT();
       if (scanner() == 0)
-        { yylval = 0;
+        { yylval.NUM = 0;
           return 0;
         }
     }
-  yylval = TK_POPI();
+  yylval.NUM = TK_POPI();
   return TK_POPI();
 }
 
diff --git a/src/bin/dist/the_march.c b/src/bin/dist/the_march.c
new file mode 100644 (file)
index 0000000..db2ff34
--- /dev/null
@@ -0,0 +1,171 @@
+/*!@file
+  \brief   engine entry
+  \details initializes necessary subsystems before invoking the preloader,
+           which loads initial game data, before finally invoking the
+           main loop main_loop(void), which may be run in either blocking
+           or non-blocking mode.
+  \author  Mihrtec
+  \date    2016
+------------------------------------------------------------------------------*/
+#ifdef __EMSCRIPTEN__
+/* Web Environment */
+#define main em_main
+#include <SDL_ttf.h>
+#include <emscripten/emscripten.h>
+#else
+/* Traditional Environment */
+#ifdef __Win32
+#include <windows.h>
+#endif //__Win32
+#include <SDL2/SDL_ttf.h>
+#endif
+/* ENVIRONMENT-AGNOSTIC DEFINES */
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_image.h>
+#include <stdint.h>
+#include <setjmp.h>
+#include <stdio.h>
+#define TRIGGERS quit_trigger
+#include <henge/trigger.h>
+#include <henge/engine.h>
+
+/* exposed functions */
+void main_loop(void);
+
+/* private functions */
+static int main_init(void);
+
+/* unexposed externs */
+extern int         state_init(void);
+extern void        state_tick(uint32_t delta_ticks);
+extern const char* state_get_error(void);
+extern void        state_quit(void);
+extern void        state_handle_event(SDL_Event *event);
+#if 0
+extern int         io_init(void);
+extern const char* io_get_error(void);
+extern void        io_quit(void);
+#endif //TODO
+
+/* main jump buffer */
+jmp_buf jmp_main;
+
+/*@
+  initializes subsystems and calls main_loop(void)
+
+  main sets a jump buffer for its primary switch, which may be jumped to
+  at any time.  Jumping with a 0 return value is equivalent to calling
+  setjmp directly, which initializes the system and begins the main loop.
+  Jumping with any other value will process one of the directives associated
+  with the exit codes in core.h
+*/
+#ifdef __EMSCRIPTEN__
+#define main_loop()                                         \
+  do {                                                      \
+    emscripten_set_main_loop(main_loop,0,0);                \
+    TRIGGER_SET(quit_trigger, emscripten_cancel_main_loop); \
+    return 0;                                               \
+  } while (0)
+#endif
+
+int
+main (int argc, char** argv)
+{ switch(setjmp(jmp_main))
+    { case 0:
+        if (main_init())
+          return -1;
+        main_loop();
+      case EXIT_GRACEFUL:
+        break;
+      default:
+      case EXIT_PANIC:
+        //dump some debug info
+        break;
+    }
+  TRIGGER(quit_trigger);
+  return 0;
+}
+
+#ifdef __EMSCRIPTEN__
+#undef main_loop
+#endif
+
+/*@
+  subsystem initializer
+  Calling main_init() boots the system, and may be called multiple times to
+  cause a system-wide reboot.
+  @return 0 if successful, -1 SDL, -2 IMG, -3 TTF, -4 STATE.
+  SDL and logging is available after this is called
+*/
+#define INIT(_cond,_errorstring,_quit)                           \
+  do {                                                           \
+    if (_cond)                                                   \
+      { fprintf(stderr, #_cond " failed: %s\n", _errorstring()); \
+        return -1;                                               \
+      }                                                          \
+    TRIGGER_SET(quit_trigger, _quit);                            \
+  } while (0)
+
+#define SDL_FLAGS SDL_INIT_EVERYTHING & ~(SDL_INIT_TIMER | SDL_INIT_HAPTIC)
+
+static int
+main_init()
+{ static uint32_t bInitialized = 0;
+  if (bInitialized++)
+    { TRIGGER(quit_trigger);
+      SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Resetting [%d]\n",
+                  bInitialized);
+    }
+
+  INIT(SDL_Init(SDL_FLAGS) < 0, SDL_GetError, SDL_Quit);
+  INIT(IMG_Init(IMG_INIT_PNG) != IMG_INIT_PNG, IMG_GetError, IMG_Quit);
+  INIT(TTF_Init() == -1, TTF_GetError, TTF_Quit);
+  INIT(state_init(), state_get_error, state_quit);
+  //INIT(fs_init(), fs_get_error, fs_quit);
+
+  SDL_Log("Initialization Complete.");
+  return 0;
+}
+
+/*@
+  The main loop may be compiled in blocking or non-blocking mode, and
+  synchronizes time in ticks (milliseconds) as established by SDL anchored
+  on the state_tick() event.
+*/
+void
+main_loop()
+{ static uint32_t state_last_ticks = 0;
+  SDL_Event event;
+  uint32_t delta_ticks;
+
+#ifndef NON_BLOCKING_LOOPS
+loop:
+#endif
+  /* user/system inputs */
+  while (SDL_PollEvent(&event))
+      state_handle_event(&event);
+
+  /* change in time since last loop */
+  delta_ticks = SDL_GetTicks() - state_last_ticks;
+  /* handle breakpoints (long pause likely a breakpoint) */
+  if (delta_ticks > 1000)
+    { SDL_LogWarn(SDL_LOG_CATEGORY_SYSTEM, "Recovering from long pause.");
+      delta_ticks = TARGET_DT;
+    }
+  /* tick the state manager and immediately save the time */
+  state_tick(delta_ticks);
+  state_last_ticks = SDL_GetTicks();
+
+  //TODO: render(screen)
+  //TODO: SDL_Flip(screen)::sdl_geterror
+
+#ifndef NON_BLOCKING_LOOPS
+#define DIV_UP(x,y) (((x) + ((y) / 2)) / (x))
+  /* yield if we have a substantial portion of time leftover */
+  delta_ticks += SDL_GetTicks() - state_last_ticks;
+  if (delta_ticks < (TARGET_DT - DIV_UP(TARGET_DT, 10)))
+    SDL_Delay(TARGET_DT - delta_ticks);
+  goto loop;
+#endif
+}
+
similarity index 100%
rename from src/core/main.c
rename to src/bin/dist/the_march.c~
diff --git a/src/bin/dist/the_march.ld b/src/bin/dist/the_march.ld
new file mode 100644 (file)
index 0000000..ae57110
--- /dev/null
@@ -0,0 +1 @@
+henge
similarity index 100%
rename from src/apc/main.c
rename to src/bin/tools/apc.c
diff --git a/src/bin/tools/apc.ld b/src/bin/tools/apc.ld
new file mode 100644 (file)
index 0000000..05ca7a2
--- /dev/null
@@ -0,0 +1 @@
+apc
diff --git a/src/henge/KHR/khrplatform.h b/src/henge/KHR/khrplatform.h
new file mode 100644 (file)
index 0000000..07b61b9
--- /dev/null
@@ -0,0 +1,285 @@
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Khronos platform-specific types and definitions.
+ *
+ * $Revision: 32517 $ on $Date: 2016-03-11 02:41:19 -0800 (Fri, 11 Mar 2016) $
+ *
+ * Adopters may modify this file to suit their platform. Adopters are
+ * encouraged to submit platform specific modifications to the Khronos
+ * group so that they can be included in future versions of this file.
+ * Please submit changes by sending them to the public Khronos Bugzilla
+ * (http://khronos.org/bugzilla) by filing a bug against product
+ * "Khronos (general)" component "Registry".
+ *
+ * A predefined template which fills in some of the bug fields can be
+ * reached using http://tinyurl.com/khrplatform-h-bugreport, but you
+ * must create a Bugzilla login first.
+ *
+ *
+ * See the Implementer's Guidelines for information about where this file
+ * should be located on your system and for more details of its use:
+ *    http://www.khronos.org/registry/implementers_guide.pdf
+ *
+ * This file should be included as
+ *        #include <KHR/khrplatform.h>
+ * by Khronos client API header files that use its types and defines.
+ *
+ * The types in khrplatform.h should only be used to define API-specific types.
+ *
+ * Types defined in khrplatform.h:
+ *    khronos_int8_t              signed   8  bit
+ *    khronos_uint8_t             unsigned 8  bit
+ *    khronos_int16_t             signed   16 bit
+ *    khronos_uint16_t            unsigned 16 bit
+ *    khronos_int32_t             signed   32 bit
+ *    khronos_uint32_t            unsigned 32 bit
+ *    khronos_int64_t             signed   64 bit
+ *    khronos_uint64_t            unsigned 64 bit
+ *    khronos_intptr_t            signed   same number of bits as a pointer
+ *    khronos_uintptr_t           unsigned same number of bits as a pointer
+ *    khronos_ssize_t             signed   size
+ *    khronos_usize_t             unsigned size
+ *    khronos_float_t             signed   32 bit floating point
+ *    khronos_time_ns_t           unsigned 64 bit time in nanoseconds
+ *    khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+ *                                         nanoseconds
+ *    khronos_stime_nanoseconds_t signed time interval in nanoseconds
+ *    khronos_boolean_enum_t      enumerated boolean type. This should
+ *      only be used as a base type when a client API's boolean type is
+ *      an enum. Client APIs which use an integer or other type for
+ *      booleans cannot use this as the base type for their boolean.
+ *
+ * Tokens defined in khrplatform.h:
+ *
+ *    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+ *
+ *    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+ *    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+ *
+ * Calling convention macros defined in this file:
+ *    KHRONOS_APICALL
+ *    KHRONOS_APIENTRY
+ *    KHRONOS_APIATTRIBUTES
+ *
+ * These may be used in function prototypes as:
+ *
+ *      KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
+ *                                  int arg1,
+ *                                  int arg2) KHRONOS_APIATTRIBUTES;
+ */
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APICALL
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
+#   define KHRONOS_APICALL __declspec(dllimport)
+#elif defined (__SYMBIAN32__)
+#   define KHRONOS_APICALL IMPORT_C
+#elif defined(__ANDROID__)
+#   include <sys/cdefs.h>
+#   define KHRONOS_APICALL __attribute__((visibility("default"))) __NDK_FPABI__
+#else
+#   define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIENTRY
+ *-------------------------------------------------------------------------
+ * This follows the return type of the function  and precedes the function
+ * name in the function prototype.
+ */
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+    /* Win32 but not WinCE */
+#   define KHRONOS_APIENTRY __stdcall
+#else
+#   define KHRONOS_APIENTRY
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIATTRIBUTES
+ *-------------------------------------------------------------------------
+ * This follows the closing parenthesis of the function prototype arguments.
+ */
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+ * basic type definitions
+ *-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+ * Using <stdint.h>
+ */
+#include <stdint.h>
+typedef int32_t                 khronos_int32_t;
+typedef uint32_t                khronos_uint32_t;
+typedef int64_t                 khronos_int64_t;
+typedef uint64_t                khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+ * Using <inttypes.h>
+ */
+#include <inttypes.h>
+typedef int32_t                 khronos_int32_t;
+typedef uint32_t                khronos_uint32_t;
+typedef int64_t                 khronos_int64_t;
+typedef uint64_t                khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+ * Win32
+ */
+typedef __int32                 khronos_int32_t;
+typedef unsigned __int32        khronos_uint32_t;
+typedef __int64                 khronos_int64_t;
+typedef unsigned __int64        khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+ * Sun or Digital
+ */
+typedef int                     khronos_int32_t;
+typedef unsigned int            khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int                khronos_int64_t;
+typedef unsigned long int       khronos_uint64_t;
+#else
+typedef long long int           khronos_int64_t;
+typedef unsigned long long int  khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#elif 0
+
+/*
+ * Hypothetical platform with no float or int64 support
+ */
+typedef int                     khronos_int32_t;
+typedef unsigned int            khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64   0
+#define KHRONOS_SUPPORT_FLOAT   0
+
+#else
+
+/*
+ * Generic fallback
+ */
+#include <stdint.h>
+typedef int32_t                 khronos_int32_t;
+typedef uint32_t                khronos_uint32_t;
+typedef int64_t                 khronos_int64_t;
+typedef uint64_t                khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64   1
+#define KHRONOS_SUPPORT_FLOAT   1
+
+#endif
+
+
+/*
+ * Types that are (so far) the same on all platforms
+ */
+typedef signed   char          khronos_int8_t;
+typedef unsigned char          khronos_uint8_t;
+typedef signed   short int     khronos_int16_t;
+typedef unsigned short int     khronos_uint16_t;
+
+/*
+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
+ * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+ * to be the only LLP64 architecture in current use.
+ */
+#ifdef _WIN64
+typedef signed   long long int khronos_intptr_t;
+typedef unsigned long long int khronos_uintptr_t;
+typedef signed   long long int khronos_ssize_t;
+typedef unsigned long long int khronos_usize_t;
+#else
+typedef signed   long  int     khronos_intptr_t;
+typedef unsigned long  int     khronos_uintptr_t;
+typedef signed   long  int     khronos_ssize_t;
+typedef unsigned long  int     khronos_usize_t;
+#endif
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+ * Float type
+ */
+typedef          float         khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+ *
+ * These types can be used to represent a time interval in nanoseconds or
+ * an absolute Unadjusted System Time.  Unadjusted System Time is the number
+ * of nanoseconds since some arbitrary system event (e.g. since the last
+ * time the system booted).  The Unadjusted System Time is an unsigned
+ * 64 bit value that wraps back to 0 every 584 years.  Time intervals
+ * may be either signed or unsigned.
+ */
+typedef khronos_uint64_t       khronos_utime_nanoseconds_t;
+typedef khronos_int64_t        khronos_stime_nanoseconds_t;
+#endif
+
+/*
+ * Dummy value used to pad enum types to 32 bits.
+ */
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+ * Enumerated boolean type
+ *
+ * Values other than zero should be considered to be true.  Therefore
+ * comparisons should not be made against KHRONOS_TRUE.
+ */
+typedef enum {
+    KHRONOS_FALSE = 0,
+    KHRONOS_TRUE  = 1,
+    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+#endif /* __khrplatform_h_ */
similarity index 97%
rename from src/core/auth.c
rename to src/henge/core/auth.c
index c556abc..ce158b8 100644 (file)
@@ -8,7 +8,9 @@
 #include <stddef.h>
 #include <stdio.h>
 #include <wolfssl/wolfcrypt/sha256.h>
+#ifdef __EMSCRIPTEN__
 #include <emscripten.h>
+#endif
 
 word32 str_len(const char*);
 int auth_encrypt(int argc, char** argv);
@@ -67,7 +69,7 @@ auth_encrypt(int argc, char** argv)
   }
 
   store_password(hash);
-  free((void*) c_password);
+  //free((void*) c_password);
 
 
   return 0;
similarity index 100%
rename from src/core/io.c
rename to src/henge/core/io.c
diff --git a/src/henge/core/state.c b/src/henge/core/state.c
new file mode 100644 (file)
index 0000000..18701ef
--- /dev/null
@@ -0,0 +1,50 @@
+/*!@file
+  \brief   main state machine for the engine
+  \details initializes necessary subsystems before invoking the preloader,
+  which loads initial game data, before finally invoking the
+  main loop gameloop(void)
+  \author  Mihrtec
+  \date    2016
+  ------------------------------------------------------------------------------*/
+#ifdef __EMSCRIPTEN__
+#include <SDL_ttf.h>
+#include <emscripten/emscripten.h>
+#else
+#include <SDL2/SDL_ttf.h>
+#endif
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_image.h>
+
+/* Exposed functions */
+int         state_init(void);
+void        state_tick(uint32_t);
+const char* state_get_error(void);
+void        state_quit(void);
+void        state_handle_event(SDL_Event *);
+
+int
+state_init()
+{ return 0;
+}
+
+void
+state_tick(uint32_t delta_ticks)
+{
+}
+
+const char*
+state_get_error()
+{ static char err[5] = "Ass!";
+  return (const char *)&err;
+}
+
+void
+state_quit()
+{
+}
+
+void
+state_handle_event(SDL_Event *event)
+{
+}
+
similarity index 100%
rename from src/core/state.c
rename to src/henge/core/state.c~
similarity index 89%
rename from src/core/video.c
rename to src/henge/core/video.c
index 3691cc6..2ddaaae 100644 (file)
@@ -20,7 +20,7 @@ static char *video_error = 0;
 int
 video_init()
 { if (!gladLoadGLLoader((GLADloadproc) SDL_GL_GetProcAddress))
-  { renderer_error = "Failed to initialize OpenGL context";
+  { video_error = "Failed to initialize OpenGL context";
     return -1;
   }
   printf("OGL %d.%d\n", GLVersion.major, GLVersion.minor);
@@ -29,7 +29,7 @@ video_init()
 
 const char *
 video_get_error()
-{ return renderer_error;
+{ return video_error;
 }
 
 void
similarity index 100%
rename from src/core/engine.h
rename to src/henge/engine.h
diff --git a/src/henge/glad/glad.c b/src/henge/glad/glad.c
new file mode 100644 (file)
index 0000000..4e9ad46
--- /dev/null
@@ -0,0 +1,1216 @@
+/*
+
+    OpenGL loader generated by glad 0.1.10a0 on Sun Apr  3 14:50:51 2016.
+
+    Language/Generator: C/C++
+    Specification: gl
+    APIs: gl=4.0
+    Profile: core
+    Extensions:
+        GL_ARB_ES2_compatibility
+    Loader: No
+
+    Commandline:
+        --profile="core" --api="gl=4.0" --generator="c" --spec="gl" --no-loader --extensions="GL_ARB_ES2_compatibility"
+    Online:
+        http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D4.0&extensions=GL_ARB_ES2_compatibility
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <glad/glad.h>
+
+static void* get_proc(const char *namez);
+
+#ifdef _WIN32
+#include <windows.h>
+static HMODULE libGL;
+
+typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
+PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
+
+static
+int open_gl(void) {
+    libGL = LoadLibraryA("opengl32.dll");
+    if(libGL != NULL) {
+        gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
+                libGL, "wglGetProcAddress");
+        return gladGetProcAddressPtr != NULL;
+    }
+
+    return 0;
+}
+
+static
+void close_gl(void) {
+    if(libGL != NULL) {
+        FreeLibrary(libGL);
+        libGL = NULL;
+    }
+}
+#else
+#include <dlfcn.h>
+static void* libGL;
+
+#ifndef __APPLE__
+typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
+PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
+#endif
+
+static
+int open_gl(void) {
+#ifdef __APPLE__
+    static const char *NAMES[] = {
+        "../Frameworks/OpenGL.framework/OpenGL",
+        "/Library/Frameworks/OpenGL.framework/OpenGL",
+        "/System/Library/Frameworks/OpenGL.framework/OpenGL",
+        "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
+    };
+#else
+    static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
+#endif
+
+    unsigned int index = 0;
+    for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
+        libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
+
+        if(libGL != NULL) {
+#ifdef __APPLE__
+            return 1;
+#else
+            gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
+                "glXGetProcAddressARB");
+            return gladGetProcAddressPtr != NULL;
+#endif
+        }
+    }
+
+    return 0;
+}
+
+static
+void close_gl() {
+    if(libGL != NULL) {
+        dlclose(libGL);
+        libGL = NULL;
+    }
+}
+#endif
+
+static
+void* get_proc(const char *namez) {
+    void* result = NULL;
+    if(libGL == NULL) return NULL;
+
+#ifndef __APPLE__
+    if(gladGetProcAddressPtr != NULL) {
+        result = gladGetProcAddressPtr(namez);
+    }
+#endif
+    if(result == NULL) {
+#ifdef _WIN32
+        result = (void*)GetProcAddress(libGL, namez);
+#else
+        result = dlsym(libGL, namez);
+#endif
+    }
+
+    return result;
+}
+
+int gladLoadGL(void) {
+    int status = 0;
+
+    if(open_gl()) {
+        status = gladLoadGLLoader(&get_proc);
+        close_gl();
+    }
+
+    return status;
+}
+
+struct gladGLversionStruct GLVersion;
+
+#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
+#define _GLAD_IS_SOME_NEW_VERSION 1
+#endif
+
+static int max_loaded_major;
+static int max_loaded_minor;
+
+static const char *exts = NULL;
+static int num_exts_i = 0;
+static const char **exts_i = NULL;
+
+static int get_exts(void) {
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+    if(max_loaded_major < 3) {
+#endif
+        exts = (const char *)glGetString(GL_EXTENSIONS);
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+    } else {
+        int index;
+
+        num_exts_i = 0;
+        glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
+        if (num_exts_i > 0) {
+            exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i);
+        }
+
+        if (exts_i == NULL) {
+            return 0;
+        }
+
+        for(index = 0; index < num_exts_i; index++) {
+            exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index);
+        }
+    }
+#endif
+    return 1;
+}
+
+static void free_exts(void) {
+    if (exts_i != NULL) {
+        free((char **)exts_i);
+        exts_i = NULL;
+    }
+}
+
+static int has_ext(const char *ext) {
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+    if(max_loaded_major < 3) {
+#endif
+        const char *extensions;
+        const char *loc;
+        const char *terminator;
+        extensions = exts;
+        if(extensions == NULL || ext == NULL) {
+            return 0;
+        }
+
+        while(1) {
+            loc = strstr(extensions, ext);
+            if(loc == NULL) {
+                return 0;
+            }
+
+            terminator = loc + strlen(ext);
+            if((loc == extensions || *(loc - 1) == ' ') &&
+                (*terminator == ' ' || *terminator == '\0')) {
+                return 1;
+            }
+            extensions = terminator;
+        }
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+    } else {
+        int index;
+
+        for(index = 0; index < num_exts_i; index++) {
+            const char *e = exts_i[index];
+
+            if(strcmp(e, ext) == 0) {
+                return 1;
+            }
+        }
+    }
+#endif
+
+    return 0;
+}
+int GLAD_GL_VERSION_1_0;
+int GLAD_GL_VERSION_1_1;
+int GLAD_GL_VERSION_1_2;
+int GLAD_GL_VERSION_1_3;
+int GLAD_GL_VERSION_1_4;
+int GLAD_GL_VERSION_1_5;
+int GLAD_GL_VERSION_2_0;
+int GLAD_GL_VERSION_2_1;
+int GLAD_GL_VERSION_3_0;
+int GLAD_GL_VERSION_3_1;
+int GLAD_GL_VERSION_3_2;
+int GLAD_GL_VERSION_3_3;
+int GLAD_GL_VERSION_4_0;
+PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
+PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
+PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
+PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
+PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
+PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
+PFNGLBINDSAMPLERPROC glad_glBindSampler;
+PFNGLLINEWIDTHPROC glad_glLineWidth;
+PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
+PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
+PFNGLCOMPILESHADERPROC glad_glCompileShader;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
+PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
+PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
+PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
+PFNGLENABLEIPROC glad_glEnablei;
+PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
+PFNGLCREATESHADERPROC glad_glCreateShader;
+PFNGLISBUFFERPROC glad_glIsBuffer;
+PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
+PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+PFNGLHINTPROC glad_glHint;
+PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
+PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
+PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
+PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
+PFNGLPOINTSIZEPROC glad_glPointSize;
+PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
+PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
+PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
+PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+PFNGLWAITSYNCPROC glad_glWaitSync;
+PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
+PFNGLUNIFORM3IPROC glad_glUniform3i;
+PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
+PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
+PFNGLUNIFORM3DPROC glad_glUniform3d;
+PFNGLUNIFORM3FPROC glad_glUniform3f;
+PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
+PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
+PFNGLCOLORMASKIPROC glad_glColorMaski;
+PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
+PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
+PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
+PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
+PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
+PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
+PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
+PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
+PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
+PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
+PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
+PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
+PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+PFNGLUNIFORM1UIPROC glad_glUniform1ui;
+PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
+PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
+PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
+PFNGLCLEARPROC glad_glClear;
+PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
+PFNGLISENABLEDPROC glad_glIsEnabled;
+PFNGLSTENCILOPPROC glad_glStencilOp;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
+PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
+PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
+PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
+PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
+PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
+PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
+PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+PFNGLGETQUERYIVPROC glad_glGetQueryiv;
+PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
+PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
+PFNGLISSHADERPROC glad_glIsShader;
+PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
+PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
+PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
+PFNGLENABLEPROC glad_glEnable;
+PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
+PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
+PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
+PFNGLUNIFORM2DVPROC glad_glUniform2dv;
+PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
+PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
+PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
+PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
+PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
+PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
+PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
+PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
+PFNGLFLUSHPROC glad_glFlush;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+PFNGLFENCESYNCPROC glad_glFenceSync;
+PFNGLCOLORP3UIPROC glad_glColorP3ui;
+PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
+PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
+PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
+PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
+PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
+PFNGLGENSAMPLERSPROC glad_glGenSamplers;
+PFNGLCLAMPCOLORPROC glad_glClampColor;
+PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+PFNGLCLEARSTENCILPROC glad_glClearStencil;
+PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
+PFNGLGENTEXTURESPROC glad_glGenTextures;
+PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
+PFNGLUNIFORM1DVPROC glad_glUniform1dv;
+PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
+PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
+PFNGLISSYNCPROC glad_glIsSync;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
+PFNGLUNIFORM2IPROC glad_glUniform2i;
+PFNGLUNIFORM2FPROC glad_glUniform2f;
+PFNGLUNIFORM2DPROC glad_glUniform2d;
+PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
+PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
+PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
+PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
+PFNGLGENQUERIESPROC glad_glGenQueries;
+PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
+PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
+PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
+PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
+PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
+PFNGLISENABLEDIPROC glad_glIsEnabledi;
+PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
+PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
+PFNGLGETSHADERIVPROC glad_glGetShaderiv;
+PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
+PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+PFNGLGETDOUBLEVPROC glad_glGetDoublev;
+PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
+PFNGLUNIFORM4DVPROC glad_glUniform4dv;
+PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
+PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+PFNGLDEPTHRANGEPROC glad_glDepthRange;
+PFNGLMAPBUFFERPROC glad_glMapBuffer;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
+PFNGLDELETESYNCPROC glad_glDeleteSync;
+PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
+PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
+PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
+PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
+PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+PFNGLPOLYGONMODEPROC glad_glPolygonMode;
+PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
+PFNGLUSEPROGRAMPROC glad_glUseProgram;
+PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
+PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
+PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
+PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
+PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
+PFNGLFINISHPROC glad_glFinish;
+PFNGLDELETESHADERPROC glad_glDeleteShader;
+PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
+PFNGLVIEWPORTPROC glad_glViewport;
+PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
+PFNGLUNIFORM2UIPROC glad_glUniform2ui;
+PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
+PFNGLCLEARDEPTHPROC glad_glClearDepth;
+PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
+PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
+PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+PFNGLTEXBUFFERPROC glad_glTexBuffer;
+PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+PFNGLPIXELSTOREFPROC glad_glPixelStoref;
+PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
+PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
+PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
+PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+PFNGLBINDTEXTUREPROC glad_glBindTexture;
+PFNGLGETSTRINGPROC glad_glGetString;
+PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
+PFNGLDETACHSHADERPROC glad_glDetachShader;
+PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
+PFNGLENDQUERYPROC glad_glEndQuery;
+PFNGLNORMALP3UIPROC glad_glNormalP3ui;
+PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
+PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
+PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
+PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
+PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
+PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
+PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
+PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
+PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
+PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
+PFNGLUNIFORM1FPROC glad_glUniform1f;
+PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+PFNGLUNIFORM1DPROC glad_glUniform1d;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
+PFNGLUNIFORM1IPROC glad_glUniform1i;
+PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+PFNGLDISABLEPROC glad_glDisable;
+PFNGLLOGICOPPROC glad_glLogicOp;
+PFNGLUNIFORM4UIPROC glad_glUniform4ui;
+PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+PFNGLCULLFACEPROC glad_glCullFace;
+PFNGLGETSTRINGIPROC glad_glGetStringi;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
+PFNGLATTACHSHADERPROC glad_glAttachShader;
+PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
+PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
+PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
+PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
+PFNGLREADBUFFERPROC glad_glReadBuffer;
+PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
+PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
+PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
+PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
+PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
+PFNGLBLENDCOLORPROC glad_glBlendColor;
+PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
+PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
+PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
+PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
+PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
+PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
+PFNGLISPROGRAMPROC glad_glIsProgram;
+PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
+PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
+PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
+PFNGLUNIFORM4IPROC glad_glUniform4i;
+PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+PFNGLREADPIXELSPROC glad_glReadPixels;
+PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
+PFNGLUNIFORM4FPROC glad_glUniform4f;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
+PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
+PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
+PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
+PFNGLCOLORP4UIPROC glad_glColorP4ui;
+PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
+PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
+PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
+PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
+PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
+PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
+PFNGLGENBUFFERSPROC glad_glGenBuffers;
+PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
+PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
+PFNGLBLENDFUNCPROC glad_glBlendFunc;
+PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
+PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
+PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
+PFNGLSCISSORPROC glad_glScissor;
+PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
+PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
+PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
+PFNGLCLEARCOLORPROC glad_glClearColor;
+PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
+PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
+PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
+PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
+PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
+PFNGLUNIFORM3UIPROC glad_glUniform3ui;
+PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
+PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
+PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
+PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
+PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
+PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
+PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
+PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
+PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
+PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
+PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
+PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
+PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
+PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
+PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
+PFNGLCOLORMASKPROC glad_glColorMask;
+PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
+PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
+PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
+PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
+PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
+PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
+PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
+PFNGLISSAMPLERPROC glad_glIsSampler;
+PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
+PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
+PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
+PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
+PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
+PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
+PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
+PFNGLBLENDFUNCIPROC glad_glBlendFunci;
+PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
+PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
+PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
+PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
+PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
+PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
+PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
+PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
+PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
+PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
+PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
+PFNGLDISABLEIPROC glad_glDisablei;
+PFNGLSHADERSOURCEPROC glad_glShaderSource;
+PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
+PFNGLGETSYNCIVPROC glad_glGetSynciv;
+PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
+PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
+PFNGLBEGINQUERYPROC glad_glBeginQuery;
+PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+PFNGLBINDBUFFERPROC glad_glBindBuffer;
+PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
+PFNGLBUFFERDATAPROC glad_glBufferData;
+PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
+PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
+PFNGLGETERRORPROC glad_glGetError;
+PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
+PFNGLGETFLOATVPROC glad_glGetFloatv;
+PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
+PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
+PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
+PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
+PFNGLUNIFORM4DPROC glad_glUniform4d;
+PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
+PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
+PFNGLISQUERYPROC glad_glIsQuery;
+PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
+PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+PFNGLSTENCILMASKPROC glad_glStencilMask;
+PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
+PFNGLISTEXTUREPROC glad_glIsTexture;
+PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
+PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+PFNGLUNIFORM3DVPROC glad_glUniform3dv;
+PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
+PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
+PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
+PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
+PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
+PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
+PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
+PFNGLDEPTHMASKPROC glad_glDepthMask;
+PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
+PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
+PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+PFNGLFRONTFACEPROC glad_glFrontFace;
+int GLAD_GL_ARB_ES2_compatibility;
+PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
+PFNGLSHADERBINARYPROC glad_glShaderBinary;
+PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
+PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
+PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
+static void load_GL_VERSION_1_0(GLADloadproc load) {
+       if(!GLAD_GL_VERSION_1_0) return;
+       glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
+       glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
+       glad_glHint = (PFNGLHINTPROC)load("glHint");
+       glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
+       glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
+       glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
+       glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
+       glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
+       glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
+       glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
+       glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
+       glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
+       glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
+       glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
+       glad_glClear = (PFNGLCLEARPROC)load("glClear");
+       glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
+       glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
+       glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
+       glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
+       glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
+       glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
+       glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
+       glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
+       glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
+       glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
+       glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
+       glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
+       glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
+       glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
+       glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
+       glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
+       glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
+       glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
+       glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
+       glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
+       glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
+       glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
+       glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
+       glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
+       glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
+       glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
+       glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
+       glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
+       glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
+       glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
+       glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
+       glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
+       glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
+}
+static void load_GL_VERSION_1_1(GLADloadproc load) {
+       if(!GLAD_GL_VERSION_1_1) return;
+       glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
+       glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
+       glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
+       glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
+       glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
+       glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
+       glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
+       glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
+       glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
+       glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
+       glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
+       glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
+       glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
+}
+static void load_GL_VERSION_1_2(GLADloadproc load) {
+       if(!GLAD_GL_VERSION_1_2) return;
+       glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
+       glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
+       glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
+       glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
+}
+static void load_GL_VERSION_1_3(GLADloadproc load) {
+       if(!GLAD_GL_VERSION_1_3) return;
+       glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
+       glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
+       glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
+       glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
+       glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
+       glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
+       glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
+       glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
+       glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
+}
+static void load_GL_VERSION_1_4(GLADloadproc load) {
+       if(!GLAD_GL_VERSION_1_4) return;
+       glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
+       glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
+       glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
+       glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
+       glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
+       glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
+       glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
+       glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
+       glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
+}
+static void load_GL_VERSION_1_5(GLADloadproc load) {
+       if(!GLAD_GL_VERSION_1_5) return;
+       glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
+       glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
+       glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
+       glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
+       glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
+       glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
+       glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
+       glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
+       glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
+       glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
+       glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
+       glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
+       glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
+       glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
+       glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
+       glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
+       glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
+       glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
+       glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
+}
+static void load_GL_VERSION_2_0(GLADloadproc load) {
+       if(!GLAD_GL_VERSION_2_0) return;
+       glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
+       glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
+       glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
+       glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
+       glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
+       glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
+       glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
+       glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
+       glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
+       glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
+       glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
+       glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
+       glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
+       glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
+       glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
+       glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
+       glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
+       glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
+       glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
+       glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
+       glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
+       glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
+       glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
+       glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
+       glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
+       glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
+       glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
+       glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
+       glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
+       glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
+       glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
+       glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
+       glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
+       glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
+       glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
+       glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
+       glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
+       glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
+       glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
+       glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
+       glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
+       glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
+       glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
+       glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
+       glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
+       glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
+       glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
+       glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
+       glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
+       glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
+       glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
+       glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
+       glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
+       glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
+       glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
+       glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
+       glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
+       glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
+       glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
+       glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
+       glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
+       glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
+       glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
+       glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
+       glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
+       glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
+       glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
+       glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
+       glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
+       glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
+       glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
+       glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
+       glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
+       glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
+       glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
+       glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
+       glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
+       glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
+       glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
+       glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
+       glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
+       glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
+       glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
+       glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
+       glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
+       glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
+       glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
+       glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
+       glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
+       glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
+       glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
+       glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
+       glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
+}
+static void load_GL_VERSION_2_1(GLADloadproc load) {
+       if(!GLAD_GL_VERSION_2_1) return;
+       glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
+       glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
+       glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
+       glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
+       glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
+       glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
+}
+static void load_GL_VERSION_3_0(GLADloadproc load) {
+       if(!GLAD_GL_VERSION_3_0) return;
+       glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
+       glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
+       glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
+       glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
+       glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
+       glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
+       glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
+       glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
+       glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
+       glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
+       glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
+       glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
+       glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
+       glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
+       glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
+       glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
+       glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
+       glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
+       glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
+       glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
+       glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
+       glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
+       glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
+       glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
+       glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
+       glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
+       glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
+       glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
+       glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
+       glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
+       glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
+       glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
+       glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
+       glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
+       glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
+       glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
+       glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
+       glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
+       glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
+       glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
+       glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
+       glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
+       glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
+       glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
+       glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
+       glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
+       glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
+       glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
+       glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
+       glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
+       glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
+       glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
+       glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
+       glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
+       glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
+       glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
+       glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
+       glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
+       glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
+       glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
+       glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
+       glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
+       glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
+       glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
+       glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
+       glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
+       glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
+       glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
+       glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
+       glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
+       glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
+       glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
+       glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
+       glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
+       glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
+       glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
+       glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
+       glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
+       glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
+       glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
+       glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
+       glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
+       glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
+       glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
+}
+static void load_GL_VERSION_3_1(GLADloadproc load) {
+       if(!GLAD_GL_VERSION_3_1) return;
+       glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
+       glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
+       glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
+       glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
+       glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
+       glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
+       glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
+       glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
+       glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
+       glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
+       glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
+       glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
+       glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
+       glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
+       glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
+}
+static void load_GL_VERSION_3_2(GLADloadproc load) {
+       if(!GLAD_GL_VERSION_3_2) return;
+       glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
+       glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
+       glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
+       glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
+       glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
+       glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
+       glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
+       glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
+       glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
+       glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
+       glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
+       glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
+       glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
+       glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
+       glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
+       glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
+       glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
+       glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
+       glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
+}
+static void load_GL_VERSION_3_3(GLADloadproc load) {
+       if(!GLAD_GL_VERSION_3_3) return;
+       glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
+       glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
+       glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
+       glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
+       glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
+       glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
+       glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
+       glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
+       glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
+       glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
+       glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
+       glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
+       glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
+       glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
+       glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
+       glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
+       glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
+       glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
+       glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
+       glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
+       glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
+       glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
+       glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
+       glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
+       glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
+       glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
+       glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
+       glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
+       glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
+       glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
+       glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
+       glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
+       glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
+       glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
+       glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
+       glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
+       glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
+       glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
+       glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
+       glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
+       glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
+       glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
+       glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
+       glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
+       glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
+       glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
+       glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
+       glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
+       glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
+       glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
+       glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
+       glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
+       glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
+       glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
+       glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
+       glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
+       glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
+       glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
+}
+static void load_GL_VERSION_4_0(GLADloadproc load) {
+       if(!GLAD_GL_VERSION_4_0) return;
+       glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading");
+       glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi");
+       glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei");
+       glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci");
+       glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei");
+       glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
+       glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
+       glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
+       glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
+       glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
+       glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
+       glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
+       glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
+       glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
+       glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
+       glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
+       glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
+       glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
+       glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
+       glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
+       glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
+       glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
+       glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
+       glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
+       glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
+       glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
+       glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
+       glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
+       glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
+       glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
+       glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
+       glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
+       glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
+       glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
+       glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
+       glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
+       glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
+       glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
+       glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
+       glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
+       glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
+       glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
+       glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
+       glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
+       glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
+       glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
+}
+static void load_GL_ARB_ES2_compatibility(GLADloadproc load) {
+       if(!GLAD_GL_ARB_ES2_compatibility) return;
+       glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
+       glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
+       glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
+       glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
+       glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
+}
+static int find_extensionsGL(void) {
+       if (!get_exts()) return 0;
+       GLAD_GL_ARB_ES2_compatibility = has_ext("GL_ARB_ES2_compatibility");
+       free_exts();
+       return 1;
+}
+
+static void find_coreGL(void) {
+
+    /* Thank you @elmindreda
+     * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
+     * https://github.com/glfw/glfw/blob/master/src/context.c#L36
+     */
+    int i, major, minor;
+
+    const char* version;
+    const char* prefixes[] = {
+        "OpenGL ES-CM ",
+        "OpenGL ES-CL ",
+        "OpenGL ES ",
+        NULL
+    };
+
+    version = (const char*) glGetString(GL_VERSION);
+    if (!version) return;
+
+    for (i = 0;  prefixes[i];  i++) {
+        const size_t length = strlen(prefixes[i]);
+        if (strncmp(version, prefixes[i], length) == 0) {
+            version += length;
+            break;
+        }
+    }
+
+/* PR #18 */
+#ifdef _MSC_VER
+    sscanf_s(version, "%d.%d", &major, &minor);
+#else
+    sscanf(version, "%d.%d", &major, &minor);
+#endif
+
+    GLVersion.major = major; GLVersion.minor = minor;
+    max_loaded_major = major; max_loaded_minor = minor;
+       GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
+       GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
+       GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
+       GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
+       GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
+       GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
+       GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
+       GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
+       GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
+       GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
+       GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
+       GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
+       GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
+       if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 0)) {
+               max_loaded_major = 4;
+               max_loaded_minor = 0;
+       }
+}
+
+int gladLoadGLLoader(GLADloadproc load) {
+       GLVersion.major = 0; GLVersion.minor = 0;
+       glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
+       if(glGetString == NULL) return 0;
+       if(glGetString(GL_VERSION) == NULL) return 0;
+       find_coreGL();
+       load_GL_VERSION_1_0(load);
+       load_GL_VERSION_1_1(load);
+       load_GL_VERSION_1_2(load);
+       load_GL_VERSION_1_3(load);
+       load_GL_VERSION_1_4(load);
+       load_GL_VERSION_1_5(load);
+       load_GL_VERSION_2_0(load);
+       load_GL_VERSION_2_1(load);
+       load_GL_VERSION_3_0(load);
+       load_GL_VERSION_3_1(load);
+       load_GL_VERSION_3_2(load);
+       load_GL_VERSION_3_3(load);
+       load_GL_VERSION_4_0(load);
+
+       if (!find_extensionsGL()) return 0;
+       load_GL_ARB_ES2_compatibility(load);
+       return GLVersion.major != 0 || GLVersion.minor != 0;
+}
+
diff --git a/src/henge/glad/glad.h b/src/henge/glad/glad.h
new file mode 100644 (file)
index 0000000..d07355b
--- /dev/null
@@ -0,0 +1,2414 @@
+/*
+
+    OpenGL loader generated by glad 0.1.10a0 on Sun Apr  3 14:50:51 2016.
+
+    Language/Generator: C/C++
+    Specification: gl
+    APIs: gl=4.0
+    Profile: core
+    Extensions:
+        GL_ARB_ES2_compatibility
+    Loader: No
+
+    Commandline:
+        --profile="core" --api="gl=4.0" --generator="c" --spec="gl" --no-loader --extensions="GL_ARB_ES2_compatibility"
+    Online:
+        http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D4.0&extensions=GL_ARB_ES2_compatibility
+*/
+
+
+#ifndef __glad_h_
+#define __glad_h_
+
+#ifdef __gl_h_
+#error OpenGL header already included, remove this include, glad already provides it
+#endif
+#define __gl_h_
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN 1
+#endif
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct gladGLversionStruct {
+    int major;
+    int minor;
+};
+
+typedef void* (* GLADloadproc)(const char *name);
+
+#ifndef GLAPI
+# if defined(GLAD_GLAPI_EXPORT)
+#  if defined(WIN32) || defined(__CYGWIN__)
+#   if defined(GLAD_GLAPI_EXPORT_BUILD)
+#    if defined(__GNUC__)
+#     define GLAPI __attribute__ ((dllexport)) extern
+#    else
+#     define GLAPI __declspec(dllexport) extern
+#    endif
+#   else
+#    if defined(__GNUC__)
+#     define GLAPI __attribute__ ((dllimport)) extern
+#    else
+#     define GLAPI __declspec(dllimport) extern
+#    endif
+#   endif
+#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
+#   define GLAPI __attribute__ ((visibility ("default"))) extern
+#  else
+#   define GLAPI extern
+#  endif
+# else
+#  define GLAPI extern
+# endif
+#endif
+
+GLAPI struct gladGLversionStruct GLVersion;
+
+GLAPI int gladLoadGL(void);
+
+GLAPI int gladLoadGLLoader(GLADloadproc);
+
+#include <stddef.h>
+#include <KHR/khrplatform.h>
+#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glxext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GL_EXT_timer_query extension). */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined(__sun__) || defined(__digital__)
+#include <inttypes.h>
+#if defined(__STDC__)
+#if defined(__arch64__) || defined(_LP64)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS ) || defined(__sgi)
+#include <inttypes.h>
+#elif defined(__SCO__) || defined(__USLC__)
+#include <stdint.h>
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) && defined(__GNUC__)
+#include <stdint.h>
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+/* Fallback if nothing above works */
+#include <inttypes.h>
+#endif
+#endif
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLclampx;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef int GLsizei;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void *GLeglImageOES;
+typedef char GLchar;
+typedef char GLcharARB;
+#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif
+typedef unsigned short GLhalfARB;
+typedef unsigned short GLhalf;
+typedef GLint GLfixed;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+typedef struct __GLsync *GLsync;
+struct _cl_context;
+struct _cl_event;
+typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
+typedef unsigned short GLhalfNV;
+typedef GLintptr GLvdpauSurfaceNV;
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_FALSE 0
+#define GL_TRUE 1
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_NONE 0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_VIEWPORT 0x0BA2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_DOUBLE 0x140A
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+#define GL_TEXTURE 0x1702
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_REPEAT 0x2901
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_SRC1_ALPHA 0x8589
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_CLIP_DISTANCE0 0x3000
+#define GL_CLIP_DISTANCE1 0x3001
+#define GL_CLIP_DISTANCE2 0x3002
+#define GL_CLIP_DISTANCE3 0x3003
+#define GL_CLIP_DISTANCE4 0x3004
+#define GL_CLIP_DISTANCE5 0x3005
+#define GL_CLIP_DISTANCE6 0x3006
+#define GL_CLIP_DISTANCE7 0x3007
+#define GL_MAX_CLIP_DISTANCES 0x0D32
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RG 0x8226
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_FIXED_ONLY 0x891D
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_COLOR_ATTACHMENT16 0x8CF0
+#define GL_COLOR_ATTACHMENT17 0x8CF1
+#define GL_COLOR_ATTACHMENT18 0x8CF2
+#define GL_COLOR_ATTACHMENT19 0x8CF3
+#define GL_COLOR_ATTACHMENT20 0x8CF4
+#define GL_COLOR_ATTACHMENT21 0x8CF5
+#define GL_COLOR_ATTACHMENT22 0x8CF6
+#define GL_COLOR_ATTACHMENT23 0x8CF7
+#define GL_COLOR_ATTACHMENT24 0x8CF8
+#define GL_COLOR_ATTACHMENT25 0x8CF9
+#define GL_COLOR_ATTACHMENT26 0x8CFA
+#define GL_COLOR_ATTACHMENT27 0x8CFB
+#define GL_COLOR_ATTACHMENT28 0x8CFC
+#define GL_COLOR_ATTACHMENT29 0x8CFD
+#define GL_COLOR_ATTACHMENT30 0x8CFE
+#define GL_COLOR_ATTACHMENT31 0x8CFF
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_INDEX 0x8222
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#define GL_HALF_FLOAT 0x140B
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_R16 0x822A
+#define GL_RG8 0x822B
+#define GL_RG16 0x822C
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_R16_SNORM 0x8F98
+#define GL_RG16_SNORM 0x8F99
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFF
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_DEPTH_CLAMP 0x864F
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_PROVOKING_VERTEX 0x8E4F
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_SRC1_COLOR 0x88F9
+#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
+#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_RGB10_A2UI 0x906F
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+#define GL_TIME_ELAPSED 0x88BF
+#define GL_TIMESTAMP 0x8E28
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_SAMPLE_SHADING 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
+#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
+#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
+#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
+#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
+#define GL_MAX_VERTEX_STREAMS 0x8E71
+#define GL_DOUBLE_VEC2 0x8FFC
+#define GL_DOUBLE_VEC3 0x8FFD
+#define GL_DOUBLE_VEC4 0x8FFE
+#define GL_DOUBLE_MAT2 0x8F46
+#define GL_DOUBLE_MAT3 0x8F47
+#define GL_DOUBLE_MAT4 0x8F48
+#define GL_DOUBLE_MAT2x3 0x8F49
+#define GL_DOUBLE_MAT2x4 0x8F4A
+#define GL_DOUBLE_MAT3x2 0x8F4B
+#define GL_DOUBLE_MAT3x4 0x8F4C
+#define GL_DOUBLE_MAT4x2 0x8F4D
+#define GL_DOUBLE_MAT4x3 0x8F4E
+#define GL_ACTIVE_SUBROUTINES 0x8DE5
+#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
+#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
+#define GL_MAX_SUBROUTINES 0x8DE7
+#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
+#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
+#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
+#define GL_PATCHES 0x000E
+#define GL_PATCH_VERTICES 0x8E72
+#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
+#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
+#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
+#define GL_TESS_GEN_MODE 0x8E76
+#define GL_TESS_GEN_SPACING 0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
+#define GL_TESS_GEN_POINT_MODE 0x8E79
+#define GL_ISOLINES 0x8E7A
+#define GL_FRACTIONAL_ODD 0x8E7B
+#define GL_FRACTIONAL_EVEN 0x8E7C
+#define GL_MAX_PATCH_VERTICES 0x8E7D
+#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
+#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
+#define GL_TESS_EVALUATION_SHADER 0x8E87
+#define GL_TESS_CONTROL_SHADER 0x8E88
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
+#ifndef GL_VERSION_1_0
+#define GL_VERSION_1_0 1
+GLAPI int GLAD_GL_VERSION_1_0;
+typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
+GLAPI PFNGLCULLFACEPROC glad_glCullFace;
+#define glCullFace glad_glCullFace
+typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
+GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
+#define glFrontFace glad_glFrontFace
+typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
+GLAPI PFNGLHINTPROC glad_glHint;
+#define glHint glad_glHint
+typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
+GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
+#define glLineWidth glad_glLineWidth
+typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
+GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
+#define glPointSize glad_glPointSize
+typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
+GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
+#define glPolygonMode glad_glPolygonMode
+typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLSCISSORPROC glad_glScissor;
+#define glScissor glad_glScissor
+typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
+GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+#define glTexParameterf glad_glTexParameterf
+typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params);
+GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+#define glTexParameterfv glad_glTexParameterfv
+typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+#define glTexParameteri glad_glTexParameteri
+typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params);
+GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+#define glTexParameteriv glad_glTexParameteriv
+typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
+GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
+#define glTexImage1D glad_glTexImage1D
+typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
+GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+#define glTexImage2D glad_glTexImage2D
+typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
+GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
+#define glDrawBuffer glad_glDrawBuffer
+typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
+GLAPI PFNGLCLEARPROC glad_glClear;
+#define glClear glad_glClear
+typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
+#define glClearColor glad_glClearColor
+typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
+GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
+#define glClearStencil glad_glClearStencil
+typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
+GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
+#define glClearDepth glad_glClearDepth
+typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
+GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
+#define glStencilMask glad_glStencilMask
+typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
+#define glColorMask glad_glColorMask
+typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
+GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
+#define glDepthMask glad_glDepthMask
+typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
+GLAPI PFNGLDISABLEPROC glad_glDisable;
+#define glDisable glad_glDisable
+typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
+GLAPI PFNGLENABLEPROC glad_glEnable;
+#define glEnable glad_glEnable
+typedef void (APIENTRYP PFNGLFINISHPROC)();
+GLAPI PFNGLFINISHPROC glad_glFinish;
+#define glFinish glad_glFinish
+typedef void (APIENTRYP PFNGLFLUSHPROC)();
+GLAPI PFNGLFLUSHPROC glad_glFlush;
+#define glFlush glad_glFlush
+typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
+GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
+#define glBlendFunc glad_glBlendFunc
+typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
+GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
+#define glLogicOp glad_glLogicOp
+typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
+GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+#define glStencilFunc glad_glStencilFunc
+typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
+#define glStencilOp glad_glStencilOp
+typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
+GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+#define glDepthFunc glad_glDepthFunc
+typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
+#define glPixelStoref glad_glPixelStoref
+typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+#define glPixelStorei glad_glPixelStorei
+typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
+GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
+#define glReadBuffer glad_glReadBuffer
+typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
+GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
+#define glReadPixels glad_glReadPixels
+typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean* data);
+GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+#define glGetBooleanv glad_glGetBooleanv
+typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble* data);
+GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
+#define glGetDoublev glad_glGetDoublev
+typedef GLenum (APIENTRYP PFNGLGETERRORPROC)();
+GLAPI PFNGLGETERRORPROC glad_glGetError;
+#define glGetError glad_glGetError
+typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat* data);
+GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
+#define glGetFloatv glad_glGetFloatv
+typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint* data);
+GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+#define glGetIntegerv glad_glGetIntegerv
+typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
+GLAPI PFNGLGETSTRINGPROC glad_glGetString;
+#define glGetString glad_glGetString
+typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
+GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
+#define glGetTexImage glad_glGetTexImage
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params);
+GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+#define glGetTexParameterfv glad_glGetTexParameterfv
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
+GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+#define glGetTexParameteriv glad_glGetTexParameteriv
+typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat* params);
+GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
+#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
+typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint* params);
+GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
+#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
+typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
+GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
+#define glIsEnabled glad_glIsEnabled
+typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble near, GLdouble far);
+GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
+#define glDepthRange glad_glDepthRange
+typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLVIEWPORTPROC glad_glViewport;
+#define glViewport glad_glViewport
+#endif
+#ifndef GL_VERSION_1_1
+#define GL_VERSION_1_1 1
+GLAPI int GLAD_GL_VERSION_1_1;
+typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
+GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+#define glDrawArrays glad_glDrawArrays
+typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices);
+GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+#define glDrawElements glad_glDrawElements
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
+GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+#define glPolygonOffset glad_glPolygonOffset
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
+#define glCopyTexImage1D glad_glCopyTexImage1D
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+#define glCopyTexImage2D glad_glCopyTexImage2D
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
+#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
+GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
+#define glTexSubImage1D glad_glTexSubImage1D
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+#define glTexSubImage2D glad_glTexSubImage2D
+typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
+GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
+#define glBindTexture glad_glBindTexture
+typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint* textures);
+GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+#define glDeleteTextures glad_glDeleteTextures
+typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint* textures);
+GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
+#define glGenTextures glad_glGenTextures
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
+GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
+#define glIsTexture glad_glIsTexture
+#endif
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+GLAPI int GLAD_GL_VERSION_1_2;
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
+GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
+#define glDrawRangeElements glad_glDrawRangeElements
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
+#define glTexImage3D glad_glTexImage3D
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
+#define glTexSubImage3D glad_glTexSubImage3D
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
+#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
+#endif
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+GLAPI int GLAD_GL_VERSION_1_3;
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
+GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+#define glActiveTexture glad_glActiveTexture
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
+GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+#define glSampleCoverage glad_glSampleCoverage
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
+#define glCompressedTexImage3D glad_glCompressedTexImage3D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+#define glCompressedTexImage2D glad_glCompressedTexImage2D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
+#define glCompressedTexImage1D glad_glCompressedTexImage1D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
+#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
+#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void* img);
+GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
+#define glGetCompressedTexImage glad_glGetCompressedTexImage
+#endif
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+GLAPI int GLAD_GL_VERSION_1_4;
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+#define glBlendFuncSeparate glad_glBlendFuncSeparate
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
+GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
+#define glMultiDrawArrays glad_glMultiDrawArrays
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei drawcount);
+GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
+#define glMultiDrawElements glad_glMultiDrawElements
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
+#define glPointParameterf glad_glPointParameterf
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat* params);
+GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
+#define glPointParameterfv glad_glPointParameterfv
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
+#define glPointParameteri glad_glPointParameteri
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint* params);
+GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
+#define glPointParameteriv glad_glPointParameteriv
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
+#define glBlendColor glad_glBlendColor
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
+GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+#define glBlendEquation glad_glBlendEquation
+#endif
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+GLAPI int GLAD_GL_VERSION_1_5;
+typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint* ids);
+GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
+#define glGenQueries glad_glGenQueries
+typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint* ids);
+GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
+#define glDeleteQueries glad_glDeleteQueries
+typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
+GLAPI PFNGLISQUERYPROC glad_glIsQuery;
+#define glIsQuery glad_glIsQuery
+typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
+GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
+#define glBeginQuery glad_glBeginQuery
+typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
+GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
+#define glEndQuery glad_glEndQuery
+typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint* params);
+GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
+#define glGetQueryiv glad_glGetQueryiv
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint* params);
+GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
+#define glGetQueryObjectiv glad_glGetQueryObjectiv
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint* params);
+GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
+#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
+typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
+GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
+#define glBindBuffer glad_glBindBuffer
+typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint* buffers);
+GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+#define glDeleteBuffers glad_glDeleteBuffers
+typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint* buffers);
+GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
+#define glGenBuffers glad_glGenBuffers
+typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
+GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
+#define glIsBuffer glad_glIsBuffer
+typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
+GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
+#define glBufferData glad_glBufferData
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
+GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+#define glBufferSubData glad_glBufferSubData
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void* data);
+GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
+#define glGetBufferSubData glad_glGetBufferSubData
+typedef void* (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
+GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
+#define glMapBuffer glad_glMapBuffer
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
+GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
+#define glUnmapBuffer glad_glUnmapBuffer
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
+GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+#define glGetBufferParameteriv glad_glGetBufferParameteriv
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void** params);
+GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
+#define glGetBufferPointerv glad_glGetBufferPointerv
+#endif
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+GLAPI int GLAD_GL_VERSION_2_0;
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
+GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+#define glBlendEquationSeparate glad_glBlendEquationSeparate
+typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum* bufs);
+GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
+#define glDrawBuffers glad_glDrawBuffers
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
+#define glStencilOpSeparate glad_glStencilOpSeparate
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
+GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
+#define glStencilFuncSeparate glad_glStencilFuncSeparate
+typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
+GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
+#define glStencilMaskSeparate glad_glStencilMaskSeparate
+typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
+GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
+#define glAttachShader glad_glAttachShader
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar* name);
+GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+#define glBindAttribLocation glad_glBindAttribLocation
+typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
+GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
+#define glCompileShader glad_glCompileShader
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)();
+GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+#define glCreateProgram glad_glCreateProgram
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
+GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
+#define glCreateShader glad_glCreateShader
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
+GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
+#define glDeleteProgram glad_glDeleteProgram
+typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
+GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
+#define glDeleteShader glad_glDeleteShader
+typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
+GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
+#define glDetachShader glad_glDetachShader
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+#define glGetActiveAttrib glad_glGetActiveAttrib
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+#define glGetActiveUniform glad_glGetActiveUniform
+typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
+GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
+#define glGetAttachedShaders glad_glGetAttachedShaders
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar* name);
+GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+#define glGetAttribLocation glad_glGetAttribLocation
+typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint* params);
+GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
+#define glGetProgramiv glad_glGetProgramiv
+typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
+#define glGetProgramInfoLog glad_glGetProgramInfoLog
+typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint* params);
+GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
+#define glGetShaderiv glad_glGetShaderiv
+typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
+#define glGetShaderInfoLog glad_glGetShaderInfoLog
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
+GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+#define glGetShaderSource glad_glGetShaderSource
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar* name);
+GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+#define glGetUniformLocation glad_glGetUniformLocation
+typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat* params);
+GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+#define glGetUniformfv glad_glGetUniformfv
+typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint* params);
+GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+#define glGetUniformiv glad_glGetUniformiv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble* params);
+GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
+#define glGetVertexAttribdv glad_glGetVertexAttribdv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat* params);
+GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+#define glGetVertexAttribfv glad_glGetVertexAttribfv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint* params);
+GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+#define glGetVertexAttribiv glad_glGetVertexAttribiv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void** pointer);
+GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
+GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
+#define glIsProgram glad_glIsProgram
+typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
+GLAPI PFNGLISSHADERPROC glad_glIsShader;
+#define glIsShader glad_glIsShader
+typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
+GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+#define glLinkProgram glad_glLinkProgram
+typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
+GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
+#define glShaderSource glad_glShaderSource
+typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
+GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
+#define glUseProgram glad_glUseProgram
+typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
+GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
+#define glUniform1f glad_glUniform1f
+typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
+GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
+#define glUniform2f glad_glUniform2f
+typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
+#define glUniform3f glad_glUniform3f
+typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
+#define glUniform4f glad_glUniform4f
+typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
+GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
+#define glUniform1i glad_glUniform1i
+typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
+GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
+#define glUniform2i glad_glUniform2i
+typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
+#define glUniform3i glad_glUniform3i
+typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
+#define glUniform4i glad_glUniform4i
+typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat* value);
+GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+#define glUniform1fv glad_glUniform1fv
+typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat* value);
+GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+#define glUniform2fv glad_glUniform2fv
+typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat* value);
+GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+#define glUniform3fv glad_glUniform3fv
+typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat* value);
+GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+#define glUniform4fv glad_glUniform4fv
+typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint* value);
+GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+#define glUniform1iv glad_glUniform1iv
+typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint* value);
+GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+#define glUniform2iv glad_glUniform2iv
+typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint* value);
+GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+#define glUniform3iv glad_glUniform3iv
+typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint* value);
+GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+#define glUniform4iv glad_glUniform4iv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+#define glUniformMatrix2fv glad_glUniformMatrix2fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+#define glUniformMatrix3fv glad_glUniformMatrix3fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+#define glUniformMatrix4fv glad_glUniformMatrix4fv
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
+GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+#define glValidateProgram glad_glValidateProgram
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
+GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
+#define glVertexAttrib1d glad_glVertexAttrib1d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble* v);
+GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
+#define glVertexAttrib1dv glad_glVertexAttrib1dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
+GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+#define glVertexAttrib1f glad_glVertexAttrib1f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat* v);
+GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+#define glVertexAttrib1fv glad_glVertexAttrib1fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
+GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
+#define glVertexAttrib1s glad_glVertexAttrib1s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort* v);
+GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
+#define glVertexAttrib1sv glad_glVertexAttrib1sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
+GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
+#define glVertexAttrib2d glad_glVertexAttrib2d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble* v);
+GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
+#define glVertexAttrib2dv glad_glVertexAttrib2dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
+GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+#define glVertexAttrib2f glad_glVertexAttrib2f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat* v);
+GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+#define glVertexAttrib2fv glad_glVertexAttrib2fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
+GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
+#define glVertexAttrib2s glad_glVertexAttrib2s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort* v);
+GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
+#define glVertexAttrib2sv glad_glVertexAttrib2sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
+#define glVertexAttrib3d glad_glVertexAttrib3d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble* v);
+GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
+#define glVertexAttrib3dv glad_glVertexAttrib3dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+#define glVertexAttrib3f glad_glVertexAttrib3f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat* v);
+GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+#define glVertexAttrib3fv glad_glVertexAttrib3fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
+#define glVertexAttrib3s glad_glVertexAttrib3s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort* v);
+GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
+#define glVertexAttrib3sv glad_glVertexAttrib3sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte* v);
+GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
+#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint* v);
+GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
+#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort* v);
+GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
+#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
+#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte* v);
+GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
+#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint* v);
+GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
+#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort* v);
+GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
+#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte* v);
+GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
+#define glVertexAttrib4bv glad_glVertexAttrib4bv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
+#define glVertexAttrib4d glad_glVertexAttrib4d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble* v);
+GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
+#define glVertexAttrib4dv glad_glVertexAttrib4dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+#define glVertexAttrib4f glad_glVertexAttrib4f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat* v);
+GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+#define glVertexAttrib4fv glad_glVertexAttrib4fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint* v);
+GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
+#define glVertexAttrib4iv glad_glVertexAttrib4iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
+#define glVertexAttrib4s glad_glVertexAttrib4s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort* v);
+GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
+#define glVertexAttrib4sv glad_glVertexAttrib4sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte* v);
+GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
+#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint* v);
+GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
+#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort* v);
+GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
+#define glVertexAttrib4usv glad_glVertexAttrib4usv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
+GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+#define glVertexAttribPointer glad_glVertexAttribPointer
+#endif
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+GLAPI int GLAD_GL_VERSION_2_1;
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
+#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
+#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
+#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
+#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
+#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
+#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
+#endif
+#ifndef GL_VERSION_3_0
+#define GL_VERSION_3_0 1
+GLAPI int GLAD_GL_VERSION_3_0;
+typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
+#define glColorMaski glad_glColorMaski
+typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean* data);
+GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
+#define glGetBooleani_v glad_glGetBooleani_v
+typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint* data);
+GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
+#define glGetIntegeri_v glad_glGetIntegeri_v
+typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
+GLAPI PFNGLENABLEIPROC glad_glEnablei;
+#define glEnablei glad_glEnablei
+typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
+GLAPI PFNGLDISABLEIPROC glad_glDisablei;
+#define glDisablei glad_glDisablei
+typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
+GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
+#define glIsEnabledi glad_glIsEnabledi
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
+GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
+#define glBeginTransformFeedback glad_glBeginTransformFeedback
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)();
+GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
+#define glEndTransformFeedback glad_glEndTransformFeedback
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
+#define glBindBufferRange glad_glBindBufferRange
+typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
+GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
+#define glBindBufferBase glad_glBindBufferBase
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar** varyings, GLenum bufferMode);
+GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
+#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
+GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
+#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
+typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
+GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
+#define glClampColor glad_glClampColor
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
+GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
+#define glBeginConditionalRender glad_glBeginConditionalRender
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)();
+GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
+#define glEndConditionalRender glad_glEndConditionalRender
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
+GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
+#define glVertexAttribIPointer glad_glVertexAttribIPointer
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint* params);
+GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
+#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint* params);
+GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
+#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
+GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
+#define glVertexAttribI1i glad_glVertexAttribI1i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
+GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
+#define glVertexAttribI2i glad_glVertexAttribI2i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
+GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
+#define glVertexAttribI3i glad_glVertexAttribI3i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
+#define glVertexAttribI4i glad_glVertexAttribI4i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
+GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
+#define glVertexAttribI1ui glad_glVertexAttribI1ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
+GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
+#define glVertexAttribI2ui glad_glVertexAttribI2ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
+GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
+#define glVertexAttribI3ui glad_glVertexAttribI3ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
+#define glVertexAttribI4ui glad_glVertexAttribI4ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint* v);
+GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
+#define glVertexAttribI1iv glad_glVertexAttribI1iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint* v);
+GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
+#define glVertexAttribI2iv glad_glVertexAttribI2iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint* v);
+GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
+#define glVertexAttribI3iv glad_glVertexAttribI3iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint* v);
+GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
+#define glVertexAttribI4iv glad_glVertexAttribI4iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint* v);
+GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
+#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint* v);
+GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
+#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint* v);
+GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
+#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint* v);
+GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
+#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte* v);
+GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
+#define glVertexAttribI4bv glad_glVertexAttribI4bv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort* v);
+GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
+#define glVertexAttribI4sv glad_glVertexAttribI4sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte* v);
+GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
+#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort* v);
+GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
+#define glVertexAttribI4usv glad_glVertexAttribI4usv
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint* params);
+GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
+#define glGetUniformuiv glad_glGetUniformuiv
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar* name);
+GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
+#define glBindFragDataLocation glad_glBindFragDataLocation
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar* name);
+GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
+#define glGetFragDataLocation glad_glGetFragDataLocation
+typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
+GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
+#define glUniform1ui glad_glUniform1ui
+typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
+GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
+#define glUniform2ui glad_glUniform2ui
+typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
+#define glUniform3ui glad_glUniform3ui
+typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
+#define glUniform4ui glad_glUniform4ui
+typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint* value);
+GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
+#define glUniform1uiv glad_glUniform1uiv
+typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint* value);
+GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
+#define glUniform2uiv glad_glUniform2uiv
+typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint* value);
+GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
+#define glUniform3uiv glad_glUniform3uiv
+typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint* value);
+GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
+#define glUniform4uiv glad_glUniform4uiv
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint* params);
+GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
+#define glTexParameterIiv glad_glTexParameterIiv
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint* params);
+GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
+#define glTexParameterIuiv glad_glTexParameterIuiv
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint* params);
+GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
+#define glGetTexParameterIiv glad_glGetTexParameterIiv
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint* params);
+GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
+#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
+typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint* value);
+GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
+#define glClearBufferiv glad_glClearBufferiv
+typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint* value);
+GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+#define glClearBufferuiv glad_glClearBufferuiv
+typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat* value);
+GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
+#define glClearBufferfv glad_glClearBufferfv
+typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
+#define glClearBufferfi glad_glClearBufferfi
+typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
+GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
+#define glGetStringi glad_glGetStringi
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
+GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+#define glIsRenderbuffer glad_glIsRenderbuffer
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
+GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+#define glBindRenderbuffer glad_glBindRenderbuffer
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint* renderbuffers);
+GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint* renderbuffers);
+GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+#define glGenRenderbuffers glad_glGenRenderbuffers
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+#define glRenderbufferStorage glad_glRenderbufferStorage
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
+GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
+GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+#define glIsFramebuffer glad_glIsFramebuffer
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
+GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+#define glBindFramebuffer glad_glBindFramebuffer
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint* framebuffers);
+GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+#define glDeleteFramebuffers glad_glDeleteFramebuffers
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint* framebuffers);
+GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+#define glGenFramebuffers glad_glGenFramebuffers
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
+GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
+#define glFramebufferTexture1D glad_glFramebufferTexture1D
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+#define glFramebufferTexture2D glad_glFramebufferTexture2D
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
+#define glFramebufferTexture3D glad_glFramebufferTexture3D
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
+GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
+GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+#define glGenerateMipmap glad_glGenerateMipmap
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
+#define glBlitFramebuffer glad_glBlitFramebuffer
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
+#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
+#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
+typedef void* (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
+#define glMapBufferRange glad_glMapBufferRange
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
+GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
+#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
+GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
+#define glBindVertexArray glad_glBindVertexArray
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint* arrays);
+GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
+#define glDeleteVertexArrays glad_glDeleteVertexArrays
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint* arrays);
+GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
+#define glGenVertexArrays glad_glGenVertexArrays
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
+GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
+#define glIsVertexArray glad_glIsVertexArray
+#endif
+#ifndef GL_VERSION_3_1
+#define GL_VERSION_3_1 1
+GLAPI int GLAD_GL_VERSION_3_1;
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
+#define glDrawArraysInstanced glad_glDrawArraysInstanced
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
+#define glDrawElementsInstanced glad_glDrawElementsInstanced
+typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
+#define glTexBuffer glad_glTexBuffer
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
+GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
+#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
+typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
+#define glCopyBufferSubData glad_glCopyBufferSubData
+typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
+GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
+#define glGetUniformIndices glad_glGetUniformIndices
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
+#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
+GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
+#define glGetActiveUniformName glad_glGetActiveUniformName
+typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar* uniformBlockName);
+GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
+#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
+#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
+#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
+typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
+#define glUniformBlockBinding glad_glUniformBlockBinding
+#endif
+#ifndef GL_VERSION_3_2
+#define GL_VERSION_3_2 1
+GLAPI int GLAD_GL_VERSION_3_2;
+typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
+GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
+#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices, GLint basevertex);
+GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
+#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
+#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei drawcount, const GLint* basevertex);
+GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
+#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
+typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
+GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
+#define glProvokingVertex glad_glProvokingVertex
+typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
+GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
+#define glFenceSync glad_glFenceSync
+typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
+GLAPI PFNGLISSYNCPROC glad_glIsSync;
+#define glIsSync glad_glIsSync
+typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
+GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
+#define glDeleteSync glad_glDeleteSync
+typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
+#define glClientWaitSync glad_glClientWaitSync
+typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
+#define glWaitSync glad_glWaitSync
+typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64* data);
+GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
+#define glGetInteger64v glad_glGetInteger64v
+typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
+#define glGetSynciv glad_glGetSynciv
+typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64* data);
+GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
+#define glGetInteger64i_v glad_glGetInteger64i_v
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64* params);
+GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
+#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
+#define glFramebufferTexture glad_glFramebufferTexture
+typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
+#define glTexImage2DMultisample glad_glTexImage2DMultisample
+typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
+#define glTexImage3DMultisample glad_glTexImage3DMultisample
+typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat* val);
+GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
+#define glGetMultisamplefv glad_glGetMultisamplefv
+typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
+GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
+#define glSampleMaski glad_glSampleMaski
+#endif
+#ifndef GL_VERSION_3_3
+#define GL_VERSION_3_3 1
+GLAPI int GLAD_GL_VERSION_3_3;
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar* name);
+GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
+#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
+typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar* name);
+GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
+#define glGetFragDataIndex glad_glGetFragDataIndex
+typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint* samplers);
+GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;
+#define glGenSamplers glad_glGenSamplers
+typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint* samplers);
+GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
+#define glDeleteSamplers glad_glDeleteSamplers
+typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);
+GLAPI PFNGLISSAMPLERPROC glad_glIsSampler;
+#define glIsSampler glad_glIsSampler
+typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
+GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;
+#define glBindSampler glad_glBindSampler
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
+GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
+#define glSamplerParameteri glad_glSamplerParameteri
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint* param);
+GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
+#define glSamplerParameteriv glad_glSamplerParameteriv
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
+GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
+#define glSamplerParameterf glad_glSamplerParameterf
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat* param);
+GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
+#define glSamplerParameterfv glad_glSamplerParameterfv
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint* param);
+GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
+#define glSamplerParameterIiv glad_glSamplerParameterIiv
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint* param);
+GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
+#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint* params);
+GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
+#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint* params);
+GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
+#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat* params);
+GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
+#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint* params);
+GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
+#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
+typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
+GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
+#define glQueryCounter glad_glQueryCounter
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64* params);
+GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
+#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64* params);
+GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
+#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
+typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
+GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
+#define glVertexAttribDivisor glad_glVertexAttribDivisor
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
+#define glVertexAttribP1ui glad_glVertexAttribP1ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
+#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
+#define glVertexAttribP2ui glad_glVertexAttribP2ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
+#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
+#define glVertexAttribP3ui glad_glVertexAttribP3ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
+#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
+#define glVertexAttribP4ui glad_glVertexAttribP4ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
+#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
+typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
+GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
+#define glVertexP2ui glad_glVertexP2ui
+typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint* value);
+GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
+#define glVertexP2uiv glad_glVertexP2uiv
+typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
+GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
+#define glVertexP3ui glad_glVertexP3ui
+typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint* value);
+GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
+#define glVertexP3uiv glad_glVertexP3uiv
+typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
+GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
+#define glVertexP4ui glad_glVertexP4ui
+typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint* value);
+GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
+#define glVertexP4uiv glad_glVertexP4uiv
+typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
+#define glTexCoordP1ui glad_glTexCoordP1ui
+typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint* coords);
+GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
+#define glTexCoordP1uiv glad_glTexCoordP1uiv
+typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
+#define glTexCoordP2ui glad_glTexCoordP2ui
+typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint* coords);
+GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
+#define glTexCoordP2uiv glad_glTexCoordP2uiv
+typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
+#define glTexCoordP3ui glad_glTexCoordP3ui
+typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint* coords);
+GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
+#define glTexCoordP3uiv glad_glTexCoordP3uiv
+typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
+#define glTexCoordP4ui glad_glTexCoordP4ui
+typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint* coords);
+GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
+#define glTexCoordP4uiv glad_glTexCoordP4uiv
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
+GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
+#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint* coords);
+GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
+#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
+GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
+#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint* coords);
+GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
+#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
+GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
+#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint* coords);
+GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
+#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
+GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
+#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint* coords);
+GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
+#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv
+typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;
+#define glNormalP3ui glad_glNormalP3ui
+typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint* coords);
+GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
+#define glNormalP3uiv glad_glNormalP3uiv
+typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
+GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;
+#define glColorP3ui glad_glColorP3ui
+typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint* color);
+GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
+#define glColorP3uiv glad_glColorP3uiv
+typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
+GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;
+#define glColorP4ui glad_glColorP4ui
+typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint* color);
+GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
+#define glColorP4uiv glad_glColorP4uiv
+typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
+GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
+#define glSecondaryColorP3ui glad_glSecondaryColorP3ui
+typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint* color);
+GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
+#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
+#endif
+#ifndef GL_VERSION_4_0
+#define GL_VERSION_4_0 1
+GLAPI int GLAD_GL_VERSION_4_0;
+typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value);
+GLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
+#define glMinSampleShading glad_glMinSampleShading
+typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);
+GLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
+#define glBlendEquationi glad_glBlendEquationi
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
+#define glBlendEquationSeparatei glad_glBlendEquationSeparatei
+typedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);
+GLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci;
+#define glBlendFunci glad_glBlendFunci
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
+#define glBlendFuncSeparatei glad_glBlendFuncSeparatei
+typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void* indirect);
+GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
+#define glDrawArraysIndirect glad_glDrawArraysIndirect
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void* indirect);
+GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
+#define glDrawElementsIndirect glad_glDrawElementsIndirect
+typedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);
+GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d;
+#define glUniform1d glad_glUniform1d
+typedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);
+GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d;
+#define glUniform2d glad_glUniform2d
+typedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d;
+#define glUniform3d glad_glUniform3d
+typedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d;
+#define glUniform4d glad_glUniform4d
+typedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble* value);
+GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv;
+#define glUniform1dv glad_glUniform1dv
+typedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble* value);
+GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv;
+#define glUniform2dv glad_glUniform2dv
+typedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble* value);
+GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv;
+#define glUniform3dv glad_glUniform3dv
+typedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble* value);
+GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv;
+#define glUniform4dv glad_glUniform4dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
+#define glUniformMatrix2dv glad_glUniformMatrix2dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
+#define glUniformMatrix3dv glad_glUniformMatrix3dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
+#define glUniformMatrix4dv glad_glUniformMatrix4dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
+#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
+#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
+#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
+#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
+#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
+#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv
+typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble* params);
+GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
+#define glGetUniformdv glad_glGetUniformdv
+typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar* name);
+GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
+#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation
+typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar* name);
+GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
+#define glGetSubroutineIndex glad_glGetSubroutineIndex
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
+GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
+#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar* name);
+GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
+#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar* name);
+GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
+#define glGetActiveSubroutineName glad_glGetActiveSubroutineName
+typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint* indices);
+GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
+#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv
+typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint* params);
+GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
+#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv
+typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint* values);
+GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
+#define glGetProgramStageiv glad_glGetProgramStageiv
+typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);
+GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
+#define glPatchParameteri glad_glPatchParameteri
+typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat* values);
+GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
+#define glPatchParameterfv glad_glPatchParameterfv
+typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
+GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
+#define glBindTransformFeedback glad_glBindTransformFeedback
+typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint* ids);
+GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
+#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
+typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint* ids);
+GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
+#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
+typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
+GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
+#define glIsTransformFeedback glad_glIsTransformFeedback
+typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)();
+GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
+#define glPauseTransformFeedback glad_glPauseTransformFeedback
+typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)();
+GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
+#define glResumeTransformFeedback glad_glResumeTransformFeedback
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);
+GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
+#define glDrawTransformFeedback glad_glDrawTransformFeedback
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);
+GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
+#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream
+typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);
+GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
+#define glBeginQueryIndexed glad_glBeginQueryIndexed
+typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);
+GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
+#define glEndQueryIndexed glad_glEndQueryIndexed
+typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint* params);
+GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
+#define glGetQueryIndexediv glad_glGetQueryIndexediv
+#endif
+#define GL_FIXED 0x140C
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_RGB565 0x8D62
+#ifndef GL_ARB_ES2_compatibility
+#define GL_ARB_ES2_compatibility 1
+GLAPI int GLAD_GL_ARB_ES2_compatibility;
+typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)();
+GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
+#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
+typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length);
+GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;
+#define glShaderBinary glad_glShaderBinary
+typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
+#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
+typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
+GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
+#define glDepthRangef glad_glDepthRangef
+typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);
+GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
+#define glClearDepthf glad_glClearDepthf
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/src/henge/include/engine.h b/src/henge/include/engine.h
new file mode 100644 (file)
index 0000000..42cadba
--- /dev/null
@@ -0,0 +1,35 @@
+/*!@file
+  \brief   Engine config
+  \details Contains various global compile-time defines such as rendering FPS
+           which loads initial game data, before finally invoking the
+           main loop gameloop(void)
+  \author  Mihrtec
+  \date    2016
+   ------------------------------------------------------------------------------*/
+#ifndef _ENGINE_H_
+#define _ENGINE_H_
+
+#ifdef __EMSCRIPTEN__
+#define NON_BLOCKING_LOOPS
+#endif
+
+/* debug level */
+#ifndef DEBUG
+#define DEBUG 1
+#endif
+
+/* Exit Codes */
+#define EXIT_GRACEFUL 1
+#define EXIT_DEBUG 2
+#define EXIT_PANIC 3
+
+
+/* Target frames per second */
+#ifndef TARGET_FPS
+#define TARGET_FPS 60
+#endif
+
+/* Target milliseconds per frame */
+#define TARGET_DT (1000 / TARGET_FPS)
+
+#endif //_ENGINE_H_
diff --git a/src/henge/trigger.h b/src/henge/trigger.h
new file mode 100644 (file)
index 0000000..5c3c64d
--- /dev/null
@@ -0,0 +1,89 @@
+/*!@file
+  \brief   Trigger Mechanism
+  \details includes a small, 15 (by default) element list of function pointers
+           that may be registered and triggered like a stack of functions.
+           Useful for synchronizing function calls.
+
+           Usage example:
+           #include <trigger.h>
+
+           void trigger_test(void);
+
+           extern void hack_the_planet(void);
+           extern void hack_the_plants(void);
+           extern void hack_robert_plant(void);
+
+           void
+           trigger_test()
+           { TRIGGER_SET(hack_the_planet);
+             TRIGGER_SET(hack_the_plants);
+             TRIGGER_SET(hack_robert_plant);
+
+             //Don't worry robert!
+             TRIGGER_POP();
+
+             TRIGGER();
+           }
+
+           Advanced Usage Example:
+           #define MAX_TRIGGER_FUNCS 2
+           #define TRIGGERS kill_trigger flush_trigger
+           #include <trigger.h>
+           #include <hack_functions.h>
+
+           void
+           advanced_trigger_test()
+           { TRIGGER_SET(kill_trigger, hack_the_planet);
+             TRIGGER_SET(kill_trigger, hack_the_missiles);
+             TRIGGER_SET(flush_trigger, hack_the_government);
+             TRIGGER_SET(flush trigger, hack_my_tax_bill);
+
+             if (robert_plant_hacked())
+               { TRIGGER(kill_trigger);
+
+                 TRIGGER_POP(flush_trigger);
+                 TRIGGER_SET(flush_trigger, hack_the_missile_defenses);
+               }
+             TRIGGER(flush_trigger);
+           }
+
+
+  \author  Mihrtec
+  \date    2016
+  -----------------------------------------------------------------------------*/
+
+#ifndef _TRIGGER_H_
+#define _TRIGGER_H_
+
+/** The number of trigger functions per trigger */
+#ifndef MAX_TRIGGER_FUNCS
+#define MAX_TRIGGER_FUNCS 15
+#endif
+
+/* Internal macro prototypes */
+#define _TRIGGER_DEL(TARG) --((TARG).num_funcs)
+#define _TRIGGER_POP(TARG) ((TARG).func[_TRIGGER_DEL(TARG)])()
+#define _TRIGGER_SET(TARG, FUNC) (TARG).func[(TARG).num_funcs++] = (FUNC)
+#define _TRIGGER(TARG) while((TARG).num_funcs) TRIGGER_POP(TARG)
+
+/* If TRIGGERS is not defined, use only a default trigger and define shorthand
+   functions for easy use. */
+#ifndef TRIGGERS
+#define TRIGGERS default_trigger
+#define TRIGGER_DEL() _TRIGGER_DEL(default_trigger)
+#define TRIGGER_POP() _TRIGGER_POP(default_trigger)
+#define TRIGGER_SET(FUNC) _TRIGGER_SET(default_trigger, FUNC)
+#define TRIGGER() _TRIGGER(default_trigger)
+#else
+#define TRIGGER_DEL(TARG) _TRIGGER_DEL(TARG)
+#define TRIGGER_POP(TARG) _TRIGGER_POP(TARG)
+#define TRIGGER_SET(TARG,FUNC) _TRIGGER_SET(TARG,FUNC)
+#define TRIGGER(TARG) _TRIGGER(TARG)
+#endif
+
+static struct call_trigger
+{ int num_funcs;
+  void (*func[MAX_TRIGGER_FUNCS])(void);
+} TRIGGERS;
+
+#endif //_TRIGGER_H_
diff --git a/src/jpeg.mk b/src/jpeg.mk
new file mode 100644 (file)
index 0000000..307619a
--- /dev/null
@@ -0,0 +1,36 @@
+################################################################################
+# Desc:   openjpeg Build Data
+# Author: Mihrtec LLC
+# Date:   2016
+################################################################################
+# openjpeg natively supports transpiling
+################################################################################
+# Download location
+GITADDR  := https://github.com/uclouvain/openjpeg
+# OpenJPEG depends on png, tiff, lcms2, and z
+LIBDEPS  := png tiff lcms2 z
+# Cmake autogen
+CMAKEOPT := -DPNG_LIBRARY:FILEPATH="$(abspath $(LIB_DIR)/libpng.so)"
+CMAKEOPT += -DPNG_INCLUDE_DIR:PATH="$(abspath $(ROOT_DIR)/include)"
+CMAKEOPT += -DPNG_PNG_INCLUDE_DIR:PATH="$(abspath $(ROOT_DIR)/include)"
+CMAKEOPT += -DZLIB_LIBRARY:FILEPATH="$(abspath $(LIB_DIR)/libz.so)"
+CMAKEOPT += -DZLIB_INCLUDE_DIR:PATH="$(abspath $(ROOT_DIR)/include)"
+CMAKEOPT += -DTIFF_LIBRARY:FILEPATH="$(abspath $(LIB_DIR)/libtiff.so)"
+CMAKEOPT += -DTIFF_INCLUDE_DIR:PATH="$(abspath $(ROOT_DIR)/include)"
+CMAKEOPT += -DBUILD_SHARED_LIBS:bool=off
+AUTOGEN  := mkdir -p build && cd build
+AUTOGEN  += && cmake $(CMAKEOPT) ..
+undefine CONFIGURE
+# Make is now in the build dir
+MKINSTALL := cd build && make DESTDIR=$(abspath $(LIB_DIR)/.trash) install
+
+# Emscripten mods
+define emccMOD =
+$(eval AUTOGEN := $(subst  cmake , emcmake cmake ,$(AUTOGEN)))
+endef
+define em++MOD =
+$(call emccMOD)
+endef
+ifdef $($(c_C)MOD)
+$(eval $(call $($(c_C)MOD)))
+endif
diff --git a/src/lcms2.mk b/src/lcms2.mk
new file mode 100644 (file)
index 0000000..80d09ce
--- /dev/null
@@ -0,0 +1,11 @@
+################################################################################
+# Desc:   liblcms2 Build Data
+# Author: Mihrtec LLC
+# Date:   2016
+################################################################################
+# png natively supports transpiling
+################################################################################
+# Download location
+WEBADDR  := https://sourceforge.net/projects/lcms/files/latest/download
+WEBTARG  := liblcms2-latest.tar.gz
+WEBINIT  := rm -Rf lcms2 && tar -xvf $(WEBTARG) && cp -r lcms2-*/ lcms2
diff --git a/src/png.mk b/src/png.mk
new file mode 100644 (file)
index 0000000..320f4be
--- /dev/null
@@ -0,0 +1,21 @@
+################################################################################
+# Desc:   libpng Build Data
+# Author: Mihrtec LLC
+# Date:   2016
+################################################################################
+# png natively supports transpiling
+################################################################################
+# Download location
+WEBADDR  := https://sourceforge.net/projects/libpng/files/latest/download
+WEBTARG  := libpng-latest.tar.gz
+WEBINIT  := tar -xvf $(WEBTARG) && rm $(WEBTARG)
+WEBINIT  += && mv libpng-*/* png/
+# Instead of autogenning, just turn off zlib link checking during build
+AUTOGEN := sed -i -e 's@zlibVersion=no@zlibVersion=yes@g' ./configure
+# After configuration, alter the makefile
+DFLT_INC  := -I. -I$(abspath $(LIBINC_DIR)) -I$(abspath $(LIBDL_DIR)/z)
+CONFIGURE += --without-zlib
+CONFIGURE += && sed -i -e 's@^DEFAULT_INCLUDES \= \-I\.@DEFAULT_INCLUDES = $(DFLT_INC)@g' ./Makefile
+CONFIGURE += && sed -i -e 's@^LIBS \= \-lz@LIBS = -L$(abspath $(LIB_DIR))@g' ./Makefile
+# Don't check
+MKCMD   := make -k
diff --git a/src/tiff.mk b/src/tiff.mk
new file mode 100644 (file)
index 0000000..e5a9fc8
--- /dev/null
@@ -0,0 +1,11 @@
+################################################################################
+# Desc:   libtiff Build Data
+# Author: Mihrtec LLC
+# Date:   2016
+################################################################################
+# tiff natively supports transpiling
+################################################################################
+# Download location
+CVSADDR  := :pserver:cvsanon@cvs.maptools.org:/cvs/maptools/cvsroot
+CVSGET   := checkout libtiff && rm -Rf tiff && cp -r libtiff/ tiff
+
diff --git a/src/webp.mk b/src/webp.mk
new file mode 100644 (file)
index 0000000..4d9eab3
--- /dev/null
@@ -0,0 +1,9 @@
+################################################################################
+# Desc:   webp Build Data
+# Author: Mihrtec LLC
+# Date:   2016
+################################################################################
+# webp natively supports transpiling
+################################################################################
+# Download location
+GITADDR  := https://chromium.googlesource.com/webm/libwebp
diff --git a/src/wolfssl.mk b/src/wolfssl.mk
new file mode 100644 (file)
index 0000000..3940630
--- /dev/null
@@ -0,0 +1,33 @@
+################################################################################
+# Desc:   WolfSSL Build Data
+# Author: Mihrtec LLC
+# Date:   2016
+################################################################################
+# Wolfssl is built for static linking, and only builds its crypt library
+################################################################################
+# Download location
+GITADDR   := git@github.com:wolfSSL/wolfssl.git
+# Typical Configuration to allow static linking on a tiny crypt-only lib
+CONFIGURE += --enable-static=yes
+CONFIGURE += --enable-cryptonly=yes
+# Wolfssl has some badly indented text somewhere and a weird distribution system
+CONFIGURE += CFLAGS=-w
+MKCMD     := export CFLAGS=-w
+# Only build libwolfssl.la for a minimal distribution (speeds up build)
+MKCMD     += && make -k src/libwolfssl.la
+
+# Modifications to the build process when using specific compilers
+define emccMOD =
+$(eval CONFIGURE += --enable-fastmath=no)
+$(eval CONFIGURE += --enable-singlethreaded=yes)
+# Wolfssl doesn't properly detect sizeof long and longlong when compiling with
+# emscripten
+$(eval CONFIGURE += && sed -i 's@SIZEOF_LONG 0@SIZEOF_LONG 4@' config.h)
+$(eval CONFIGURE += && sed -i 's@SIZEOF_LONG_LONG 0@SIZEOF_LONG_LONG 8@' config.h)
+$(eval MKCMD     := $(subst  make , emmake make ,$(MKCMD)))
+$(eval CONFIGURE := $(subst  ./configure , emconfigure ./configure ,$(CONFIGURE)))
+endef
+define em++MOD =
+$(call EMCCMOD)
+endef
+$(eval $(call $(c_C)MOD))
diff --git a/src/z.mk b/src/z.mk
new file mode 100644 (file)
index 0000000..af5530a
--- /dev/null
+++ b/src/z.mk
@@ -0,0 +1,11 @@
+################################################################################
+# Desc:   zlib Build Data
+# Author: Mihrtec LLC
+# Date:   2016
+################################################################################
+# zlib natively supports transpiling
+################################################################################
+# Download location
+GITADDR  := https://github.com/madler/zlib.git
+# No autogen
+undefine AUTOGEN